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1. Moondongie - in Test Server Feedback [original thread]
Originally by: Sky Grunthor GiveMoney(name, amount, reason) would be a big help to some 3rd party sites like Greifwatch and others. It would help with protecting against fraud. would pop up a give money dialog with those fields prepopulate...
- by TornSoul - at 2009.09.20 00:51:00
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2. **** SISI OFFLINE **** - in Test Server Feedback [original thread]
Originally by: Kael D'mende Originally by: ChronoSphere Could you imagine the hardware needs for your own server. Probably would have to go out and buy or build a mini-cluster. Dont think so :O) the reason for the massive serve...
- by TornSoul - at 2006.05.14 04:46:00
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3. New ingame web browser Bug Thread (Shiva 2826) - in Test Server Feedback [original thread]
Hmm - intersting. Never thought of that as a 'work-around'. And dont quite get why it should help either. (I'll have to do some testing) For portability - Well, you've already kinda showed the workaround for that. Simply have an include file for...
- by TornSoul - at 2006.01.25 22:34:00
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4. New ingame web browser Bug Thread (Shiva 2826) - in Test Server Feedback [original thread]
Originally by: Knossos Something else thats been bugging me. When using PHP Header redirect, the browser keeps the same URL in the address bar, but it still redirects to the other page. This is a problem, because PHP thinks that the webp...
- by TornSoul - at 2006.01.25 01:08:00
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5. New Jumps/New Map - in Test Server Feedback [original thread]
t20 Any chance of an update of http://downloads.eve-online.com/download/default.asp data_misc.rar in particular BIG Lottery [u
- by TornSoul - at 2005.07.06 18:33:00
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6. New ingame web browser Bug Thread (Shiva 2826) - in Test Server Feedback [original thread]
Originally by: nonsequitur It would be nice to have an automated feature built into the client <snip> I think the most reliable way (and easiest secure), would be to offer a wallet feed for your characters, similar to how the charac...
- by TornSoul - at 2005.07.03 02:40:00
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7. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Originally by: DeFood Keeping them seperate gives the developers more opportunities to make weapons balanced but different, which I find interesting. Fair enough point - and one I'm not adverse to either. I simply prefer the 'mathemati...
- by TornSoul - at 2004.08.05 17:13:00
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8. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Originally by: DeFood Keeping them seperate gives the developers more opportunities to make weapons balanced but different, which I find interesting. Fair enough point - and one I'm not adverse to either. I simply prefer the 'mathemati...
- by TornSoul - at 2004.08.05 17:13:00
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9. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Originally by: DeFood Keeping them seperate gives the developers more opportunities to make weapons balanced but different, which I find interesting. Fair enough point - and one I'm not adverse to either. I simply prefer the 'mathemati...
- by TornSoul - at 2004.08.05 17:13:00
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10. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Fair enough - But at least read the thread before commenting. I already said that Quote: I'm not suggesting CCP immediatly drops everything and fixes this (theres far more important matters to attend to atm) - The current system *does* w...
- by TornSoul - at 2004.08.04 18:34:00
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11. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Fair enough - But at least read the thread before commenting. I already said that Quote: I'm not suggesting CCP immediatly drops everything and fixes this (theres far more important matters to attend to atm) - The current system *does* w...
- by TornSoul - at 2004.08.04 18:34:00
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12. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Fair enough - But at least read the thread before commenting. I already said that Quote: I'm not suggesting CCP immediatly drops everything and fixes this (theres far more important matters to attend to atm) - The current system *does* w...
- by TornSoul - at 2004.08.04 18:34:00
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13. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Originally by: DeFood Ah, Damage is what happens when you *hit* the target. The randomness of it really doesnt bother me. What bothers me are more the incongruities of the "to hit" model. It's a matter of how you look at it really. ...
- by TornSoul - at 2004.08.04 17:47:00
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14. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Originally by: DeFood Ah, Damage is what happens when you *hit* the target. The randomness of it really doesnt bother me. What bothers me are more the incongruities of the "to hit" model. It's a matter of how you look at it really. ...
- by TornSoul - at 2004.08.04 17:47:00
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15. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Originally by: DeFood Ah, Damage is what happens when you *hit* the target. The randomness of it really doesnt bother me. What bothers me are more the incongruities of the "to hit" model. It's a matter of how you look at it really. ...
- by TornSoul - at 2004.08.04 17:47:00
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16. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Ah - Right to the point/core of it. I like it Flat distribution is what you typically expect in computer games Yes - But most games dont have the (large) spread in damage that we have with (espcially the large) guns in EVE. The point being ...
- by TornSoul - at 2004.08.02 20:15:00
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17. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Ah - Right to the point/core of it. I like it Flat distribution is what you typically expect in computer games Yes - But most games dont have the (large) spread in damage that we have with (espcially the large) guns in EVE. The point being ...
- by TornSoul - at 2004.08.02 20:15:00
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18. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Edited by: TornSoul on 02/08/2004 16:22:18 @Estarriol I dont know why you keep trying to 'pick a fight'... I *do* have the intention of looking you up on IRC to have a discussion off these forums - But time is such a precious commodity... ...
- by TornSoul - at 2004.08.02 16:20:00
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19. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Edited by: TornSoul on 02/08/2004 16:22:18 @Estarriol I dont know why you keep trying to 'pick a fight'... I *do* have the intention of looking you up on IRC to have a discussion off these forums - But time is such a precious commodity... ...
- by TornSoul - at 2004.08.02 16:20:00
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20. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
@Blazde Quote: I've always viewed a ship as being a mess of different components, and you might hit any one of them at random. On one shot you might hit a particularly well armoured bit of cosmetic hull. On another you might slip between tw...
- by TornSoul - at 2004.08.02 02:04:00
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