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1. A quick courier contract (Jita -> Jita) - in Want Ads & Trades [original thread]
I need 260m3 of stuff shipped from Jita 4-4 to Jita 5-17. Too many war targets in local for me to make the run myself (Jita is just the location of my expensive implant clone that I never undock). The collateral is 10mil isk and the reward is 1mi...
- by Torsnk - at 2015.12.31 03:28:56
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2. Logistics? What's that? - in Player Features and Ideas Discussion [original thread]
The term "Logistics" is ambiguous in EVE, because it is used to describe both the class of combat ships that remote rep other ships -and- the class of ships that transport materials from one location to another. Recommend the following: 1. Rename...
- by Torsnk - at 2015.10.25 15:54:23
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3. Increase frequency of neural remaps - in Player Features and Ideas Discussion [original thread]
Can we have a neural remap every 6 months instead of just once per year?
- by Torsnk - at 2015.05.25 20:18:06
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4. Get rid of implants that decrease skill training time - in Player Features and Ideas Discussion [original thread]
As per the subject line of this post. Get rid of learning implants. They don't add anything -fun- to the game and they remove incentive to undock and play. Get rid of them. Enough said.
- by Torsnk - at 2015.04.06 03:15:37
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5. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
X Gallentius wrote: Torsnk wrote: Just some ideas to make Sov a -real thing- that actually has some significance. The ideas are limitless.... The UN doesn't collect revenue nor enforce laws, the sovereign entity does. True, but that's...
- by Torsnk - at 2015.03.04 22:04:13
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6. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Part II of my post (What I would do with Sov if I were king): I agree, fundamentally, with what a lot of people are asking (and thus implying): GÇ£What is the benefit to holding Sov?GÇ¥ A 25% reduction in POS fuel, slightly increased NPC spawns, ...
- by Torsnk - at 2015.03.04 21:45:35
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7. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Two parts to this post: Part I (below) what I think -definitely- needs to be tweaked with the proposed system: 1. Like many people are saying: the one timezone four hour vulnerability period is bad. Possible solutions: Give the executor corp th...
- by Torsnk - at 2015.03.04 21:44:49
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8. Moros or Naglfar? - in Ships and Modules [original thread]
Aerie Evingod wrote: Only one phase of three planned sov changes has been implemented. Phase two has been announced for this summer. We don't know what other sov changes may also arrive this summer. No clue about phase three. Thus I thinks it's...
- by Torsnk - at 2015.03.04 02:49:17
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9. Moros or Naglfar? - in Ships and Modules [original thread]
Okay, I think the new Sov Mechanics have just turned my original question on its head (specifically, what is better Moros or Naglfar?). Taking into account the changes to Sov Mechanics my new question is now: What is better Naglfar or Phoenix? ...
- by Torsnk - at 2015.03.04 02:19:03
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10. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
What's better than a Titan? Simple... An F'ing Death Star! Make it happen.
- by Torsnk - at 2014.12.24 01:08:07
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11. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
I -strongly- agree that learning implants need to be removed from the game. You can check out my argument against them on my previous forum thread from June. Iain Cariaba wrote: The difference in train time between +5s and +3s isn't really e...
- by Torsnk - at 2014.12.24 00:57:27
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12. Moros or Naglfar? - in Ships and Modules [original thread]
Alexstrazaas wrote: hmmm goooo caldari? The Phoenix does less DPS than either the Naglfar or the Moros. The ONLY time when it MIGHT be better is when shooting POS shields (and SHIELDS ONLY). In all other instances, either the Naglfar or Moro...
- by Torsnk - at 2014.12.16 04:04:38
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13. Moros or Naglfar? - in Ships and Modules [original thread]
Getting ready to train into dreads in the next few months. Right now, IGÇÖve narrowed it down to two choices: the Naglfar or the Moros. I understand that the Naglfar is by far the most popular of the dreads, but everything IGÇÖve came up with lead...
- by Torsnk - at 2014.12.16 03:53:33
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14. Defender missile use against bombs - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: If a fleet of 250 people has say 30 people fit an anti bomb launcher defender missile in a single slot, it would likely result in near total immunity to bombers as long as the missile isn't completely ineffective. Even if those ...
- by Torsnk - at 2014.12.07 16:08:29
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15. Defender missile use against bombs - in Player Features and Ideas Discussion [original thread]
Bombs are -really- powerful in null sec pvp. There are numerous tactics used to mitigate bombs, and if employed correctly they can be fairly successful. However, I still feel that bombs are a just a little overpowered and I think being able to u...
- by Torsnk - at 2014.12.07 04:53:07
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16. Supercapital Upkeep - in Player Features and Ideas Discussion [original thread]
Dork Action wrote: What is the counter to a blob of subcaps other than more subcaps What kind of subcaps? There are a wide variety of "subcaps" to choose from.
- by Torsnk - at 2014.11.30 19:36:54
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17. Supercapital Upkeep - in Player Features and Ideas Discussion [original thread]
Cadinie wrote: I agree, regardless of the recent power projection nerf that applied to all capitals, supers still need a nerf. I propose that we make supers only capable of attacking other supers, that would make them a non problem for BNI righ...
- by Torsnk - at 2014.11.30 19:30:50
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18. Supercapital Upkeep - in Player Features and Ideas Discussion [original thread]
Overall, there is a reason why the U.S. Navy (the most powerful/expensive navy in the world) only operates 10 Nimitz class carriers instead of HUNDREDS of them. The U.S. could probably produce the materials to construct hundreds of these careers. ...
- by Torsnk - at 2014.11.30 16:49:23
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19. Supercapital Upkeep - in Player Features and Ideas Discussion [original thread]
Here are a few problems I see with Supercapital Proliferation in Eve (my opinion): 1. Supercapitals were, in my opinion, originally designed with the intent of being relatively rare but extremely powerful ships. Right now, they are pretty abundan...
- by Torsnk - at 2014.11.30 16:49:00
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20. Oceanus inty/dictor rebal - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: -Crow could use a small bump in powergrid. YES! Please.
- by Torsnk - at 2014.10.11 04:34:00
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