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1101. What is up with people these days?? - in EVE General Discussion [original thread]
Originally by: Megadon Where did these people come from? What game do they think they are playing? It seems however that CCP, in an effort to broaden its commercial appeal is slowly but relentlessly grinding away anything and all things t...
- by Tamahra - at 2007.10.04 15:04:00
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1102. Proposed Skill Training System Update - in Player Features and Ideas Discussion [original thread]
Edited by: Tamahra on 02/10/2007 14:55:08 Because you don't have to grind in WoW if you don't play much. Why does Eve have so many players? because some people are attracted by freeform pvp, great wars, player run economy, politics, giant un...
- by Tamahra - at 2007.10.02 14:54:00
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1103. Proposed Skill Training System Update - in Player Features and Ideas Discussion [original thread]
isnt mineral and isk grind all the same? :x At least you could buy and sell minerals for isk, thus making it the same in my view. But you couldnt buy aa points via isk thus making it a different grind and then making the game more fun in my eyes
- by Tamahra - at 2007.10.02 13:15:00
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1104. Plz support my idea for a new mission type or add your ideas - in Player Features and Ideas Discussion [original thread]
oh and plz let me add that eve is mostly a single player game for the majority of those ppl who cant dare to go into low sec or 0.0 or have enough funds to join on clan wars or territory wars. And i bet that most players of eve fall in that above...
- by Tamahra - at 2007.10.02 13:11:00
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1105. Proposed Skill Training System Update - in Player Features and Ideas Discussion [original thread]
Originally by: Jaketh Ivanes Originally by: Tamahra Introducing Mob Experience or through Introducing a new form of tasks, where only the completion of a task can give you aa points This leads to grinding. EvE is not about X...
- by Tamahra - at 2007.10.02 13:07:00
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1106. Plz support my idea for a new mission type or add your ideas - in Player Features and Ideas Discussion [original thread]
grrr. you have to play with your imagination a bit :x there are so many possibilities how they could design missions like this. they wouldnt have to be another stupid kill this kill that missions only on a larger scale, but how about if e.g. th...
- by Tamahra - at 2007.10.02 13:01:00
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1107. Proposed Skill Training System Update - in Player Features and Ideas Discussion [original thread]
Let the current skill system as it is but add a new secondary system to this, where you can gain extra supportive abilities through actively playing. Some Abilities could be: Stamina Level 1: 500 AA Points needed, adds an additional +1% Capacito...
- by Tamahra - at 2007.10.02 12:55:00
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1108. Plz support my idea for a new mission type or add your ideas - in Player Features and Ideas Discussion [original thread]
Eve sometime feels like a huge net of highways where you cant fly around freely although the universe is so huge My idea for more diversity in missions would be for a encounter or deadspace not being limited to like a 50x50km area i would add a n...
- by Tamahra - at 2007.10.02 12:42:00
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1109. Plz support my idea for a new mission type or add your ideas - in Player Features and Ideas Discussion [original thread]
Eve sometime feels like a huge net of highways where you cant fly around freely although the universe is so huge My idea for more diversity in missions would be for a encounter or deadspace not being limited to like a 50x50km area i would add a n...
- by Tamahra - at 2007.10.02 12:42:00
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1110. Could the new Trinity Graphic Engine be capable of this?PicturesInside - in Player Features and Ideas Discussion [original thread]
but many see missions as their main occupation, and i know alot ppl who are bored of them. atmospheric flight would add so much to the missions and make them so much more fun ;) and btw there is literally everything in eve is vaporware, including...
- by Tamahra - at 2007.09.18 18:21:00
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1111. Named/Branded T1/T2 items - in Player Features and Ideas Discussion [original thread]
This was the case in Ultima Online there you saw ppl running around with stuff made by you and each item showed your name on it that was very cool, i loved to craft there and be it solely for seeing others running around with stuff crafted by me :...
- by Tamahra - at 2007.09.17 14:17:00
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1112. Could the new Trinity Graphic Engine be capable of this?PicturesInside - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Eve has planets various environments, including continent wide cities with billions of lights on the night side. Generating them, with the right racial architecture, just to fly above, would be really ama...
- by Tamahra - at 2007.09.17 14:04:00
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1113. Could the new Trinity Graphic Engine be capable of this?PicturesInside - in Player Features and Ideas Discussion [original thread]
Originally by: Erotic Irony planetary anything in Eve is 100% vaporware, get over it ok before you look upon it to pessimistically... ;) its true planets are currently being vaporware and atm there is even the issue of some planets cro...
- by Tamahra - at 2007.09.17 08:37:00
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1114. Could the new Trinity Graphic Engine be capable of this?PicturesInside - in Player Features and Ideas Discussion [original thread]
Edited by: Tamahra on 17/09/2007 08:21:58 Edited by: Tamahra on 17/09/2007 08:18:11 Edited by: Tamahra on 17/09/2007 08:16:50 Those over at Infinity say that their planet surfaces are generated procedurally on-the-fly, and thus isnt mu...
- by Tamahra - at 2007.09.17 08:15:00
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1115. Not Walking on Planets (WOP), but Flying on Planets (FOP) :) - in Player Features and Ideas Discussion [original thread]
Edited by: Tamahra on 14/09/2007 17:16:29 Edited by: Tamahra on 14/09/2007 17:06:12 hi i have just read through old elite sites, and they were able to fly on planets. wouldnt this be easy to implement and a extraordinarily great thing that...
- by Tamahra - at 2007.09.14 17:05:00
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