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1. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Desert Ice78 wrote: I'm still asking the question CCP Fozzie, and you are still dodging it: what the hell are nul-sec miners meant to do now? 0.0 miners should always have a combat squadron either roaming in nearby systems to come and help o...
- by Thorvik - at 2013.10.02 20:34:00
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2. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Echoing above sentiments: Lockrange Take a closer look at this please. Large fleet you can have a booster but low sec small gang and solo inty pilots don't want (and shouldn't need) to have an off grid booster - That's the whole point of solo.....
- by Thorvik - at 2013.10.02 17:37:00
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Hull damage when a ship collides with another ship (or any object) outside of station radius.
- by Thorvik - at 2013.09.05 22:41:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make a cov-ops style ship that plants bomb on capital ships (within ~50m) that can blow a hole in the hull.
- by Thorvik - at 2013.09.05 22:37:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
+1 I love where this is going!
- by Thorvik - at 2013.09.03 04:46:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Hannott Thanos wrote: CCP Rise wrote: Another small update Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) If this does not shut the "Vaga is crap" circlejerk up, then nothing will. Will be more comfy fitting 425's ...
- by Thorvik - at 2013.08.07 15:19:00
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7. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
meh
- by Thorvik - at 2013.08.06 05:06:00
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8. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
XvXTeacherVxV wrote: Tsubutai wrote: CCP Rise wrote: Vagabond: I'm still fairly confused about how there is so much resistance on this ship design. The complaints range quite a bit but I think the most legitimate one is that the Vaga stru...
- by Thorvik - at 2013.08.02 21:43:00
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9. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Alekseyev Karrde wrote: CCP Rise wrote: Vagabond: I'm still fairly confused about how there is so much resistance on this ship design. The complaints range quite a bit but I think the most legitimate one is that the Vaga struggles to projec...
- by Thorvik - at 2013.08.02 21:29:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Meh. The Vaga, as it's intended to fly, is dead. Now it's an expensive brawler that does crap DPS with a (woohoo) shield boost bonus. Ah well. Not like we didn't try. I'll be interested to see how many actually just get alpha'd off the field ...
- by Thorvik - at 2013.08.02 03:22:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Fewell wrote: HiddenPorpoise wrote: The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused. The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way m...
- by Thorvik - at 2013.07.31 17:16:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: [Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwa...
- by Thorvik - at 2013.07.30 18:14:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. ... The Vaga, as you have...
- by Thorvik - at 2013.07.30 17:50:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: Alright, I did some EFTWarrioring on the Vagabond. Here are the possible fits : Dual LSE ie the Regular Vagabond. Needs a PWG implant and there is no way it can fit 425mms, of course. XLASB, MWD + AB + WD with Dual 180mms. Sti...
- by Thorvik - at 2013.07.30 04:29:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
IMHO, HACs should be small gang and solo ships. Groups of 4-6 max scouring the space lanes and able to go on longer stints in enemy space, if needed. They should not be active tanked. Cargohold should be loaded with ammo not booster charges. As so...
- by Thorvik - at 2013.07.23 14:38:00
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16. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
David Kir wrote: Tuxedo Catfish wrote: ... you're buffing the Vagabond ? What, were people not using them or something? I like the Ishtar change and about half the Deimos change. I wish you'd replaced the MWD capacitor bonus with somethin...
- by Thorvik - at 2013.07.23 01:25:00
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17. War Dec Mechanics overhaul? - in Player Features and Ideas Discussion [original thread]
On another note, I'm getting annoyed at the 20 war notifications we seem to be getting on a daily basis. We should be able to filter the spam and send it directly to the trash
- by Thorvik - at 2012.11.05 17:31:00
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18. War Dec Mechanics overhaul? - in Player Features and Ideas Discussion [original thread]
usrevenge wrote: if you wardec someone in high-sec and you get trapped it's your fault for initiating a wardec against a smart target, plus now, you got what you wanted, free war targets... oh wait, you probably wanted to grief newbies instead ...
- by Thorvik - at 2012.11.05 17:28:00
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19. War Dec Mechanics overhaul? - in Player Features and Ideas Discussion [original thread]
heh, Now all wars that Dec Shield now hold are at war with a dead corporation... It getting more and more ****** up. https://forums.eveonline.com/default.aspx?g=posts&m=2130728#post2130728 Quote: So a new variation of exploit based on...
- by Thorvik - at 2012.11.02 21:58:00
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20. War Dec Mechanics overhaul? - in Player Features and Ideas Discussion [original thread]
Quote: alliance hopping to avoid wars is not allowed reported by CCP Wrangler | 2008.01.10 16:32:33 Presently, there is a loophole that some corporations are using to avoid wars that have been declared on them. As soon as a war has been declare...
- by Thorvik - at 2012.11.02 21:45:00
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