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1. What Makes the Harbinger Really Shine? - in Ships and Modules [original thread]
When you next take it for a wash, pay extra and get the wax. Also use T2 pulse for joy and untold pleasure. The Union of the Snake [SNAKE]
- by Tautut - at 2011.07.22 18:44:00
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2. Who owns the oldest ship in the game - in Ships and Modules [original thread]
I have an Impairor from June 03 parked up in Tash Murkon. Not the oldest, I know, but great memories getting started with it. The Union of the Snake [SNAKE]
- by Tautut - at 2011.07.01 15:58:00
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3. Pilgrim tactics/engagement profile? - in Ships and Modules [original thread]
Originally by: Torothin The above setup is solid. But here is mine. Highs: Cov Ops cloak II 2 Medium Eneru neuts II 1 small energy neut II Mids: Med cap inject II with 800's Warp scram II Y-t8 mwd 10mn AB II TD II Lows: Med armor rep II...
- by Tautut - at 2011.06.27 06:34:00
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4. Old Ship Graphics - in Ships and Modules [original thread]
I'd love to actually log on to the original incarnation of the game to get that 1st play experience again. Being able to scramble & stasis without penalty. Jump in points away from gates. No BSs. Sarum as 0.4. Thorax or Moa as serious PvP ships. ...
- by Tautut - at 2011.06.18 18:08:00
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5. What's the Legion good for? - in Ships and Modules [original thread]
Every thread I look at says that this T3 is a waste of money or - at best, a collectors item. -TT / Peace Sells - But Who's Buying The Union of the Snake [SNAKE]
- by TauTut - at 2011.05.29 09:56:00
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6. Freighters - in Ships and Modules [original thread]
Stargates I think. -TT
- by TauTut - at 2005.12.30 17:07:00
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7. Inquisitor. My little rocket bug. - in Ships and Modules [original thread]
This is a great lil ship .. makes a nice rocket boat. The only change I had compared to your setup was a couple of cap relays in the low slots with the repper. I always thought that these things made for a cool surprise when doing racial specific...
- by TauTut - at 2005.12.27 22:44:00
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8. Frigs and Intys - speed question - in Ships and Modules [original thread]
Originally by: Famine Aligher'ri It really depends on what you're doing and using them for. There is NO reason to use a MWD just to avoid getting hit. We can't just outrun "Missiles" anymore with our nice MWD's. MWD's also make your ship b...
- by TauTut - at 2005.09.24 08:24:00
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9. Frigs and Intys - speed question - in Ships and Modules [original thread]
ABs or MWD for combat ?? -TT
- by TauTut - at 2005.09.23 23:08:00
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10. Gallante frigates - in Ships and Modules [original thread]
Probably your best bet is to join with a pvp corp and get some tips direct from your corp mates. You'll learn your pvp much faster that way m8. -TT
- by TauTut - at 2005.09.09 22:52:00
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11. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
[OOC] Crap! [/OOC] [IC] Crap! [/IC] -TT Background
- by TauTut - at 2005.03.02 22:54:00
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12. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
Originally by: Majaraw Awalabas Furthermore, speaking from a one race only view, this will seriously make life harder for us. Presently we can warp disrupt other ships, provided they don't have backups. Now we will need to keep differ...
- by TauTut - at 2005.02.17 08:07:00
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13. Omen setup - in Ships and Modules [original thread]
I would stick 3 x cap rechargers across the mid and drop the tracking computer. In low I would use: 2 x armour hardeners (energized at 30% is fine) 1 x medium repairer 2 x heat sink damage mods For agent missions .. I would also pack it with some...
- by TauTut - at 2004.12.18 17:22:00
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14. Omen setup - in Ships and Modules [original thread]
I would stick 3 x cap rechargers across the mid and drop the tracking computer. In low I would use: 2 x armour hardeners (energized at 30% is fine) 1 x medium repairer 2 x heat sink damage mods For agent missions .. I would also pack it with some...
- by TauTut - at 2004.12.18 17:22:00
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15. Heavy Nosferatu - in Ships and Modules [original thread]
Originally by: Wraeththu Originally by: Bad'Boy as mrbabooon said.. Seriously, for larfs, go find a m8 of yours who's idling or *shiver* mining somewhere and just crank off a set of NOS. Let it run long enough and you'll be out...
- by TauTut - at 2004.12.13 22:55:00
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16. Heavy Nosferatu - in Ships and Modules [original thread]
Originally by: Wraeththu Originally by: Bad'Boy as mrbabooon said.. Seriously, for larfs, go find a m8 of yours who's idling or *shiver* mining somewhere and just crank off a set of NOS. Let it run long enough and you'll be out...
- by TauTut - at 2004.12.13 22:55:00
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17. Prophecy .. Is it S*** ? - in Ships and Modules [original thread]
I would never solo and try for an all in one fit at battlecruiser level ... it seems more fire support to me. But one thing about the Prophesy ... it's teh s3xy l00kin ship! -TT Background
- by TauTut - at 2004.12.13 21:42:00
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18. Prophecy .. Is it S*** ? - in Ships and Modules [original thread]
I would never solo and try for an all in one fit at battlecruiser level ... it seems more fire support to me. But one thing about the Prophesy ... it's teh s3xy l00kin ship! -TT Background
- by TauTut - at 2004.12.13 21:42:00
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19. Coercer Setup. - in Ships and Modules [original thread]
Just out of curiosity .. why did you buy a Coercer and not a Minmatar destroyer? 1 Mid slot makes it a bit of a flying turkey, like so many Amarr ships, our designers just don't get it (and should be ground in to Biomass for letting us down). I g...
- by TauTut - at 2004.12.04 23:14:00
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20. Coercer Setup. - in Ships and Modules [original thread]
Just out of curiosity .. why did you buy a Coercer and not a Minmatar destroyer? 1 Mid slot makes it a bit of a flying turkey, like so many Amarr ships, our designers just don't get it (and should be ground in to Biomass for letting us down). I g...
- by TauTut - at 2004.12.04 23:14:00
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