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1. New Dev Blog: Dominion - The Capital Battlefield - in EVE Information Portal [original thread]
im just glad that i havent bought a moros yet.
- by Xennith - at 2009.09.15 22:16:00
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2. EVE Online Apocrypha 1.2 deployment Thursday 14th May 2009 - in EVE Information Portal [original thread]
Edited by: Xennith on 13/05/2009 12:21:26 any chance that you could respond to this thread ? you are aware that you've managed to buff gatecamping even more right?
- by Xennith - at 2009.05.13 12:21:00
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3. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
i didnt think there were going to be k<>k links, thats pretty epic.
- by Xennith - at 2009.01.27 12:37:00
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4. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
i think what he means is that w-space has no concord. We come for our people
- by Xennith - at 2009.01.27 11:54:00
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5. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: ori thermos So all worm holes leed to null sec, well my interest in the whole thing just went out the door. risk/reward is pretty vital. if empire huggers can get the same rewards in the new systems, but still have conco...
- by Xennith - at 2009.01.27 11:49:00
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6. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
ill never understand the type of person who sees a whole raft of accessable 0.0 space which is going to give off a siren call to empire dwellers as a nerf to piracy. if only there were some way that pirates could take advantage of the mission run...
- by Xennith - at 2009.01.27 00:09:00
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7. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Erakyn Originally by: Xennith orca. Assuming your post was in response to my question the Orca is not really an acceptable solution for a variety of reasons. 1) The mass allocation of the wormhole may not allow...
- by Xennith - at 2009.01.26 23:58:00
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8. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
orca.
- by Xennith - at 2009.01.26 23:44:00
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9. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
meh, i disagree. if every system has a k-w link, people arent going to need to look for w-w links. how busy a system is will depend entirely on what knownspace system it links to, so if you find a kw link in your core 0.0 space, you're probably ok...
- by Xennith - at 2009.01.26 23:39:00
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10. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: War Fairy Originally by: Xennith the easiest solution to the "gaming the system" and using a scout in w space to find w-k paths and get people in k->w is just to get rid of this idea of "every system has a link to...
- by Xennith - at 2009.01.26 23:19:00
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11. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
yep, wont stop you doing it, but it makes it non trivial. you can still go to w space nextdoor and find a k-w link, but that requires :effort: and :coordination: instead of jumpjumpjumpjumpjumpjump *phut* "ok, wheres the next one come out?" rins...
- by Xennith - at 2009.01.26 22:54:00
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12. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
the easiest solution to the "gaming the system" and using a scout in w space to find w-k paths and get people in k->w is just to get rid of this idea of "every system has a link to k space". just say that if a k-w path is exhausted by mass bein...
- by Xennith - at 2009.01.26 22:47:00
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13. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Makko Gray Will we see some more robust ships coming better able to cope with the dual roles of scanning and combat in these new and potential harsh enviroments? i think tech 3 should handle this.
- by Xennith - at 2009.01.26 16:42:00
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14. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Gamer4liff I can imagine the secure containers already. "TURN BACK" "ABANDON ALL HOPE ALL YE WHO ENTER HERE" "WORMHOLE NEAR COLLAPSE - DO NOT USE!!" "IF YOU CAN SEE THIS CAN YOU QUALIFY FOR CORP X" etc. etc. etc. "welco...
- by Xennith - at 2009.01.26 16:37:00
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15. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: WarlockX One possible exploit that no one's brought up yet, that comes to mind. Since worm holes have a mass limit what's to prevent ppl from jumping back and forth with multiple ships on purpose to collapse worm holes so t...
- by Xennith - at 2009.01.26 15:44:00
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16. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
i took from prismX's comment that wormholes in empire will have a higher chance of linking to not-as-great wormhole space, and wormholes in 0.0 have a higher chance of leading to really-great-wormhole-space. so you could get a great bit of space f...
- by Xennith - at 2009.01.26 14:55:00
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17. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
would have been nice to get a capital-free-zone, but the idea of using a carrier or a mothership to live out of in deep wormhole space would be very interesting. a manufacturing module for a mothership would let us live out our deepest BSG/Homewor...
- by Xennith - at 2009.01.26 14:45:00
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18. New Dev Blog: I can totally run that on my Amiga - in EVE Information Portal [original thread]
posting from my acer aspire one, while lying in bed and just before i quickly change a skill over. am i going to be able to skillchange with my netbook once you do this, or are you considering allowing us to change skills via api if not?
- by Xennith - at 2009.01.13 23:15:00
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19. New Blog from Tuxford, Overview Buff - in EVE Information Portal [original thread]
While you guys are messing about with the overviews, is there any chance we could add in delimiters to the overview window to allow us to compartmentalise it. for example, to display gates in a special section at the bottom of the overview, while ...
- by Xennith - at 2008.02.07 13:04:00
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