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1. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
What about making the limit depend on ship drone control bandwidth? 1. Your own drones use x bandwidth. 2. Drones delegated to you are still controlled from the launching ship, but still requires a quantity of bandwidth from you. Perhaps 1/10th o...
- by Ticondrius - at 2014.02.06 19:46:00
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2. EVE: The Way It Was - in Player Features and Ideas Discussion [original thread]
It's not about content in systems, it's about travel time and a sense of emptiness. CCP stuffed constellations with COSMOS content, and now it's one of our biggest bellyaches when we want to complain about bad ideas. Most of the COSMOS stuff is c...
- by Ticondrius - at 2010.07.08 05:34:00
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3. EVE: The Way It Was - in Player Features and Ideas Discussion [original thread]
The vast majority of you have no idea what EVE was like in 2003 or even through 2004. I remember though. I used to play a game called Earth & Beyond, for those that care, I was Shai-Atlaan, an L150 JE on Orion. I was introduced to EVE by a friend...
- by Ticondrius - at 2010.07.08 03:11:00
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4. Idea for "Walking in Stations" regarding skills - in Player Features and Ideas Discussion [original thread]
I think it's an excellent idea. After all, who is going to hang around a bar for the days on end it takes to train those kinds of skills? You might get a 50% speed boost for just an hour or two at most, So what does it matter to the veterans? At b...
- by Ticondrius - at 2009.01.27 04:39:00
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5. [Charisma, Ambulation] Can the Charisma attribute affect Ambulation? - in Player Features and Ideas Discussion [original thread]
I'm liking this idea quite a bit. I was fortunate enough to have a mentor in my first days, and avoided dumping extra points into charisma, but I still have the rather high amount the Gallente do. Interior decorating, fashion design, perhaps even...
- by Ticondrius - at 2008.12.29 20:50:00
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6. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
ECM at it's finest: Raspberry! -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Chaos Incarnate's Face MMORPG: Many Men Online Role Playing Girls
- by Ticondrius - at 2008.12.17 06:33:00
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7. CCP are you being cruel or spiteful ? - in Player Features and Ideas Discussion [original thread]
1. I've seen that exact idea floating around for years, where you train a long and a short skill, and when the short one finishes, the long one goes back to full speed. It'll be great if they ever get it into EVE. 2. It can be coded, believe me....
- by Ticondrius - at 2008.12.16 17:22:00
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8. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Necroed or not, this is still a fine idea. Please do not lock simply due to age. /signed -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Chaos Incarnate's Face MMORPG: Many Men Online Role Playing Girls
- by Ticondrius - at 2008.12.12 05:27:00
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9. 04:15:32 Notify Your Nyx will self-destruct in 2 Minutes - in Player Features and Ideas Discussion [original thread]
Boohoo, you didn't get a killmail. -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Chaos Incarnate's Face MMORPG: Many Men Online Role Playing Girls
- by Ticondrius - at 2008.12.08 05:02:00
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10. Anti-Blob Feature Idea - in Player Features and Ideas Discussion [original thread]
The problem is, that the alliance doesn't have to pay for all these ships, the individual players do. If the alliance was froced to consider the cost, then THEY would put political pressure on the FC to expose as few as possible while killing as m...
- by Ticondrius - at 2007.05.13 07:12:00
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11. Anti-Blob Feature Idea - in Player Features and Ideas Discussion [original thread]
Everyone, Devs included just don't comprehend what the Blob problem is. it is NOT a bunch of ships close together. It's a bunch of ships in a SYSTEM of various shapes and sizes with little or no organization where nearly everyone has no clue what'...
- by Ticondrius - at 2007.05.13 06:39:00
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12. Skill Sheet Options and other related ideas... - in Player Features and Ideas Discussion [original thread]
I was poking around with my skillsheet and I realized a few things, but the first among them was "Man, what a LONG LIST.". 1. I'd like the ability to hide individual skills. THis aught to come with an option in the char sheet options that can hid...
- by Ticondrius - at 2007.04.02 18:43:00
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13. CAPITAL SHIP SCORE SHEET - (aka YASI Mobile Mining Platforms) - in Player Features and Ideas Discussion [original thread]
Edited by: Ticondrius on 09/09/2005 23:37:18 Thank you, I did not say that you had to do it all at once. I got the numbers from the ultimate eve spreadsheet, it has a calculator where you plugin what mins you need, and which ores you plan to ...
- by Ticondrius - at 2005.09.09 23:36:00
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14. YASI - Mobile Mining Platforms - in Player Features and Ideas Discussion [original thread]
Edited by: Ticondrius on 09/09/2005 23:37:18 Thank you, I did not say that you had to do it all at once. I got the numbers from the ultimate eve spreadsheet, it has a calculator where you plugin what mins you need, and which ores you plan to ...
- by Ticondrius - at 2005.09.09 23:36:00
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15. CAPITAL SHIP SCORE SHEET - (aka YASI Mobile Mining Platforms) - in Player Features and Ideas Discussion [original thread]
Edited by: Ticondrius on 09/09/2005 23:37:18 Thank you, I did not say that you had to do it all at once. I got the numbers from the ultimate eve spreadsheet, it has a calculator where you plugin what mins you need, and which ores you plan to ...
- by Ticondrius - at 2005.09.09 23:36:00
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16. YASI - Mobile Mining Platforms - in Player Features and Ideas Discussion [original thread]
Edited by: Ticondrius on 09/09/2005 23:37:18 Thank you, I did not say that you had to do it all at once. I got the numbers from the ultimate eve spreadsheet, it has a calculator where you plugin what mins you need, and which ores you plan to ...
- by Ticondrius - at 2005.09.09 23:36:00
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17. CAPITAL SHIP SCORE SHEET - (aka YASI Mobile Mining Platforms) - in Player Features and Ideas Discussion [original thread]
It takes roughly 200 hours to mine the mins for a Dread SOLO, in a battleship. It takes roughly half that for a Freighter. 9 days for the dread, and 4-5 for a Freighter... Get your head out of your...yeah...and go mine! "If I'm brutally honest ...
- by Ticondrius - at 2005.09.09 20:01:00
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18. YASI - Mobile Mining Platforms - in Player Features and Ideas Discussion [original thread]
It takes roughly 200 hours to mine the mins for a Dread SOLO, in a battleship. It takes roughly half that for a Freighter. 9 days for the dread, and 4-5 for a Freighter... Get your head out of your...yeah...and go mine! "If I'm brutally honest ...
- by Ticondrius - at 2005.09.09 20:01:00
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19. CAPITAL SHIP SCORE SHEET - (aka YASI Mobile Mining Platforms) - in Player Features and Ideas Discussion [original thread]
It takes roughly 200 hours to mine the mins for a Dread SOLO, in a battleship. It takes roughly half that for a Freighter. 9 days for the dread, and 4-5 for a Freighter... Get your head out of your...yeah...and go mine! -=-=-=-=-=-=-=-=-=-=-=-=-=...
- by Ticondrius - at 2005.09.09 20:01:00
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20. YASI - Mobile Mining Platforms - in Player Features and Ideas Discussion [original thread]
It takes roughly 200 hours to mine the mins for a Dread SOLO, in a battleship. It takes roughly half that for a Freighter. 9 days for the dread, and 4-5 for a Freighter... Get your head out of your...yeah...and go mine! -=-=-=-=-=-=-=-=-=-=-=-=-=...
- by Ticondrius - at 2005.09.09 20:01:00
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