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1. Remove Stargates - in Player Features and Ideas Discussion [original thread]
They cant remove gates because gates are part of the lore. Though i agree the game mechanics would be better with out gates. The idea of making them only exit points, and have you just randomly appear somewhere in the system when you jump in, is ...
- by Vabjekf - at 2011.01.14 11:46:00
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2. Drone interface - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw You do know various drone commands can be bound to keyboard shortcuts? its about visual spacial representation for organizational purposes ;_; Having the current interface expanded in such a way that you ...
- by Vabjekf - at 2008.10.07 11:36:00
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3. Drone interface - in Player Features and Ideas Discussion [original thread]
Originally by: Commander Spectre Acually with proper use of the folder options in the drone UI you can achive somthing like that now. By assigning your drones into groups like say "Light" Medium" and "Heavy" and launching one of the folder...
- by Vabjekf - at 2008.10.07 11:22:00
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4. Drone interface - in Player Features and Ideas Discussion [original thread]
Edited by: Vabjekf on 07/10/2008 10:28:18 This is an idea to improve the drone interface. The drones will be displayed in a window that has 4 sections. They will be listed with their image and hitpoint display in one of these 4 sections. Dron...
- by Vabjekf - at 2008.10.07 10:28:00
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5. Annihilator (a paradox tbh). - in Player Features and Ideas Discussion [original thread]
Originally by: Gneeznow what the deuce ... She.. she was older than me the first time i saw her. She was so pretty and cool, and i understood her. But now im older than she is, because she wasn't even born yet
- by Vabjekf - at 2008.10.06 05:42:00
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6. Annihilator (a paradox tbh). - in Player Features and Ideas Discussion [original thread]
Edited by: Vabjekf on 06/10/2008 05:28:46 Make it a module that you can activate on a targeted ship that is using ECM, and the ECCM makes the ECM backfire and jam the falcon instead. This way 1 ECCM ship can counter 1 ECM ship. Asuka's birth...
- by Vabjekf - at 2008.10.06 05:28:00
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7. Salvage Skill Improvements - in Player Features and Ideas Discussion [original thread]
Again, since as you pointed out salvage is something anyone can make use of, we run into a problem. If you make the skills too weak, then nobody will want to train them. If you make them too powerful, then everyone will want to train them. In bo...
- by Vabjekf - at 2008.09.17 19:10:00
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8. Salvage Skill Improvements - in Player Features and Ideas Discussion [original thread]
Edited by: Vabjekf on 17/09/2008 18:43:55 Originally by: Vactet Going by your logic then...gunnery is a utility skill area. Because you have to happen upon someone to shoot, scan down someone to shoot, etc. I considered this as i wa...
- by Vabjekf - at 2008.09.17 18:42:00
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9. Salvage Skill Improvements - in Player Features and Ideas Discussion [original thread]
The only way this would make sense is if there was content added to the game that made use of salvage with out needing any other skills (no combat to make the wrecks, no scanning to find things to salvage, etc). As is, salvage is in the same cate...
- by Vabjekf - at 2008.09.17 18:15:00
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