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2481. Stupid Idea. - in Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx So basically a point for titans? Use it on an enemy titan, bam, frozen in place, takes him too long to enter warp for any hic to get a point on him after the escort disables the module. A good point and thus m...
- by XXSketchxx - at 2009.01.10 17:43:00
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2482. Stupid Idea. - in Features and Ideas Discussion [original thread]
Originally by: Gone'Postal I'll re-word the OP for clarification. Whoa. I didn't realize this was a remote use module. TBH I think it'd be cooler and simpler to just have the ship you want to protect have the module that puts it i...
- by XXSketchxx - at 2009.01.10 17:37:00
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2483. Stupid Idea. - in Features and Ideas Discussion [original thread]
Originally by: Gone'Postal Originally by: XXSketchxx stuff Whats this sitting duck mode you speak of ? was just giving this idea a general name, as you did not supply one in the op; merely using above posters phrase actuall...
- by XXSketchxx - at 2009.01.10 17:10:00
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2484. Npc Jump Bridges - in Features and Ideas Discussion [original thread]
Originally by: Batolemaeus Eve is already way too small with smuggler gates and jumpbridges in 0.0. To be honest, i don't see the point. Traders make isk out of the fact that distance matters in eve, alliances survive only because it's pa...
- by XXSketchxx - at 2009.01.10 17:09:00
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2485. Missioning in a Vulture - in Missions & Complexes [original thread]
Originally by: Jaterious the group is a domi, a mega, 2 hurricanes, and a mael. The big thing is that we all do different missions at the same time, maybe taking more time, but it works for us. So you're going to be doing missions in t...
- by XXSketchxx - at 2009.01.10 17:02:00
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2486. Stupid Idea. - in Features and Ideas Discussion [original thread]
Edited by: XXSketchxx on 10/01/2009 16:47:41 Originally by: Nephilius It doesn't make the ship invincible, its essentially a sitting duck with really good body armor. As the OP said, "The basic idea is to protect a ship from attackers ...
- by XXSketchxx - at 2009.01.10 16:47:00
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2487. Expanding the fleet system to bring it inline with todays numbers - in Features and Ideas Discussion [original thread]
Originally by: Lilith Velkor Yea, something like 1024 people in a fleet would be cool. Imagine th benefits, no one would ever need to fight again, we could just crash the nodes over and over again So you're saying expanding the fle...
- by XXSketchxx - at 2009.01.10 16:30:00
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2488. Faction Standings - in Missions & Complexes [original thread]
Originally by: Bossa Nova Is it possible to keep all faction standings (not including pirate factions) at a level safe enough to travel anywhere I please? I dont mind training diplomacy, and running missions for all factions if thats what ...
- by XXSketchxx - at 2009.01.10 16:26:00
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2489. Would ECM as AOE weapon work? - in Features and Ideas Discussion [original thread]
Originally by: Akiba Penrose Its me declaring the lack of logic in the argument without outright calling you an idiot . Could you please point out the lack of logic instead of declaring it. What exactly dont make sence to you? ...
- by XXSketchxx - at 2009.01.10 15:57:00
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2490. Remove insurance payout on Tech 2 ships - in EVE General Discussion [original thread]
Originally by: Akita T remove all insurance /Signed. Eve = sandbox. Let the community come up with an insurance program. Guarantee it'd happen if insurance was nuked.
- by XXSketchxx - at 2009.01.10 15:28:00
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2491. Expanding the fleet system to bring it inline with todays numbers - in Features and Ideas Discussion [original thread]
Edited by: XXSketchxx on 10/01/2009 15:24:43 Originally by: Etien Aldragoran I would personally like to see a hotfix of the problem take place immediately where the number of players affected by the leadership skills are doubled. For i...
- by XXSketchxx - at 2009.01.10 15:23:00
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2492. Stupid Idea. - in Features and Ideas Discussion [original thread]
...is this a boost logistics thread? Whole idea doesn't bode well with me. Sounds like the "make x ship invincible" mod. Which, by default, is stupid. Sorry.
- by XXSketchxx - at 2009.01.10 15:18:00
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2493. Would ECM as AOE weapon work? - in Features and Ideas Discussion [original thread]
Originally by: Akiba Penrose Why dont you think it would be practical? It would have the same or longer range, and even greater potential. So you're saying AOE ECM...should have the same/longer range than focused ECM? ...weird I thou...
- by XXSketchxx - at 2009.01.10 15:08:00
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2494. Expanding the fleet system to bring it inline with todays numbers - in Features and Ideas Discussion [original thread]
Edited by: XXSketchxx on 10/01/2009 15:04:01 /signed. Needs looking into ASAP. More skills to expand fleets? Hrm. Not my preferred method tbh. A way for 2 maxed Fleet commanders to do "joint fleets?" I don't know how this could be implemente...
- by XXSketchxx - at 2009.01.10 15:03:00
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2495. Npc Jump Bridges - in Features and Ideas Discussion [original thread]
Originally by: FullMetal Basilisk in regards to 4. Just do the same as mission gates, and stations: if there are any hostile entities nearby or you have agreesed anyone, then you will not be able to use the gates. re to 3. Do the jump g...
- by XXSketchxx - at 2009.01.10 14:57:00
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2496. Would ECM as AOE weapon work? - in Features and Ideas Discussion [original thread]
Originally by: Akiba Penrose yeah,, 150km or the whole grid for that matter. Range would not be so much of an issue if it was changed to AOE. Edit: Range could be adjusted with scripts (with no penalty). In many cases shorter AOE w...
- by XXSketchxx - at 2009.01.10 14:41:00
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2497. Faction Standings - in Missions & Complexes [original thread]
Originally by: Bossa Nova Edited by: Bossa Nova on 10/01/2009 11:21:55 While I,m in here... Like I said I'm just now getting started on my level 2 missions:) Can anyone here suggest a good fit-up for a new Caracle Pilot. My engineerin...
- by XXSketchxx - at 2009.01.10 14:23:00
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2498. Faction Standings - in Missions & Complexes [original thread]
Begin RP: Embrace the Caldari way young one. Gallente and Minmitar space suck anyway, and you'll still have access to Amarr when your hippie democrat/slave standings drop below -5.0. End RP. On a serious note, once standing drops to -5.0 NPC f...
- by XXSketchxx - at 2009.01.10 14:18:00
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2499. Missioning in a Vulture - in Missions & Complexes [original thread]
Edited by: XXSketchxx on 10/01/2009 14:02:26 Working in a gang? Fit max tank; damage is secondary. As others have said, make sure cap is not an issue. Using those guns may make it one so I'd go with HMLs as above poster suggested. Something li...
- by XXSketchxx - at 2009.01.10 14:01:00
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2500. Would ECM as AOE weapon work? - in Features and Ideas Discussion [original thread]
The fact that you mentioned falcon alts makes this post a fail. Having an alt is not something CCP discourages (in fact, they encourage this). Having an alt that specializes in something that is effective is not bad. There are plenty of "indire...
- by XXSketchxx - at 2009.01.10 13:12:00
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