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1. Living in 0.0 - in EVE General Discussion [original thread]
0.0 Ok, my take on it as someone who occasionally goes to lowsec and so far has died every time I tried to go to 0.0 in a gatecamp (only about 5-10 times, so meh). I dont want politics. I like to chat a little, flirt with the men of the fbi ^...
- by Thirzarr - at 2008.12.27 11:14:00
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2. Request - Pirate Ammo LP Store Addition - in Features and Ideas Discussion [original thread]
Considering how often "improve non-empire pve" is being demanded I think of this as one of the best ideas recently posted. Few run pirate missions, it should be well rewarded pirate-side.
- by Thirzarr - at 2008.12.26 12:43:00
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3. Next generation Slots for ships. - in Features and Ideas Discussion [original thread]
Hi there and merry X-mess. As I had some time at hand to ponder about eve and ships and the like while digesting all them cookies and the food and the candy I came up with, as I think, interesting idea. It would enable CCP to emphasize more of s...
- by Thirzarr - at 2008.12.25 15:47:00
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4. Autocannons Autofire and such. - in Features and Ideas Discussion [original thread]
I really like them ideas. Would make the Minni AC feeling that much better! Picture a maelstrom firing all guns to get as much lead into space as possible! Or my cane ripping away... YESH! Thumbs up! The missile thing I don't know. sounds swe...
- by Thirzarr - at 2008.12.25 13:51:00
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5. Hunt or be hunted. - in Features and Ideas Discussion [original thread]
Why? Ships could at least look as if they are firing all guns while hunting some stupid 50km BS to kill it? Just amazed that the primary firing direction of the guns seem to be thought of like on those 1750 battleships. But firing forward canno...
- by Thirzarr - at 2008.12.24 14:24:00
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6. Hunt or be hunted. - in Features and Ideas Discussion [original thread]
For quite some time I've wondered: Most of the time when flying anything bigger than a cruiser hull I find myself either running after or from targets. Not much orbiting around, is there? So: Why are most ships turrets optically placed in a wa...
- by Thirzarr - at 2008.12.24 13:57:00
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7. [PvE] Rigs for Torpedo usage? - in Ships and Modules [original thread]
Thinking of the following for running Torps in PvE. Yes, I know there are easier things to do, but sometimes I just like the boom. So options: a) 2x rigor, 1x flare b) 1x flare, 2x rigor c) 1x f, 1x r, 1x range rig d) 2x range and one of the othe...
- by Thirzarr - at 2008.12.20 12:38:00
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8. Missile Prices - in Features and Ideas Discussion [original thread]
I'm fully aware of that. So. Reduce build prices. The drop in demand will do its part.
- by Thirzarr - at 2008.12.18 10:40:00
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9. Missile Prices - in Features and Ideas Discussion [original thread]
Now that missile effectiveness was adjusted isn't it time to adjust their price to match them being slightly less effective than laser-crystals and about same as regular turrets?
- by Thirzarr - at 2008.12.18 10:18:00
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10. (possible) Rokh lvl 4 mission setup - in Ships and Modules [original thread]
So... with the Rokh needing its Rigs for cap and the ****e tracking of rails... is there ANY way to make this rather cool looking ship into a mission boat? I doubt it.
- by Thirzarr - at 2008.12.08 23:14:00
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11. Are torpedos still useable? - in Missions & Complexes [original thread]
Problem with painters used to be their cycle-time. I usually didn't take that long or just slightly too long for one cycle. Wyiting for the painter just bites. So yeah, maybe I need to grab my currently salvage-only golem to do missions. Blarg. I ...
- by Thirzarr - at 2008.12.03 09:48:00
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12. Are torpedos still useable? - in Missions & Complexes [original thread]
Ah, thanks carny. So If I am not mistaken I need to rethink my 2 range-rigs then. On the other hand, I am slowly doubting that they will make any more sense, if they don't even hit NPC-Battleships properly anymore (~350 sig).
- by Thirzarr - at 2008.12.03 09:06:00
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13. Are torpedos still useable? - in Missions & Complexes [original thread]
Hey there, been away for a while and reading all this "Missle Nerf" topics was wondering: Are torpedos nerfed along? Used to fly my missions in a torp-CNR. I do own a NH and plenty of cruise launchers but I love them big badabooms. ;)
- by Thirzarr - at 2008.12.03 06:59:00
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14. What would it take to get carebears out to low and nulsec? - in EVE General Discussion [original thread]
Originally by: Del Narveux What they need to do to get people into 0.0 is make it more practical to live out there without being an alliance lackey. A lot of the people in high sec aren't opposed to a little pew pew, but they don't want to...
- by Thirzarr - at 2008.11.06 11:24:00
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15. An Economic approach to moving people away from high Sec Space - in Features and Ideas Discussion [original thread]
Oh for crying out loud why SHOULD one be forced to leave high-sec? Is there any reason? If I'd have the choice between playing a victim and not playing, I wouldnt pick the victim. Want people out of highsec? create non-pvp-lowsec or 0.0 - and th...
- by Thirzarr - at 2008.09.23 12:14:00
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16. Why IS Jita so busy? - in EVE General Discussion [original thread]
Originally by: Eltanin Draconis The buyers realize they can get everything in one place and bookmark the station. Soon the buyers just fly to that station before even checking the market every time they need something. Hehe, how tru...
- by Thirzarr - at 2008.08.30 09:48:00
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17. Eve Fitting Tool - in Ships and Modules [original thread]
Is this an error in eve or in eft: EFT shows way too much range on torpedos . Honestly Javelines dont go that far in "eve-reality". ;)
- by Thirzarr - at 2008.08.26 10:38:00
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18. Definitive list of ship changes/problems - in Game Development Forum [original thread]
Ship: all of them. Problem: Moving is too slow, turning and accellerating feels "artificial" Suggested fix: Make all ships faster to make the fighting more dynamic (heck, look at the trailers!) and get someone to tweak the physics-engine that ...
- by Thirzarr - at 2008.08.25 23:23:00
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19. EVE ships VS Other SciFi ships - in EVE General Discussion [original thread]
Any Scifi scenario has its scene where a lot of really really SUPERstupid bad guys come though a hole in the corridor, or a canyon of 50 meters width or some shit like that. And then you have the good guys who do NOT manage to fend them off. Its l...
- by Thirzarr - at 2008.08.25 12:27:00
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20. Black Ops ships require 'Local' to be changed - in Features and Ideas Discussion [original thread]
So if there is no one in local, who'd be the first to say "hello?". Don't get me wrong, I don't like the ways local is metagaming right now. But it IS the way to get a first contact with locals, no? Idea: Warring parties cant see/read each othe...
- by Thirzarr - at 2008.08.25 09:00:00
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