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1. Decorations not cost effective - in Features and Ideas Discussion [original thread]
If you, as a corporate entity, can't shell out 5 mil to create or assign a medal, how much is it really worth anyway? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2008.11.17 15:24:00
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2. Preloading Warp Destination - in Features and Ideas Discussion [original thread]
The problem with preloading is that you could hack the client and use that for intel. Even if the client only preloaded textures, initiating warp to any destination and then canceling it would do the equivalent of giving you every shiptype on the ...
- by Tarminic - at 2008.07.24 14:25:00
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3. Tracking Disruptors - in Features and Ideas Discussion [original thread]
Originally by: Takashi X2 Tarminic.. you havent shot at anythign while track disrupted have you? especially not frigs i take it. If a frig with 2 track disruptors with scripts hit a hyperion it wouldnt need any prop mod even when scamed to...
- by Tarminic - at 2008.07.24 14:22:00
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4. Tracking Disruptors - in Features and Ideas Discussion [original thread]
Originally by: Takashi X2 Caldari use ECM, they counter all weapons except those pesky missles (fof) Gallente use Sensor Dampeners, they counter all weapons except those pesky missles (fof) Uh...I wouldn't go so far as to say that ECM ...
- by Tarminic - at 2008.07.22 20:53:00
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5. Restrictions on noobcorps - in Features and Ideas Discussion [original thread]
This is either a horrible idea with no consideration for ANY players in NPC corps, or a very poor troll. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8)
- by Tarminic - at 2008.04.16 19:56:00
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6. New ship idea, The " Agito Domus" - in Features and Ideas Discussion [original thread]
I don't like the idea of it being indestructible. It imposes arbitrary and code-bloating limits on ownership and goes against the general spirit of EVE. Why not make it similar to a control tower that doesn't generate a shield? Give it half the f...
- by Tarminic - at 2008.04.09 18:03:00
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7. new faction ships? - in Features and Ideas Discussion [original thread]
I demand a Rogue Drone Dominix. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7)
- by Tarminic - at 2008.04.08 20:45:00
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8. Factional Set Bonuses - in Features and Ideas Discussion [original thread]
I think it would be nice to see faction ships get a role bonus to faction items of a particular kind equivalent to a level 5 racial bonus. This could even lead to new variations of faction ships with different bonuses, and might go a long way towa...
- by Tarminic - at 2008.03.26 17:25:00
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9. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
Do you mean change its damage type? That seems like a bit too much to me, there'd be no point in actually having more than one type of bomb if that was the case. Plus, I imagine having the same kind of bomb is much more important than what damage...
- by Tarminic - at 2008.03.24 22:30:00
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10. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
bump? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2
- by Tarminic - at 2008.03.24 13:52:00
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11. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
Hrm, that's an interesting point. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2
- by Tarminic - at 2008.03.18 21:45:00
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12. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
Bump! ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2
- by Tarminic - at 2008.03.18 15:52:00
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13. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
Originally by: Dungheap make each bpc run produce 2 bombs, as was done for warp disrupt probes. the lower cost would let more players experiment with them under realistic conditions instead of just on sisi. True, but issues of cost-effe...
- by Tarminic - at 2008.03.17 20:09:00
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14. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
Originally by: Titas Agor Nice idea.... could potentially give bombs a lot more use, dunno if i liked some of your script idea's but the whole script idea for them could be pretty interesting The scripts I came up with are less importan...
- by Tarminic - at 2008.03.15 17:33:00
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15. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
Anything? Come on guys! ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2
- by Tarminic - at 2008.03.15 00:40:00
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16. Bomb Improvements using Scripts - in Features and Ideas Discussion [original thread]
Edited by: Tarminic on 14/03/2008 21:45:20 Currently it seems that there are several problems preventing Bombs from being useful: 1.Expense 2.Loss of the Bomber due to being caught in the explosion 3.Not enough damage, too hard to use This i...
- by Tarminic - at 2008.03.14 21:45:00
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17. High Sec Ganking - in Features and Ideas Discussion [original thread]
Maybe you shouldn't fly what you can't afford to lose? ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3
- by Tarminic - at 2008.02.15 21:37:00
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18. Small but Signiticant Improvement to Agents - in Features and Ideas Discussion [original thread]
One more bump is deserved, I think. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3
- by Tarminic - at 2008.02.15 20:42:00
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19. Get rid of POSs as we know them. - in Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Stuff My thoughts exactly, unfortunately. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!)
- by Tarminic - at 2008.02.14 20:38:00
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20. Logging off - Stop this Rubbish - in Features and Ideas Discussion [original thread]
Originally by: Endless Subversion Any time the freighter pilot logs on he just checks scan as his ship emergency warps, if any hostiles are on scan he logs off before his emergency warp completes and never appears to be shot at. WTF!. Ser...
- by Tarminic - at 2008.02.14 20:37:00
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