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1. PC 64m pure subcap combat toon - in Price Checks [original thread]
http://eveboard.com/pilot/Wolfdun pw: 101010
- by Wolfdun - at 2016.10.25 23:55:49
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2. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Rthulhu Voynich wrote: Wolfdun wrote: How can I adjust a drug's side effects in pyfa? It's not possible to adjust side effects of boosters in Pyfa. https://github.com/pyfa-org/Pyfa/issues/642 I wonder if they will add it...
- by Wolfdun - at 2016.09.26 23:02:26
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3. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
How can I adjust a drug's side effects in pyfa?
- by Wolfdun - at 2016.09.26 14:13:56
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4. 61m pure combat toon - in Price Checks [original thread]
http://eveboard.com/pilot/Wolfdun Pass: 101010 Lemme know how much this toon is worth! :)
- by Wolfdun - at 2016.09.21 01:50:48
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5. WTA - A bunch of officer modules - in Sell Orders [original thread]
Welp might aswell. Mizuro's Modified Warp Scrambler start you of with 25m :)) Mizuro's Modified 100MN Microwarpdrive same as above price Tobias' Modified Ballistic Control System < 50m for that one Brynn's Modified Reactor Control Unit 25m Sel...
- by Wolfdun - at 2015.05.17 03:12:04
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6. [PvP Video] Samurai Revenge 10 - The Last Stand - in My EVE [original thread]
That bait tanking had me on edge!
- by Wolfdun - at 2015.05.14 22:57:12
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7. WTS 45M Commandship V booster char - in Character Bazaar [original thread]
Cheeky offer but.... 15bn?
- by Wolfdun - at 2015.05.03 13:51:49
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8. WTB Loki booster - in Character Bazaar [original thread]
Bump
- by Wolfdun - at 2015.05.02 17:36:14
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9. WTB Loki booster - in Character Bazaar [original thread]
Budget 10-12.5bn T1 armour/skirmish links, would happily accept T2 if your willing to sell it :) Must be able to fly a loki in a boosting setup (with fitting skills at 5) Thanks
- by Wolfdun - at 2015.05.02 15:00:30
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10. Idea for MJD's - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: MJD won't fix battleships. Fixing battleships will fix battleships. I wasn't referring specifically to battleships, however I'm sure with either of my proposed ideas it could make them a litte more... usable?
- by Wolfdun - at 2015.04.25 11:48:58
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11. Idea for MJD's - in Player Features and Ideas Discussion [original thread]
Icebears wrote: How about, the longer you get to spool up, the further you jump. If you neut out the interceptor, and you manage to get 50% through the cycle before you get scrammed again, you jump 50km. Not sure if it could be "abusable" with ...
- by Wolfdun - at 2015.04.25 10:45:22
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12. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: Mizhir wrote: GORSKI4CSMXI Is kil2 running too? I'd vote for him. Lol kil2? Iirc he was employed by CCP as CCP Rise
- by Wolfdun - at 2015.04.25 10:08:59
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13. Idea for MJD's - in Player Features and Ideas Discussion [original thread]
One thing I thought of about MJD's is it's spool time, for example you could neut that pesky interceptor to loose it's scram, however during the spool time it could just hit it once, and afaik you can't then jump, and then are stuck. My proposed ...
- by Wolfdun - at 2015.04.25 10:02:16
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14. New function on map. - in Player Features and Ideas Discussion [original thread]
So not sure if this has been suggested before. How about a feature in the Map that if you hover over a system it tells you how many jumps away you are based on your current autopilot settings? o7 Wolf
- by Wolfdun - at 2015.04.23 03:53:28
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15. Private sale - in Character Bazaar [original thread]
Email recieved, now for the wait.
- by Wolfdun - at 2015.04.03 01:21:36
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16. Private sale - in Character Bazaar [original thread]
Confirmed, isk and account name sent.
- by Wolfdun - at 2015.04.03 01:08:21
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