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1. [Issue] Cargo hold size of ships in hangar but not in use - in Assembly Hall [original thread]
Fully supported. Cannot be exploited since you have to board the ship to undock and you cannot undock a ship with overfilled cargohold. -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 22:50:00
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2. [ISSUE] Looting from MY kill SHOULD = looter flagged to ME - in Assembly Hall [original thread]
War doesnt give you ownership rights. Simple as that. Loot belongs to the victim until looted. -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 22:49:00
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3. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
Was a great idea back in 2006. Sadly enough it still is, as it has yet to be implemented! /Support -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 22:26:00
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4. Make sucide ganking more difficult - in Assembly Hall [original thread]
Concord and SCC are part of the same entity. It's completly illogical from any aspect that insurance is payed out for shiplosses resulting from concord fire. Regarding self-destruct from a story point of view, they may not KNOW it was fraud, but ...
- by Xaryus - at 2008.05.28 22:06:00
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5. Introduction of a large hull exploration vessal. - in Assembly Hall [original thread]
/supported What good is an explorer that can't safely peek into the temple to steal the gold! -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 21:51:00
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6. [Issue] Afterburners vs. Microwarpdrives in PvP - in Assembly Hall [original thread]
I agree that situation needs attention. Details ofcourse are more work, but in general is that the difference between mwd and ab is too big. The larger ships with mwd can outrun the smallest with ab. Several suggestions in this thread alone sound...
- by Xaryus - at 2008.05.28 21:29:00
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7. [Issue] Science & Industry, secondary market - in Assembly Hall [original thread]
More variation to different aspects of eve can only be good for the game. Agree with almost everything in the document. -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 21:21:00
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8. [Issue] Proposals for UI improvements - in Assembly Hall [original thread]
All of these are good suggestion, some needed more then others. The one that needs most attention is the EW icons, should DEFINITLY be added as a proper column. -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 21:18:00
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9. [Issue] Replace double-click in a chat channel - in Assembly Hall [original thread]
Edited by: Xaryus on 28/05/2008 21:14:03 A simple change that has been requested and ignored times over again. Supported -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 21:14:00
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10. [Issue] Remove agent qualities - in Assembly Hall [original thread]
Edited by: Xaryus on 28/05/2008 21:14:15 Fully agree that SOMETHING needs to be done about this to reduce the mission-runner clogging that occurs, quite logically so regarding the rewards. -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 21:13:00
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11. [Issue (Minor)] Active module lights should be more visible - in Assembly Hall [original thread]
Edited by: Xaryus on 28/05/2008 21:14:28 Fully agree, making the entire ship-control section movable, and more clear, especially the colours on the activated modules. -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.28 21:11:00
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12. [Issue] Station Containers should be browsable in Assets - in Assembly Hall [original thread]
If you can access it via api then the client should be able to access it using same mechanics without adding extra load. Caching etc should diminish it, but something NEEDS to be addeds. (Also agree on in genral UI stuff needs upgrading) -- Every...
- by Xaryus - at 2008.05.28 21:08:00
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13. Suicide gank - Dev comment? - in Missions & Complexes [original thread]
Being killed by concord should void the insurence. New players get new rookie ships and WARNINGS unless they turn them off. What insurance company that wants to make a profit would pay out on the insurance for a deliberate self-destruct? Or somet...
- by Xaryus - at 2008.05.09 15:37:00
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14. Missile range error - in Ships and Modules [original thread]
While flight time might give you more range then flight speed (although marginally), flight speed also increases your missiles chance to actually catch up to some targets. -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.05.09 10:26:00
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15. Dread Guristas Shield Amp's - in Ships and Modules [original thread]
It's bad enough they did this, but doing it without including in the patchnotes is worse. I am still hoping there will be SOME official explanation (like "its a bug, sorry, we'll fix it") -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.03.14 13:28:00
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16. Dread Guristas Shield Amp's - in Ships and Modules [original thread]
There is no confusion, the faction passive shield resistance modules (Which are called shield amplifiers officially ingame) were nerfed. DG and CN were both changed from 40% to 37.5% -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.03.14 01:53:00
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17. What's wrong? - in Game Development Forum [original thread]
alt-z is new key... -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.03.14 00:49:00
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18. [UI] Shortcut keys oversight - in Game Development Forum [original thread]
Same here cannot see the point of this change so hoping its a bug, the option is still called TOGGLE cargohold of activeship, so should still toggle it (atm it can open it, but not close it). -- Everyone is someone elses wierdo.
- by Xaryus - at 2008.03.14 00:21:00
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19. Dread Guristas Shield Amp's - in Ships and Modules [original thread]
Since op is talking about RESISTS i assume he means resistance amps. Which is also what i refer too, they were 40% before patch (eg Dread Guristas Heat Dissipation Amplifier), and are now 37.5% resistance.
- by Xaryus - at 2008.03.14 00:01:00
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20. Dread Guristas Shield Amp's - in Ships and Modules [original thread]
No the DG shield resistance amplifiers were definitly 40% pre-patch.
- by Xaryus - at 2008.03.13 23:52:00
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