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61. Only 20 research slots, and where is the Mobile Laboratory? - in EVE General Discussion [original thread]
You should not be allowed to cancel a reunning job - having to plan is good. You should, however, be allowed to cancel a job that's only queued. Maybe the people who stuck their BPOs in a queue the first few days should be allowed to petition to...
- by Wukwuk - at 2005.12.20 11:31:00
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62. Drone controll modules now Capital ship only?! - in Ships and Modules [original thread]
I think it's a bit of a shame as well, and I don't even fly Gallente. Making two seperate counters "number of combat drones that can be controlled" and "number of EW drones that can be controlled" would have gone a long way towards fixing the ube...
- by Wukwuk - at 2005.12.19 21:28:00
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63. Copying my BPO, where is the cancel button ? - in EVE General Discussion [original thread]
I cancel button would be tricky, since people could just move their jobs around the different assembly lines when one becomes free before their job starts. Could we have: - the ability to enter manufacturing / research duration in time instead of...
- by Wukwuk - at 2005.12.19 13:59:00
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64. Impossible missions! - in Missions & Complexes [original thread]
What I've seen of the new missions was really, really fun. But then, I do all missons with at least one corp mate if I'm not 100% sure I can do it alone. I'd say give the new extra-hard missions a red "Bring friends. I mean it." warning so people ...
- by Wukwuk - at 2005.12.19 13:41:00
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65. Cargo Pod Crimes. INFURIATING! - in Player Features and Ideas Discussion [original thread]
Don't know about you, but I get ****ed off when people take my loot in non-DS missions. More so, when it's items needed to complete the mission. This has happened to me twice --> next time I'll be allowed to shoot ... keep flagging as-is - you ...
- by Wukwuk - at 2005.12.19 00:51:00
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66. portal to war, anything gives, got hints? - in Missions & Complexes [original thread]
(2/5) is the hardest, the rest is easy. Having said that, even with 10x the reward it's not worth the massive standing loss you'll be incurring with the opposing faction.
- by Wukwuk - at 2005.12.19 00:43:00
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67. 2 devs: fps - in EVE General Discussion [original thread]
My FPS is between 50%-75% lower than before patch. Max 50fps in station now, max 30 in space, and 4-15 during even light combat. The picture frequently hangs for a few seconds in between, too. Dual Opteron 240, 2GB RAM, Radeon X800 Pro, 1600x1200
- by Wukwuk - at 2005.12.19 00:34:00
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68. Is it time to split the server in shards? - in EVE General Discussion [original thread]
No
- by Wukwuk - at 2005.12.19 00:30:00
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69. thanks for taking out honest miners with the drone nerf - in EVE General Discussion [original thread]
Well, the drone changes .... - may or may not have reduced lag, on cannot say for all the lag. - nerfed some people's fun if nothing else, because for some the point was to have lots of tiny minions do their bidding. 15 drones orbiting a barge l...
- by Wukwuk - at 2005.12.17 17:59:00
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70. Tractor Beam - Why it is soo dificult? - in EVE General Discussion [original thread]
3 threads about tractor beams having too high skill reqs... can you do anything but whine? What's "difficult" about obtaining a tractor beam? It needs a frikkin' rank 1 skill at 5. That's not a difficult train, even for a "pure combat" pilot. And...
- by Wukwuk - at 2005.12.17 11:37:00
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71. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
Does this mean we can keep multiple clones around that all can have different implants? That means me and my corp mates finally get to venture out into 0.0. The fear of losing implants was quite prohibitive up to now. It'd make sense to halve the...
- by Wukwuk - at 2005.12.15 17:11:00
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72. Outside-the-Box T2 Ammo/Crystals/Missile Ideas - in Ships and Modules [original thread]
I'd like to see ammo that bypasses a tank level, as in: - AP projectile ammo. Does almost no damage to shields. With shields down it ignores armor and damages the structure directly. Slower refire and less damage than regular ammo. - Out-of-Ph...
- by Wukwuk - at 2005.12.13 23:54:00
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73. Typhoon Pilots: What think ye? - in Ships and Modules [original thread]
The hardpoints are fine, I really like the idea of mixing weapon systems. So please no hardpoint setup that favours the "fill up with one weapon type, rest is utility slots" approach. We have that on most other ships. What's needed is ship boni an...
- by Wukwuk - at 2005.12.13 12:13:00
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74. RMR Font: Is there really no better font out there? - in Test Server Feedback [original thread]
I play at 1600x1200 and it's pretty much unreadable in chat and overview. Numbers are especially bad.
- by Wukwuk - at 2005.12.12 12:59:00
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75. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
While we are at it, a little more interface consistency would be nice: - corp wallet is under the "wallet" menu item but corp assets is buried in the "corp" menu item. Should be a tab in the assets window. - can right click and set waypoint and ...
- by Wukwuk - at 2005.12.12 12:53:00
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76. Defender Missiles: Let's make them useful - in Test Server Feedback [original thread]
> 1) It's quite difficult to manage them during hot battle. You need to visually notice the upcoming missiles and > activate your defenders. There's a sound effect, too, you know. :) But I agree, they need to auto-launch. They should either...
- by Wukwuk - at 2005.12.12 12:32:00
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77. Logistics ! - in Ships and Modules [original thread]
Giving them the ability to fit gang assist mods makes sense, as its role is that of a buffing support ship. If you limit them to one module branch per race there isn't much danger of making the T2 BC obsolete. But what about the regular BC? If yo...
- by Wukwuk - at 2005.12.11 12:11:00
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78. I'd rather there be more skills required to build ... - in Player Features and Ideas Discussion [original thread]
I wasn't complaining that there isn't enough profit, although that's a side-effect. It's just that I think producer should be a profession, and as such _specialized_. It's true that mineral supply etc plays a large part in this, but generally spec...
- by Wukwuk - at 2005.12.10 02:40:00
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79. Change the stabber bonuses!! - in Player Features and Ideas Discussion [original thread]
Don't anyone dare touch my stabber bonuses...
- by Wukwuk - at 2005.12.09 23:19:00
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80. I'd rather there be more skills required to build ... - in Player Features and Ideas Discussion [original thread]
Under the current system all that's needed to produce something T1 is Industry I and a few minerals. As a consequence everyone and their dog is building their own ammo and ships, without having invested a significant amount of SP in the rather spe...
- by Wukwuk - at 2005.12.09 11:37:00
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