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1. Needed: Gun between 800mm and 1200mm Projectiles - in Ships and Modules [original thread]
I agree, there is too large of a gap for projectile weapons now. I like Sin's idea that or adding guns between 800-1200MM maybe ? Also will there be Larger then 1400MM guns? I just love the sound they make BOOOM!! maybe a 10,000MM just for Tit...
- by Waxer - at 2003.09.19 17:45:00
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2. Conspicuously MISSING from forecoming patch - Baby roid fix - in Test Server Feedback [original thread]
LaKjart, Any idea on when the ore problems will be patched if it is server side, would/will we get a statement telling us it is/will-be fixed? Also when you do fix this, will we see more Bistot, and other valuable roids coming back into empire s...
- by Waxer - at 2003.09.19 16:35:00
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3. Idea: Faction History - in Player Features and Ideas Discussion [original thread]
Agree 100% Great Idea impo, P.S. Veruna I love that sig!
- by Waxer - at 2003.09.18 20:15:00
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4. Crime, Punishment, judge and jury adn the skill price gouging incedent they atempted, time to pay! - in EVE General Discussion [original thread]
Edited by: Waxer on 17/09/2003 23:25:58 WTF is this person on about, lol
- by Waxer - at 2003.09.17 23:25:00
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5. A tiny, tiny suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Waxer on 07/09/2003 11:25:04 I agree fully paying 100 million Isk for something when 1 million is what I ment to pay...... 100000000 1,000,000 I'm not the only one using the edge of my thumb to count 0's am I
- by Waxer - at 2003.09.07 11:21:00
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6. Petetion to bring back scope. pls post here. - in EVE General Discussion [original thread]
brign it back! absolutely.
- by Waxer - at 2003.09.03 11:16:00
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7. battleship launchers - in Ships and Modules [original thread]
As Promised Name and stats S-110 Siege Launcher Capacity 55 ROF 24 Tech I CPU 110 PwrGrd 1350 Required skill Missile Launcher op lvl 1 I tested and you can fit it on a Cruser, then there is no room for anything else so its a BattleShip launcher...
- by Waxer - at 2003.08.26 19:04:00
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8. New low slot item - in Player Features and Ideas Discussion [original thread]
Edited by: Waxer on 26/08/2003 07:35:08 I noticed the very thing your talking about on: www.eve-db.com. think I posted that right, anyway if you join up and check in there Database Ship Item Type Sub-Catagory 1 Sub-Catagory 2 Ship Equipment ...
- by Waxer - at 2003.08.26 07:33:00
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9. battleship launchers - in Ships and Modules [original thread]
I have a BS launcher I know it is because the PwrGrd requirement is too high for a Cruser 1200 something, Rasing Sin it carries that name as well "Siege soemting or other". Sry I'm about to log doing my final run before I hit the hey. I'll log in...
- by Waxer - at 2003.08.26 06:27:00
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10. Optical Tracking does not work - in Ships and Modules [original thread]
Edited by: Waxer on 26/08/2003 05:52:38 Happy to say Captain I have been usng these very mods for a long time and they work great. thought I have come into the habbit of making sure I fit all my ships mods in an order I've found makes the stat...
- by Waxer - at 2003.08.26 05:52:00
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11. Neutron Blaster Cannons Do Indeed Suck. - in Ships and Modules [original thread]
Edited by: Waxer on 20/08/2003 07:44:30 Quote: Quote: {"skill is not something mesured on your character sheet, Skill is how much you learn while using "SKILLS"} You make me laugh, I'm in FD-MLJ area usually if you ever want to...
- by Waxer - at 2003.08.20 07:44:00
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12. Neutron Blaster Cannons Do Indeed Suck. - in Ships and Modules [original thread]
your gunnery skills look very familer maybe a few are diffrent from mine. Engeneering 5 is a big helper to PwrGrd problems. Using 2 1200MM"s with a RoF of 15-18 sec's depending on Mods, hitting 200+ avarage with 400+ Crits at 33km+/- 10km. I'll st...
- by Waxer - at 2003.08.20 07:36:00
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13. Neutron Blaster Cannons Do Indeed Suck. - in Ships and Modules [original thread]
Edited by: Waxer on 20/08/2003 06:33:05 So your saying Medium weapons are better then Large. I have to completely disagree, Never with my Medium guns did I surpass damage higher then a 100 avarage or 289.6 highest crit'. However jsut today mat...
- by Waxer - at 2003.08.20 06:31:00
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14. Projectiles as a week weapon? impo No - in Ships and Modules [original thread]
Edited by: Waxer on 05/08/2003 21:26:11 im seeing dmg hits from my Medium 650MM Art's NON SCOUT, With Phased Plasma ammo From 69-90 frequently, 100-150 decent rate, Criticals of 200-289.8 Max... Rof 5 sec's. Skills Gunnary 5 all non weapon ski...
- by Waxer - at 2003.08.05 21:21:00
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15. Dose anyone else notice if you equip certain Weapon Upgrade {for example}-Stablized weapon mounts that the effect dosnt happen! ? - in Ships and Modules [original thread]
Sry bout tht Dig, I sometimes get caught in thought and just keep going. good to know im not alone in seeing this anyone bugrep'd it yet ?
- by Waxer - at 2003.07.23 01:09:00
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16. Dose anyone else notice if you equip certain Weapon Upgrade {for example}-Stablized weapon mounts that the effect dosnt happen! ? - in Ships and Modules [original thread]
I have found a workaround but seems either all the time or most times I equip the Stablized weapon Mounts before my guns the effect made by the Module dosnt show, {WORKAROUND} Thought if I equip my guns first then the modules the effects work. Any...
- by Waxer - at 2003.07.22 20:59:00
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17. DEVLOPERS? Trajectory analisys and the Module used via this skill. - in Skill Discussions [original thread]
you'r misreading me I'm talking about {short n sweet unloaded nither statictics are effected TRACKINGSPEED/ACCURACY or Optimal Range, loaded only Optimal range so the module is bugged im thinking} ONLY READ FURTHER IF YOUR REALLY INTRESTED IN WHA...
- by Waxer - at 2003.07.22 20:37:00
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18. DEVLOPERS? Trajectory analisys and the Module used via this skill. - in Skill Discussions [original thread]
After spending the time to get Gunnary V and trajectory analisys skill started i tested and have bad news aperently the module used VIA this skill is suposed to add 1.12% or close to that to tracking speed yet it didnt. Just wondering if this is k...
- by Waxer - at 2003.07.21 05:26:00
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19. Skill System - in EVE General Discussion [original thread]
IMPO Fairness in Eve would ruin it. As far as "Skill" Granted in your sequence player X will have higher skills then Y but who will learn how to use those skills sooner, better, be better equipt to use the modules allowd by skills e.t.c. I think ...
- by Waxer - at 2003.07.13 05:41:00
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20. Manufacturing - a dead occupation??? - in Science and Industry [original thread]
People worried about the market and manufacturers wellfare RELAX.... Tech I item are a basis once people start making TECH II n so on the market and items will being to vary quite a bit. Plus TECH I isa a safety net for manufacturers that througho...
- by Waxer - at 2003.07.11 22:57:00
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