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61. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Zleon Leigh wrote: Wrong... your point is off. Let's try again - before TiDi only fleet fights were lagged. Now innocent bystanders are getting impacted by a minority event. Just to keep feeding the troll: nope, all systems were lagged out...
- by Vegare - at 2012.02.11 21:42:00
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62. Sticky:New dev blog: Time Dilation GÇô HowGÇÖs That Going? - in EVE Information Portal [original thread]
When I first saw the dilated animation of a minimizing window that made me smile
- by Vegare - at 2012.02.11 21:32:00
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63. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Zleon Leigh wrote: Not true - before the miners were not getting lagged out, just the fleet fights. Now people outside of the fleet system are getting impacted. Unintentionally, you've just proven my point xD
- by Vegare - at 2012.02.05 10:38:00
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64. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Zleon Leigh wrote: So TiDi is hitting systems across the EVE universe, but the a vocal bunch says that it's not a problem because it isn't bothering anyone. Well it's directly impacting mining and missioning economics - and not in a good way. G...
- by Vegare - at 2012.02.04 13:02:00
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65. Sticky:EVE Online: Crucible 1.1 deployment thread - in EVE Information Portal [original thread]
CPP really implemented the MWD Assault Frig role bonus? I don't get it!
- by Vegare - at 2012.01.24 13:09:00
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66. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
I participated in two ~1400 man fights last weekend and have to say: TiDi is awesome! Everyone who was there knows fights like those would have not been possible not long ago. To all those whiners: obviously there are lots of gameplay issues to...
- by Vegare - at 2012.01.23 13:18:00
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67. Sticky:New dev blog: Little improvements: Making the world a little better pt.2 - in EVE Information Portal [original thread]
Quote: It's a convenience fix, that makes the gameplay experience better for the people constantly using local and currently that is most players in the game including you. Besides, no matter what becomes of the local in the future, that sortin...
- by Vegare - at 2012.01.13 09:33:00
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68. Sticky:New dev blog: Little improvements: Making the world a little better pt.2 - in EVE Information Portal [original thread]
TOTALHELLD3ATH wrote: Awesome stuff. One thing that would make the condensed chat list even more awesome is ability to sort the chat window first on standings. (IE all your war targets, reds, neuts, blues, copies, ect.....) Nothing worse than...
- by Vegare - at 2012.01.12 22:52:00
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69. Sticky:New dev blog: Little improvements: Making the world a little better pt.2 - in EVE Information Portal [original thread]
CCP Punkturis wrote: Compact member list in chat When youGÇÿre out and about shooting other pilots in the face, the most important part of information in local (other than the smack talk) is the standings icon. So we added an option to see a c...
- by Vegare - at 2012.01.12 12:35:00
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70. New stuff! - in Test Server Feedback [original thread]
COMM4NDER wrote: CCP Punkturis wrote: Abdiel Kavash wrote: CCP Punkturis wrote: The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon Said notificaction can be dragged to chat to i...
- by Vegare - at 2012.01.11 11:21:00
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71. Sticky:New dev blog: Remember the old new Neocom? - in EVE Information Portal [original thread]
When did CCP actually change the current (old) Neocom so that you could close a window by clicking its icon a second time? This is quite new and i noticed it only a few days agon. Beforehand it would only work with the fitting window and not wit...
- by Vegare - at 2012.01.11 11:07:00
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72. New stuff! - in Test Server Feedback [original thread]
I love all of those changes! While you're at the watchlist, could you make it so that left-clicking an entry selects the characters ship? Like clicking the bracket in space makes it show up in the "selected object" window? Some more rightclick o...
- by Vegare - at 2012.01.09 17:22:00
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73. Assault missile names - in Test Server Feedback [original thread]
This is truly great news!
- by Vegare - at 2012.01.09 17:04:00
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74. EVE Online - Epileptics Beware of the Suns!!! - in EVE General Discussion [original thread]
Dr Karsun wrote: I've had the same issue for ages, not sure how long... I stopped caring and just without thinking about it, look away from the sun. Here too. Since years. HD4870 + up to date catalyst. A workaround is to disable the option ...
- by Vegare - at 2012.01.02 23:25:00
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75. "New" Contracts: less features and more bots - in EVE General Discussion [original thread]
Seleia O'Sinnor wrote: If you get a new contract assigned to yourself and click on the link on the summary page it jumps to the search tab and it shows NOTHING if you have set "exclude buy orders". Maybe somebody can tell me the logic behind t...
- by Vegare - at 2011.12.27 13:25:00
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76. Fuel blocks! (and CCP Soundwaves wildlife safety advice) - in EVE General Discussion [original thread]
Two step wrote: you guys should really consider using the extra time you now have to figure out a way to make up for all this hassle. Perhaps you might consider working on that fuel->block conversion script that you didn't have time to get d...
- by Vegare - at 2011.12.10 00:28:00
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77. Sticky:EVE Online: Crucible Feedback thread - in EVE Information Portal [original thread]
S'Way wrote: A lot of good changes, but one bad undocumented stealth nerf:- Very disappointed in the new limited amount of personal bookmarks players can have. While the number now allowed is fine for people living in empire with npc stations...
- by Vegare - at 2011.11.30 14:45:00
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78. Winter 2011 expansion now on Sisi - leave your feedback here - in Test Server Feedback [original thread]
When i visited Sisi yesterday the "Orbit" option of the right-click submenus had wandered to an odd location (not with the other navigation options anymore).
- by Vegare - at 2011.11.16 14:11:00
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79. I want your little things! - in EVE General Discussion [original thread]
Here's what came to my mind. Some of those issues are bugs though. When transferring money from a corp wallet: If you open the 'reason' drop down menu and select one entry by pushing enter the transfer is completed without any further notice...
- by Vegare - at 2011.11.16 14:06:00
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80. Genolution Implant Set - in EVE General Discussion [original thread]
poor plex prices...
- by Vegare - at 2011.11.16 00:28:00
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