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1. Idea for anti-station hugging - in Player Features and Ideas Discussion [original thread]
While I support the idea of reducing the instance of station-hugging... There are a couple things that cannot be compromised. 1. If a player does not engage the enemy, they should not be stopped from docking, only the attacker should be. If the p...
- by Thorsyrrian - at 2009.12.03 10:02:00
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2. Break out of Warp - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx But the problem is, eve does not possess newtonian physics. As per your explanation, any velocity our ships produce should carry on until we hit an obstacle or manage to produce enough reverse thrust to stop. Wh...
- by Thorsyrrian - at 2009.11.25 04:54:00
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3. Break out of Warp - in Player Features and Ideas Discussion [original thread]
Edited by: Thorsyrrian on 25/11/2009 04:36:46 Originally by: Grarr Wrexx Do you think that if you shoot a bullet into the air, that it will continue going until it hits an asteroid or another planet or something? Why do you think that ...
- by Thorsyrrian - at 2009.11.25 04:34:00
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4. Break out of Warp - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx Edited by: Grarr Wrexx on 25/11/2009 04:09:04 What the OP here is trying to promote, is a way to deny your opponent a killmail. Self-destruction also deals with that matter, so why not have them have the same...
- by Thorsyrrian - at 2009.11.25 04:20:00
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5. Break out of Warp - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx Warping is not flight. It's being shot to your destination. Stopping warp should have the added penalty of your own ship's destruction through disintegration. Your opponent does not get the kill, but you don't ha...
- by Thorsyrrian - at 2009.11.25 04:05:00
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6. Break out of Warp - in Player Features and Ideas Discussion [original thread]
Originally by: Drakarin I agree, but I don't think a drawback is necessary. Stopping warp is a simple ability any captain should have. agreed.
- by Thorsyrrian - at 2009.11.25 03:58:00
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7. Three Things You Would.... - in Player Features and Ideas Discussion [original thread]
1. A better platform for Share Trading (market or contracts, records) 2. Extending Concord's powers into chasing "white-collar" corporation criminals to combat corp theft 3. Private Hangar divisions and being able to research my blueprints in co...
- by Thorsyrrian - at 2009.11.25 03:51:00
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8. Add bookmarks to the overview - in Player Features and Ideas Discussion [original thread]
I definitely agree with this idea!
- by Thorsyrrian - at 2009.11.25 03:44:00
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9. End To Station Docking Games and Stargate Hugging - in Player Features and Ideas Discussion [original thread]
sorry... I am not a carebear... but what you are suggesting will only give more power to griefers and I hate griefers. They are scum. I do not think it would be fair to make it harder for griefer victims to escape... I would sense there to be a lo...
- by Thorsyrrian - at 2009.11.25 03:34:00
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10. I got a bad feeling about these "new" planets. - in Player Features and Ideas Discussion [original thread]
If it becomes possible for a ship (or pod) to be captured by a planets gravity, then that would be AWESOME and a great addition of realism. I would imagine it would be very easy to avoid however, as your ship and your pod would naturally have secu...
- by Thorsyrrian - at 2009.11.25 03:24:00
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11. So after EVE got new ship, planets and starfield grafics... - in Player Features and Ideas Discussion [original thread]
Whilst I agree that the graphics need to be upgraded... I hope they keep the aim of realism... There is NO OXYGEN in space... So explosions should have very limited fire... A missile impacting on a ship would only start to show fire when there is...
- by Thorsyrrian - at 2009.11.25 03:16:00
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12. Feature request - Corporate sell orders - in Player Features and Ideas Discussion [original thread]
umm... no. i believe this is a separate feature request...
- by Thorsyrrian - at 2009.11.18 11:54:00
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13. A list of small, but useful things... - in Player Features and Ideas Discussion [original thread]
I like all these ideas! The drone right-clicks and the search changes (to include hull and containers) would be very, very useful! I also would like to see transaction records for shares, and also creating contracts for share trades! These are ve...
- by Thorsyrrian - at 2009.11.15 05:01:00
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14. EvE needs more PvE. - in Player Features and Ideas Discussion [original thread]
Originally by: Thorsyrrian Edited by: Thorsyrrian on 14/11/2009 03:11:01 I would really like to see more NPC's just flying about! Like normal citizens, transport ships, shuttles, cargo ships, all types of ships but being flown around b...
- by Thorsyrrian - at 2009.11.14 14:46:00
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15. Offlining traffic control - in Player Features and Ideas Discussion [original thread]
I had this idea (or similar) once too!!! Yes! Do this CCP!! Let us have more control in EVE! :-D
- by Thorsyrrian - at 2009.11.14 13:44:00
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16. Salaries, Alliance Fundings - in Player Features and Ideas Discussion [original thread]
I like these ideas, and i'm sure ANY alliance would benefit from it, not just a 0.0 alliance. Also We need better mechanics for trading and managing shares. Corporations should have a proper facility for trading shares, for IPOs etc. :-)
- by Thorsyrrian - at 2009.11.14 13:31:00
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17. Does EVE have sound? - in Player Features and Ideas Discussion [original thread]
There is no sound in space due to there being (almost) no matter in space... The only sound there should be is inside your ship or inside a station. Just saying....
- by Thorsyrrian - at 2009.11.14 13:21:00
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18. EvE needs more PvE. - in Player Features and Ideas Discussion [original thread]
Edited by: Thorsyrrian on 14/11/2009 03:11:01 I would really like to see more NPC's just flying about! Like normal citizens, transport ships, shuttles, cargo ships, all types of ships but being flown around by AI perhaps on coded pathways etc....
- by Thorsyrrian - at 2009.11.14 03:08:00
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19. Dynamic Damage Midigation? - in Player Features and Ideas Discussion [original thread]
I would rather see a diminishing resistence effectiveness as firepower is increased. So what you are suggesting, but in the opposite direction...
- by Thorsyrrian - at 2009.11.06 07:33:00
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20. Alchemy and destroying moon mineral monopolies. - in Player Features and Ideas Discussion [original thread]
I have the agree that the current Alchemy setup is ridiculous as it over inflates the demand and price for Cadmium. The market for Cadmium and all the non-alchemy products of Cadmium have been distorted.
- by Thorsyrrian - at 2009.11.06 04:02:00
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