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1. The Primae is ironically the least effective PI ship not on the market - in Ships and Modules [original thread]
Going on the in-game attributes... Give us a normal ORE ship (BPOs seeded, no hulls for sale until players build them, etc., etc....) that does: 10Km3 planetary goods hold 8Km3 command center hold 200-300m3 normal hold (doesn't matter too much) ...
- by Ticondrius - at 2010.06.29 16:25:00
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2. What skills are essential for Armor Repping (Changing from Cal to Gal) - in Ships and Modules [original thread]
Well, Mechanic V Repair Systems IV+, Hull Upgrades V, and the 4 resistance boosting skills to IV. After that, you're pretty much done as far as skills. As for tanking a thron, 2x large reppers, 1600mm plate, DCII and some hardeners for whatever d...
- by Ticondrius - at 2009.01.27 04:52:00
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3. I heard whispers of... - in Ships and Modules [original thread]
We were promised Navy Domis for the gallente election thing. Got Navy throns instead, though a couple got federate issue throns for being top supporters or some such. -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Chaos Incarnate's Face MMORPG: Many Men Onlin...
- by Ticondrius - at 2009.01.27 04:44:00
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4. Stealth Bombers Mk II - in Ships and Modules [original thread]
Please provide address where I can have shipped a crate of Exotic Dancers. This balancing plan is just complete win. -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Chaos Incarnate's Face MMORPG: Many Men Online Role Playing Girls
- by Ticondrius - at 2009.01.23 04:42:00
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5. Flagships? T2 Carriers? LOLWUT? - in Ships and Modules [original thread]
I was gone from EVE for about a year, and the Flagships skill made no reference to carriers at the time I'd left, late in 2007. Instead of "Wing Command Carriers" it read "Flagships".
- by Ticondrius - at 2009.01.17 01:21:00
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6. Flagships? T2 Carriers? LOLWUT? - in Ships and Modules [original thread]
That Magic Ball is win. Actually, I didn't find out about the description change on Singularity, I saw it in EVEmon. I remember a dev talking about flagships way back when command ships were coming out, was to have been a T2 battleship type ori...
- by Ticondrius - at 2009.01.16 22:43:00
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7. Flagships? T2 Carriers? LOLWUT? - in Ships and Modules [original thread]
I remember hearing something about Flagships way back when the Command Ships were released. The skill is still in the game, just hidden...BUT, it's description has changed. "Skill at operating Wing Command Carriers. Can not be trained on Trial Ac...
- by Ticondrius - at 2009.01.16 22:11:00
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8. Large hybrids... - in Ships and Modules [original thread]
Edited by: Ticondrius on 19/12/2008 03:15:53 I have 8.3 mil SP in gunnery and I have: AWU V Controlled Bursts V Gunnery V Motion Prediction V Rapid Firing V Sharpshooter V Surgical Strike V Trajectory Analysis IV (more than halfway to V, it's ...
- by Ticondrius - at 2008.12.19 03:14:00
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9. Cargo Expander II's and other various modules we're dyin to see - in Ships and Modules [original thread]
That comment was meant to illustrate what I felt I would charge for expander IIs if I managed to win a BPO.
- by Ticondrius - at 2005.12.13 16:36:00
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10. Cargo Expander II's and other various modules we're dyin to see - in Ships and Modules [original thread]
Summer, I once thought as you do. I eventually understood why the T2 market is like it is. Sure the lotto is somewhat suspect as far as how it awards a BPO, but the market itself is as it should be. More demand, prices go up...as the only source i...
- by Ticondrius - at 2005.12.13 16:13:00
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11. Cargo Expander II's and other various modules we're dyin to see - in Ships and Modules [original thread]
I figured that 30-40m would be a good starting price for the expander IIs..scaling down to maybe 15-20m over time...not tapering lower. They'll be in as much demand, if not more, than CRIIs.
- by Ticondrius - at 2005.12.13 15:11:00
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12. flying like a brick since 2004 - in Ships and Modules [original thread]
Actually, there are 5mn and 15mn ABs and MWDs in the database. ;) Take a look sometime.
- by Ticondrius - at 2005.12.13 13:00:00
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13. Cargo Expander II's and other various modules we're dyin to see - in Ships and Modules [original thread]
I got on the ball early. I have maybe 150K SP in the right fields for an expander II BPO...probably some others do too, so I think it'll actually be a somewhat fair go at this one. :)
- by Ticondrius - at 2005.12.13 12:58:00
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14. Did we work out what all the new T2 ships are yet? - in Ships and Modules [original thread]
That's exactly right. The command ships, are *8* T2 BCs. Each race gets one T2 BC with gang support related bonuses, and a T2 BC with damage related bonuses...doing the math, the combat oriented command ships will become a BC sized HAC. They are E...
- by Ticondrius - at 2005.12.13 12:55:00
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15. Nosferatu: Win button in RMR - in Ships and Modules [original thread]
Overly complex solution for a simple problem. Simply make NOS cap drain propotionaly between remaining total shields and maximum drain on the NOS module. NOS max drain: 100/cycle Shields: 70% Cap drained in that particular cycle: 30. It's that ...
- by Ticondrius - at 2005.12.10 13:59:00
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16. Faction ship tweaking - in Ships and Modules [original thread]
Um...not that I'd be complaining, but...Vigilant? 25% dmg bonus PER LEVEL ?
- by Ticondrius - at 2005.11.22 12:55:00
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17. Education on Energized Adaptive Nano Membrane - in Ships and Modules [original thread]
That's because to loot Corelum stuff, you have to go hunting for uhh...members of my corp. :P
- by Ticondrius - at 2005.10.26 17:36:00
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18. Does anyone remember....? - in Ships and Modules [original thread]
I trained destroyers to V and don't regret it a bit. Do you realize that you get a *37.5%* tracking bonus on top of your skills with these things at level V? With the coming optimal range bonuses on the things, you'll see them a lot more often, as...
- by Ticondrius - at 2005.10.26 17:30:00
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19. BS obsolete. Frigs overpowered. - in Ships and Modules [original thread]
Well, that all comes down to the will to fight now, doesn't it? Take out WCS and scramblers, and PvP will disappear. Very few battles have willing participants on both sides. Perhaps with the ability to survive exponentially longer we'll see more...
- by Ticondrius - at 2005.10.26 17:23:00
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20. BS obsolete. Frigs overpowered. - in Ships and Modules [original thread]
Imma gonna skip all the flames and just respond to the initial post. I've seen another topic on the Quad guns and other stuff before in general discussion and Oveur personally came in and shot it down saying, and I quote: "The battleship is not m...
- by Ticondrius - at 2005.10.26 01:02:00
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