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1561. Advanced Cybernetics - in Features and Ideas Discussion [original thread]
Originally by: verde bandit But some of you might find this too much, so it could just be 10/20/30/40/50. Those numbers are just ideas but it would be a bit easier to get through months of training. Your thoughts ? I think 10/20/30/...
- by Typhado3 - at 2008.08.20 09:58:00
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1562. More Capital Ship Modules - in Features and Ideas Discussion [original thread]
capital ships online? carrier is already thought of as just the next step up from the bs we don't need to make the problem worse.
- by Typhado3 - at 2008.08.19 00:57:00
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1563. Question concerning matari ships - in Test Server Feedback [original thread]
Edited by: Typhado3 on 19/08/2008 00:09:13 Originally by: Nostejio I've gone toe to toe with many a megathron and dominix with my tempest setups and its always a close flight and never a sure bet one way or the other. The phoon is vers...
- by Typhado3 - at 2008.08.19 00:09:00
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1564. Amarr Caps? Where are the lights? - in Test Server Feedback [original thread]
/signed
- by Typhado3 - at 2008.08.15 07:56:00
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1565. Allow pilots to *Specialize!* Earn yourself *Master* skill - in Features and Ideas Discussion [original thread]
... my logistics would go from 25% cap needs for shield transporters to 10% cap needs for shield transporters..... sounds pretty nice =) however it seems kind of unbalanced (for more ships than just the logistics), and seems to go against ccp's i...
- by Typhado3 - at 2008.08.15 06:13:00
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1566. T2 Large and Medium Turret learning time, compared to T2 Missiles - in Features and Ideas Discussion [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 14/08/2008 13:05:14 Not this myth again. Here are the sums of the ranks of the skills in the skill trees of missiles and each turret type, split into weapons and support skills: M...
- by Typhado3 - at 2008.08.14 20:08:00
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1567. Question concerning matari ships - in Test Server Feedback [original thread]
Quote: Tempest snipe (tempest has an awesome slotlayot for sniping) 6 1400mm howies II 2 empty 3 Tracking comp II 2 Sensor booster II 3 Gyrostabiliser II 1 Suitcase II 1 Sensor enhancer II 1 Tracking enhancer II Rigs: None Range: 160-ish...
- by Typhado3 - at 2008.08.14 12:14:00
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1568. Time In game - in Features and Ideas Discussion [original thread]
1. person see's time they played 2. person feels bad about time wasted and quits 3. ???? 4. profit if you can fill in step 3 I'll sign. PS: I don't personally consider it time wasted as I've had fun have a good character and I'm looking for a f...
- by Typhado3 - at 2008.08.14 11:46:00
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1569. movement mechanics and mwd (yes, related to the current speed debate) - in EVE Technology Lab [original thread]
how bout add a wait before the agility hit.... could work in with mwd delay. blame it on some mwd build up around the ship making it harder for it to turn etc. (this buildup should also cause the sig radius effect to last until it wears off) eg. ...
- by Typhado3 - at 2008.08.14 04:37:00
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1570. Missiles vs. Turrets should be balanced in PVE as well as PVP. - in Test Server Feedback [original thread]
Originally by: Lili Lu Yes, the nano nerf has exposed how the game is marginally caldari online and would definitely become caldari online if no other changes were made in conjunction with the nano nerf. Too many players imo start Caldari...
- by Typhado3 - at 2008.08.14 04:26:00
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1571. Why doesn't EVE have Newtons Laws? - in Features and Ideas Discussion [original thread]
because realism should never come in the way of gameplay.... ideas like ramming, hiding behind roids are good and could be fun if implemented properly. but not being able to warp or getting blown up when you pass through a planet? where is the ...
- by Typhado3 - at 2008.08.14 03:05:00
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1572. Scramblers preventing the use of Stargates - in Features and Ideas Discussion [original thread]
this seems a bit overpowered to pirates..... 1 ship with whatever it is that stops gate use straps on 3/4 lock speed SB and now only escape is speed (u heard of the incoming nerf).
- by Typhado3 - at 2008.08.14 02:24:00
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1573. Question concerning matari ships - in Test Server Feedback [original thread]
I've somewhat lot faith in ccp's ability to balance matari (I did have faith in them at one point)..... hopefully they will give us a balance soon. If they do however I don't want it to be some new thing that is completely seperate from what minma...
- by Typhado3 - at 2008.08.14 02:18:00
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1574. POS fighter drone hanger bays - in Features and Ideas Discussion [original thread]
kk sounds like a good idea (I'm sure I've heard it before on this forum, though I've been on this forum for years). Only real issue I see with it is lag. points I thought of to add (only suggestions) - fighters receive damage bonus? maybe only fi...
- by Typhado3 - at 2008.08.12 07:56:00
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1575. Low Sec smart bombing gate camp battleships - in Test Server Feedback [original thread]
there are counters to it. 1. gank them 2. try and get to within 2500m of gate without getting within 5-6km of them (if they sitting on one side of the gate this might be possible. 3. attack them. they shouldn't have many guns so if you are in a f...
- by Typhado3 - at 2008.08.12 01:44:00
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1576. Low Sec smart bombing gate camp battleships - in Test Server Feedback [original thread]
ummm systems have 2 entry points... and as you are getting killed by smartbombs I'm guessing it's when you warp to a gate (unless they are using smartbombs that have 15km range)..... there are so many ways to avoid getting killed here it's not fun...
- by Typhado3 - at 2008.08.12 00:30:00
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1577. New Background - in Features and Ideas Discussion [original thread]
ccp seriously need to fix the backgrounds and other graphics things that didn't get a touch up in trinity.... u are stuck with some of the worst of backgrounds =( I hang out in a system with a nice dark greenish background, couldn't stand living i...
- by Typhado3 - at 2008.08.11 09:54:00
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1578. New Background - in Features and Ideas Discussion [original thread]
hmmm b4 I sign could u link a screenshot somewhere in the op. I use imageshack (free) if you need to know a place where you can host images.
- by Typhado3 - at 2008.08.11 03:24:00
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1579. ships made obsolete by nerf - in Test Server Feedback [original thread]
- target painters - minmatar recons (will see how useful when patch hits) - proj arty
- by Typhado3 - at 2008.08.11 03:18:00
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1580. new corporation skills, standings and stuff - in Features and Ideas Discussion [original thread]
Just had some ideas for things that could be added/changed to help corps. 1. New roles for giving skill bonuses to corp Right now any skill determined attribute (member max, contract amount) are determined by the skills of the ceo. What I propose...
- by Typhado3 - at 2008.08.11 03:14:00
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