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1. Freeze the Overview while Ctrl is held - in Player Features and Ideas Discussion [original thread]
Edited by: Vicarrah on 10/01/2008 13:05:01 Totally and utterly /SIGNED. in my blood on parchment made of my skin with a pen made of my bones Vicarrah Tahiri Matriarch
- by Vicarrah - at 2008.01.10 13:05:00
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2. Ability to free slaves - in Player Features and Ideas Discussion [original thread]
It's been asked for so many times its untrue. most of the Matari roleplayers stopped asking for it a couple of years ago, but the odd thread like this one pops up every few months. I think with faction warfare, it would be a good way to include ...
- by Vicarrah - at 2007.02.08 15:41:00
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3. Locking draggable module buttons - in Player Features and Ideas Discussion [original thread]
YES PLEASE! every time I go to activate a full rack of artillery, one of em starts dragging and gets bloody stuck, they've got a menu to show various options for the slots, just add "lock slots" to it and bingo, job done. /signed. Vicarrah Tahiri
- by Vicarrah - at 2006.07.05 15:26:00
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4. The future of outposts - in Player Features and Ideas Discussion [original thread]
Actually I think the Cynosural Field Inhibitor (CFI) could be a good thing.... bear with me here while I throw a few ideas at you. 1 - The major factions must have a way of stopping Cyno field activation, they already deny hi-sec space to captial...
- by Vicarrah - at 2005.12.09 10:26:00
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5. Very simple to code... Amazingly simple to code.... Gobsmackingly si.. - in Player Features and Ideas Discussion [original thread]
this is even worse when its a show info window which displays with is top bar off the top of the screen, meaning you can't close it. simple UI tweaks ftw please and.... /signed. Vicarrah Tahiri Protector
- by Vicarrah - at 2005.12.03 13:36:00
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6. Alternate destoyers and battlecruisers - in Player Features and Ideas Discussion [original thread]
I personally would love to see a few variants of both the destroyer and the battlecruiser class. Purely from a Matari point of view, I'd like a fast autocannon destroyer, from a gang leadership point of view, I'd like a command destroyer (skirmish...
- by Vicarrah - at 2005.08.02 21:17:00
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7. Introducing the Professional Bounty Hunter! How to make it happen. - in Player Features and Ideas Discussion [original thread]
can't let this one drop off the bottom, possibly the best suggestion I've seen for bounty hunting. Vicarrah Tahiri Protector
- by Vicarrah - at 2005.07.01 17:41:00
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8. Insurence issues (the real thread) - in Player Features and Ideas Discussion [original thread]
PvPer > Hello Mr Insurance Man Sir, I've just lost my Battleship again, can you please reimburse me? Insurance Man > Lets see, You're the CEO of a corporation that declared war on another corporation, you're getting WTFPWNED by them, and you...
- by Vicarrah - at 2005.06.28 08:40:00
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9. See Cap on Gang read out - in Player Features and Ideas Discussion [original thread]
good call. a simple way to make logistics more powerful without a huge amount of work. signed. Vicarrah Tahiri Protector
- by Vicarrah - at 2005.06.24 09:39:00
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10. Modifying shipsetup while not seated in the ship? - in Player Features and Ideas Discussion [original thread]
There has been a million times when I wish I could have done this. SIGNED Vicarrah Tahiri Protector
- by Vicarrah - at 2005.06.17 18:49:00
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11. mobile training - in Player Features and Ideas Discussion [original thread]
RSS feed for "Skill xxxxx has finished training" as well? Vicarrah Tahiri Protector
- by Vicarrah - at 2005.05.03 11:07:00
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12. Local 'Fog of War' - why it's needed - in Player Features and Ideas Discussion [original thread]
Totally and Utterly Agreed Vicarrah Tahiri Protector
- by Vicarrah - at 2005.05.03 11:06:00
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13. Maximum Skill Points - in Player Features and Ideas Discussion [original thread]
Errr... NO In my current loadout I use 75% of my 20mil skill points, and you want to nerf me down to a third of that? I've not been playing for two years just to get new people whinge that they're never going to catch up. sorry you got here late...
- by Vicarrah - at 2005.04.27 22:06:00
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14. Put an end to Complex Cheating - in Player Features and Ideas Discussion [original thread]
I agree you shouldn't be allowed to logout while inside a complex and stay exactly where you were, ready to log back in in exactly the same spot, WTFPWN the rats, then log back out again. BUT..... if you remove the ability for people to take thin...
- by Vicarrah - at 2005.04.25 08:44:00
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15. Insta Jumps - An idea - in Player Features and Ideas Discussion [original thread]
damn, now thats a good idea matthew me likey lots Vicarrah Tahiri Protector
- by Vicarrah - at 2005.03.23 11:41:00
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16. Flying in Formations - in Player Features and Ideas Discussion [original thread]
there used to be a gang formation menu back in beta, iirc the devs had problems with it, and it was pulled, hopefully to be resurrected. not heard anything about it in a while tho. would be nice to see it finally happen Vicarrah Tahiri Protector
- by Vicarrah - at 2004.03.30 16:38:00
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17. 3D Walk around in station's - in Player Features and Ideas Discussion [original thread]
Its been talked about many many times before. The devs have stated that there are NO plans to do this. Vicarrah Tahiri Protector
- by Vicarrah - at 2004.03.30 16:36:00
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18. 3D Walk around in station's - in Player Features and Ideas Discussion [original thread]
Its been talked about many many times before. The devs have stated that there are NO plans to do this. Vicarrah Tahiri Matriarch
- by Vicarrah - at 2004.03.30 16:36:00
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19. Gang options - in Player Features and Ideas Discussion [original thread]
formations have been planned for a long time I think, I did see the formation menu in gang options a few times in beta as well Vicarrah Tahiri Protector
- by Vicarrah - at 2004.03.11 15:17:00
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20. Expanding the map - more PvP - carebears left alone - in Player Features and Ideas Discussion [original thread]
Its not the amount of space on the map thats the problem... just have a look sometime, there are concentrations of people in 0.0 space, and where are they? round the stations The limited amount of stations in 0.0 sec spaceand the huge alliances c...
- by Vicarrah - at 2004.03.11 15:07:00
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