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1. POS deathstar setup - in Science and Industry [original thread]
From what i know, the weapons on a POS dont all fire at the same target at once, they each pick different targets at random (god knows why) and fires at it for a short period of time before switching again. In other words, a POS against a large fl...
- by Teraille - at 2007.01.14 23:17:00
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2. POS deathstar setup - in Science and Industry [original thread]
From what i know, the weapons on a POS dont all fire at the same target at once, they each pick different targets at random (god knows why) and fires at it for a short period of time before switching again. In other words, a POS against a large fl...
- by Teraille - at 2007.01.14 23:17:00
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3. Test patch issue - in Test Server Feedback [original thread]
Yeah mines been saying the same thing each time i try to apply the patch, even though it worked fine before it tells me its corrupt
- by Teraille - at 2006.11.29 10:33:00
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4. Ogame - in Out of Pod Experience [original thread]
Username : Teraille Im in universe 20
- by Teraille - at 2006.08.12 10:39:00
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5. [RECRUITMENT] The Four Aces re-opens recruitment - in Alliance and Corporation Recruitment Center [original thread]
I have known the key members of this corporation since before T4A was even created and i have to say that the speed at which they have developed is amazing. Everything they have done and everything they strive to accomplish is based on sheer tacti...
- by Teraille - at 2006.06.10 13:25:00
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6. Importing things :) - in Player Features and Ideas Discussion [original thread]
Edited by: Teraille on 10/01/2006 17:43:25 A number of the high traffic systems have huge markets in one or more of the stations, this simply attracts more people to the system when they need to buy something. perhaps if there was an import op...
- by Teraille - at 2006.01.10 17:43:00
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7. Reducing lag the way its supposed to be done >:) - in EVE General Discussion [original thread]
that could be a pretty decent idea actually, i guess there would be less need for a huge concord prescence if there were 200+ people in a system to 'look out for each other' i.e brutally murder each other
- by Teraille - at 2005.11.10 23:13:00
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8. Reducing lag the way its supposed to be done >:) - in EVE General Discussion [original thread]
After much careful thought about how to reduce lag in the overpopulated systems, each trail of thought leads back to one single factor, the amount of people in the system!, its obvious right!? Well i think its time for a radical solution that invo...
- by Teraille - at 2005.11.10 22:37:00
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9. missiles (no not a whinge, construcive critisism) - in Ships and Modules [original thread]
i havent read all of the posts because there were too many of them so i apologise if i am repeating someone but i would just like to point some things out and see if people agree or not. To start with, cruise missiles and torps were doing 350-400...
- by Teraille - at 2005.10.25 23:27:00
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10. lvl4 missions - use of time bonus - in Missions & Complexes [original thread]
Sorry to talk about something that isnt directly linked to the lv4 nerf or anything, but i noticed you said you solo the lv4 missions in a typhoon, could you give me some tips on ship setup or skills to train because i also use a typhoon but get s...
- by Teraille - at 2005.07.04 20:05:00
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