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101. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever so because people build different sandcastles in the sandbox, they need to be nerfed? they are still big part of the player base and contribute on other levels to the game. you should step back from dictating...
- by Vadimik - at 2009.11.03 11:09:00
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102. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
Originally by: Tylara duChelm stuff... Ok, look, what many people here imply is that lvl 4's in highsec are ridiculously too easy and profitable, as compared to other (highsec) activities. A no-brainer with these levels of profit has...
- by Vadimik - at 2009.11.03 10:33:00
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103. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
Edited by: Vadimik on 03/11/2009 10:26:05 Angry? Not in the slightest. I just want lvl 4 missions to be moved out of highsec, because I see it as beneficial to EvE. Quote: So why would they implement something that would seriously risk...
- by Vadimik - at 2009.11.03 10:23:00
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104. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
Originally by: Vincea Vega I would just go ratting / WH'ing if L4's where nerfed or moved to lowsec. the isk/hr rating (after time loss due to having to safe up / kill annoying pirates) will simply not be worth it. And this is exactly...
- by Vadimik - at 2009.11.03 09:37:00
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105. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
Originally by: ****zen Giggles This is a terrible idea and one that's been brought up before. Personally if CCP actually did this I would probably cancel my subscription. Now before you label me a carebear let me tell you, first and fore...
- by Vadimik - at 2009.11.03 09:28:00
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106. Its been said before... and it shall be said again... - in Player Features and Ideas Discussion [original thread]
I support this idea(though, I'd rather move all lvl 4 missions out of highsec, not all lvl 4 agents ). Simply because at this point, highsec lvl 4's are too profitable(as compared to other things to do in highsec). On top of that, dozens upon d...
- by Vadimik - at 2009.11.03 08:48:00
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107. Idea for countering afk-cloakers - in Player Features and Ideas Discussion [original thread]
As I have stated in pretty much every single "AFK cloakers solution invented!!!11oneone" thread I posted in, the very phenomenon of afk cloakers exists solely in the heads of those who metagame by abusing local too much. And no developers in ...
- by Vadimik - at 2009.11.03 08:29:00
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108. Legion Covert Ops Subsystem - in Player Features and Ideas Discussion [original thread]
Actually, OP is perfectly right. Loki & Tengu get 5% ROF, Proteus - 5% damage. Everything else is about the same on covert reconfiguration sub. Now, Loki and Tengu get a 33% damage boost (and they don't need cap to fire in the first place), Prot...
- by Vadimik - at 2009.11.02 17:59:00
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109. Capital Weapons Feedback - in Test Server Feedback [original thread]
Edited by: Vadimik on 31/10/2009 06:01:45 Originally by: CCP Abathur That Moros issue... We've decided to keep its drone bonus intact but reduce it from 50% per level to 20% per level. To compensate, the Dual 1000mm Railgun I h...
- by Vadimik - at 2009.10.31 05:55:00
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110. Covert Ops cloak petition for change - in Player Features and Ideas Discussion [original thread]
Originally by: Hanna Red Cos no one can see no one! And in nullsec you can actually see someone afk and cloaked (local aside)? Care to explain how?
- by Vadimik - at 2009.10.30 17:48:00
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111. Covert Ops cloak petition for change - in Player Features and Ideas Discussion [original thread]
As I have stated in pretty much every single "AFK cloakers are overpowered!!!!111oneone" thread I posted in, the very phenomenon of afk cloakers exists solely in the heads of those who metagame by abusing local too much. And no developers in ...
- by Vadimik - at 2009.10.29 21:40:00
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112. 0.01 isk macros - in Market Discussions [original thread]
Originally by: Daenarys stuff... See, it's win\win for you, since you can cry bots all you want, even if non of the people you claim bots are bots, you will not suffer any penalty. And that's too bad.
- by Vadimik - at 2009.10.29 21:31:00
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113. Are you solo? If so, why? - in EVE General Discussion [original thread]
Edited by: Vadimik on 23/10/2009 12:10:03 I think answering OP's guestion has much to do with answering this one: What exactly a corp has to offer I don't get from being a one-man-corp + hanging in a couple of related channels?
- by Vadimik - at 2009.10.23 12:10:00
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114. Kill rights + bounty = win - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Merc that does not keep his word is out of merc market after first "scam". And what do i risk, shuttle and empty pod, i think i can take that hit. Sharing a bounty with the target you were intended to kill is ...
- by Vadimik - at 2009.10.16 13:16:00
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115. Kill rights + bounty = win - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril That's actually very simple schema for a scam, bounty hunting corp. Just cut a deal with target and enjoy money without work. Yea, sure, most targets will gladly agree to be killed by a merc for a promise of a s...
- by Vadimik - at 2009.10.16 12:45:00
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116. Kill rights + bounty = win - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Gl with knowing every possible alt/friend of guy you want to kill. How about you do it the other way round and just hire someone who looks competent? Chances are pretty slim that a more a less random merc you hi...
- by Vadimik - at 2009.10.16 12:31:00
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117. Kill rights + bounty = win - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Aside obvious fact that it's mostly an impact to "once a year" pvpers, it can be easly abused. 1. Put up 50m contract on evil pirate (bounty included) which my friend buys and kills my shuttle/clone without implant...
- by Vadimik - at 2009.10.16 11:44:00
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118. Kill rights + bounty = win - in Player Features and Ideas Discussion [original thread]
Edited by: Vadimik on 16/10/2009 11:27:14 Originally by: T'Challa Wanakanda It still has the same problem as bounties - they (or their friend) could purchase a kill right on themselves and get a friend to kill them to collect the boun...
- by Vadimik - at 2009.10.16 11:27:00
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119. Best ship for solo WH exploration. - in Missions & Complexes [original thread]
Ok, more-or-less fitted a legion: Legion Engineering - Capacitor Regeneration Matrix Legion Defensive - Adaptive Augmenter Legion Offensive - Covert Reconfiguration Legion Electronics - Emergent Locus Analyzer Legion Propulsion - Interdiction Null...
- by Vadimik - at 2009.10.16 11:07:00
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120. Cloaking device : time limitation - in Player Features and Ideas Discussion [original thread]
Except this "real fight" and "face to face" you speak about will turn into "blob or be blobed" as soon there is no longer a way to avoid a fight.
- by Vadimik - at 2009.10.14 09:32:00
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