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1. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Edited by: Tzesaeia on 25/01/2008 11:10:04 Originally by: Jenjuan A huge problem that I see with a lot of these ideas is that while as the Attacking force, sure it would be cool to be able to just swoop in and take over a system, you ...
- by Tzesaeia - at 2008.01.25 10:55:00
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2. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Edited by: Tzesaeia on 25/01/2008 10:55:10 delete pls.
- by Tzesaeia - at 2008.01.25 10:54:00
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3. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Edited by: Tzesaeia on 25/01/2008 10:42:26 Originally by: Thargat Locking out people from the fight isn't necessary and it would open for exploits, blobs could be countered by dividing the planet into a couple of grids instead (hemish...
- by Tzesaeia - at 2008.01.25 10:42:00
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4. A Plea to Examine RSD Specialised Ships. - in Game Development Forum [original thread]
I think damps are quiet useful but: The Arazu has a considerable too small dronebay. 40m¦ common have you forgotten him when you increased the drone hangars of all ships? He hasn't even enough space for a single replacement drone. For the SDs ...
- by Tzesaeia - at 2008.01.22 11:50:00
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5. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Edited by: Tzesaeia on 22/01/2008 00:23:17 As I realize the ammount of Iskies needed to fight FOREVER. Another impact of the deadplex system gets more important. 0.0 would be more free for all again. Claiming moons will be much more difficul...
- by Tzesaeia - at 2008.01.22 00:16:00
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6. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Edited by: Tzesaeia on 21/01/2008 23:34:07 Time and Roles: The deadplex system template as I suggested it earlier in this thread would have two very important impacts on Fleet-Gameplay. First it would require blobs to be splittet into groups...
- by Tzesaeia - at 2008.01.21 23:27:00
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7. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Originally by: DasNara Aethelwulf I really like Tzsesaeia's (hope i remembered how to spell that) idea. I'd like to add, and i try to keep saying this for CCP, a way for trade goods to be tied into the planetary pop and the POS. The pace o...
- by Tzesaeia - at 2008.01.21 22:43:00
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8. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Originally by: Threv Echandari So many Books on this Subject. (Is this Thread still monitored?) At any Rate of the ideas here the best ones I've read have this in common. Detaching Sov from POS and Moons (Planets are the thing baby) Mult...
- by Tzesaeia - at 2008.01.13 22:41:00
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9. Passive Hardeners for Fleets? - in Ships and Modules [original thread]
Greetings Community, I just wondered if it's worth training all those passive hardener skills. Would it help in case of big lag situations in fleets? And can passive armor hardeners reach higher resistances than active? Thx for your replies
- by Tzesaeia - at 2008.01.12 11:47:00
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10. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Idea 3: The new Warfare What this new warfare system should lead to: The new Warfare System.. .gets POSs totally out of the fight for sov (no more POSs spamming). .makes Blobs useless. .creates room for an insane ammount of war-strat...
- by Tzesaeia - at 2008.01.09 15:51:00
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11. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Idea 3: The new Warfare This is a part of so far 4 Ideas starting at page 13. It is higly recommended to start with Idea 1 and work through. Reading Idea 4 in advace can be helpful, too. Introduction. Warfare will take place in deadplex ar...
- by Tzesaeia - at 2008.01.09 14:54:00
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12. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Edited by: Tzesaeia on 07/01/2008 14:15:42 Idea 4a: Gates Part 2 How to find gates. Gates are warpable objects for the local sovereign aswell as for the constellation sovereign. Anyone else must scan them out. Once scanned you can see the...
- by Tzesaeia - at 2008.01.07 14:14:00
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13. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Idea 4a: The Gates A gate can be bought or build there is only one type of gate. This Gate adjusts depending on what deadplex egg it gets connected to. Followng values are adjusted: Entry gate(boolean), Free for All gate (boolean), Gate siz...
- by Tzesaeia - at 2008.01.07 14:01:00
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14. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
under construction
- by Tzesaeia - at 2008.01.06 17:28:00
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15. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
under construction
- by Tzesaeia - at 2008.01.06 17:15:00
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16. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
under construction
- by Tzesaeia - at 2008.01.06 17:14:00
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17. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
under construction
- by Tzesaeia - at 2008.01.06 17:12:00
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18. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Idea 4 : Deadplex Complexes Index: Introduction (Idea 4) Definition of Deadplexes (Idea 4) The Gates (Idea 4a) Stages (Idea 4b) Cynoaccess (Idea 4c) Content (Idea 4d) Introduction To shift fleet-fighting from gates and POSs to conquerable pri...
- by Tzesaeia - at 2008.01.06 16:39:00
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19. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
Idea 2a: POSs under construction
- by Tzesaeia - at 2008.01.05 17:27:00
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20. Sovereignty and starbases, the future! - in Features and Ideas Discussion [original thread]
But this wouldn't help to make combat more exciting. The gates would be sieged or the planets camped. Giant blobs would just blob there and camp so noone can open up a gate again until the planet is dry. The military forces sound comlicated but ...
- by Tzesaeia - at 2008.01.05 14:43:00
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