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1. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Originally by: Valan Passiveley aligning decreases your gtfo dodge time. You don't have to turn around. Not true. The 'facing' that you see is purely client-side, and has nothing to do with the physics engine. All the game cares about ...
- by Tombozo - at 2008.12.02 10:15:00
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2. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Perhaps this has already been mentioned somewhere in the previous six pages, but I just thought I'd point out that this can be done without Orcas. It'd take longer, but they could just as well use alts to fly ships into hisec individually, eject a...
- by Tombozo - at 2008.12.02 08:57:00
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3. Broken TP bonus (Rapier / Huginn / Hyena / Bellicose / Vigil) - in Ships and Modules [original thread]
For those who would rather not read the entirety of a dry post, a summary: The target painter bonuses on Minmatar ships are not properly being applied on Tranquilitiy. Pilots of Minmatar electronic warfare ships are losing 80% of their target pain...
- by Tombozo - at 2008.11.19 01:44:00
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4. Memes born from Eve? - in EVE General Discussion [original thread]
Edited by: Tombozo on 14/11/2008 09:50:17 1. (Step 1) 2. (Step 2) 3. ??? 4. Profit! Edit: Nevermind, not from Eve.
- by Tombozo - at 2008.11.14 09:48:00
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5. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord Now you caught me. I'll still dispute that I caught you "Now" (referring to the post that you quoted), because I had already brought up the exact same scenario in different words about three times. Thank ...
- by Tombozo - at 2008.11.13 23:19:00
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6. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord Originally by: Tombozo Originally by: Captain Falcord You don't land at 0 meters. Okay I knew that. I also knew you are never supposed to land further than 2,5km which is the effective jumping...
- by Tombozo - at 2008.11.13 23:06:00
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7. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord You don't land at 0 meters. Okay I knew that. I also knew you are never supposed to land further than 2,5km which is the effective jumping range, and in the dock case, you approach until docking, therefore it...
- by Tombozo - at 2008.11.13 22:59:00
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8. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord You don't land at 0 meters. Okay I knew that. I also knew you are never supposed to land further than 2,5km which is the effective docking/jumping range, therefore it doesn't matter. False. 2.5 km is the...
- by Tombozo - at 2008.11.13 22:55:00
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9. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord Originally by: Tombozo This is juvenile. I'm trying to help you, and I can assure you that no GM will approve reimbursement with the information you've given us. You either need to update your petit...
- by Tombozo - at 2008.11.13 22:40:00
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10. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord I said I appreciate those kind of answers. However, as they don't come from a DEV or a GM, I won't remove my petition, because they might be wrong. If you post an official link to information that proves me ...
- by Tombozo - at 2008.11.13 22:29:00
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11. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord Point out where it is written that being mid-warp with a dock command is NOT safe. That's basic algebra. You can't prove me wrong. I, however, can prove that a game mechanic has failed, and, because of that,...
- by Tombozo - at 2008.11.13 21:59:00
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12. QR bug made me lose my pod: Chance of reimbursement? - in EVE General Discussion [original thread]
Originally by: Captain Falcord Originally by: NightF0x You not ensuring that you were docked is not a bug. I clicked the order "dock" and my ship didn't dock. It is. Period. A lesson in EVE game mechanics, which I am ...
- by Tombozo - at 2008.11.13 21:50:00
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13. Guns vs. Missiles .. help me out here please ... - in Warfare & Tactics [original thread]
What you're doing wrong, is eBaying a character with high skills so that you can be 'good' at EvE. You did buy this character, right?
- by Tombozo - at 2008.11.07 09:36:00
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14. CCP, un-nerf missiles (again) - in Ships and Modules [original thread]
I predict none of your proposed changes making it ingame anytime soon. Why? Let's compare guns and missiles: When you fire a gun in Eve, two events occur: The gun's damage dealt is calculated, and cosmetic effects are triggered. These effects a...
- by Tombozo - at 2008.08.06 01:43:00
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15. Test server: Requests for account reactivation and unbanning - in Game Development Forum [original thread]
I would like Tombozo to be reactivated on Sisi, please.
- by Tombozo - at 2008.07.30 06:58:00
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16. Alt key functionality removed? - in EVE General Discussion [original thread]
Thanks for the input, alt+x does the trick. I'm curious though, Kyra, how you got that to work. I had saved a type selection that included moons, then assigned the type selection to the bracket settings on a tab. This didn't work.
- by Tombozo - at 2008.07.22 08:14:00
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17. Alt key functionality removed? - in EVE General Discussion [original thread]
I've recently taken a break from the game, and returned to find that holding the alt key no longer causes moon icons to appear in space. I've tried playing with overview and bracket settings to replace this functionality, but I have yet to find a ...
- by Tombozo - at 2008.07.22 07:22:00
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18. Helios - missing 3rd high-slot for cov cyno gen - in Ships and Modules [original thread]
Originally by: Alan Bell have they fixed the problem of having a cyno and a cloak at the same time? You can fit both at the same time, you just can't activate both at the same time. On a side note about the Helios - as it currently is...
- by Tombozo - at 2007.11.26 23:40:00
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19. The Damp nerf isnt really that bad.... - in Ships and Modules [original thread]
Originally by: Jikx Everproud Well.. it's the same as the ECM nerf! Only specialised ships get close to what the modules could do pre-nerf.. When virtually every fleet setup contained a dampener, you could see this nerf-bat from a mile aw...
- by Tombozo - at 2007.11.26 23:31:00
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20. Hictors/Hactors/Heavy Interdictors - in Ships and Modules [original thread]
The ARM script removes the afterburner and micro warp drive speed penalty, the signature radius penalty as well as the effective agility bonus, but the module still prevents friendly remote effects. Read more, fail less.
- by Tombozo - at 2007.11.23 06:48:00
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