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1. Minmatar Overpowered? - in Warfare & Tactics [original thread]
Minmatar ships have the best speed, very good damage, okay range and can often fit the highest tier guns with fitting left over for utility mods (neuts for example). They pretty much have the perfect combination of stats for solo or very small gan...
- by TaluxA - at 2011.09.01 11:53:00
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2. Wolf/Jag PVP Fit Questions - in Ships and Modules [original thread]
I'd use 150mm autos and a tracking enhancer for a wolf in order to take advantage of the range bonus and to fix up the webless tracking. If you're fighting another frigate and you have worse tracking use the 'keep at range' command instead of or...
- by TaluxA - at 2011.08.31 16:29:00
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3. Moar Hurricane fittings? i think so! - in Ships and Modules [original thread]
You have truly created the new standard in hurricane fittings.
- by TaluxA - at 2011.08.26 08:30:00
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4. Battle ships meh? - in Ships and Modules [original thread]
Aside from myrmidons you really shouldn't have trouble killing a single battlecruiser with a battleship, unless you come across the one armor tanked cane with a tracking disruptor that exists in eve.
- by TaluxA - at 2011.08.18 14:21:00
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5. Minmatar Best at PVP? - in Warfare & Tactics [original thread]
About the rifter - it's a better all around ship than any of the other t1 frigates and is the easiest by far to train, but a well fit merlin or tristan will usually kill it.
- by TaluxA - at 2011.08.17 13:55:00
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6. Is the Daredevil worth it? - in Ships and Modules [original thread]
The daredevil isn't worth flying unless you're good at soloing and don't mind taking a 100mil loss for a frigate that dies as easily as a taranis. That being said its damage output and webbing ability make it pretty much the best fast dogfightin...
- by TaluxA - at 2011.08.13 11:10:00
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7. Best ship to solo kill a Cynabal in pvp - in Warfare & Tactics [original thread]
I don't know why you need all these weird ships to fight a cynabal. Almost any battlecruiser will at least drive one off and will kill it if they land a scram.
- by TaluxA - at 2011.08.12 16:17:00
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8. Minmatar dominating PvP - in Warfare & Tactics [original thread]
Not that arty canes are bad or anything but they have a poor tank, no room for medium neuts, bad tracking and similar dps to a hml drake. The very high alpha makes up for it in groups but a hml drake is stronger for very small gangs.
- by TaluxA - at 2011.08.11 04:32:00
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9. best caldari pvp cruiser - in Ships and Modules [original thread]
Wait what has blobbing got to do with t1 cruisers being bad? Moa lets you get fights but you're slower than hurricanes and can't engage any battlecruisers, which limits your targets pretty badly.
- by TaluxA - at 2011.08.11 02:36:00
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10. best caldari pvp cruiser - in Ships and Modules [original thread]
The moa wouldn't actually be too bad if it wasn't for battlecruisers obsoleting almost the entire t1 cruiser lineup for every race. Blackbird and sniper caracal are cheap and useful to most smaller gangs.
- by TaluxA - at 2011.08.10 11:19:00
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11. What to do about Gali fails - in Warfare & Tactics [original thread]
Yes I have been mudlated by gallente ships. It's very sad.
- by TaluxA - at 2011.08.10 11:01:00
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12. Minmatar Best at PVP? - in Warfare & Tactics [original thread]
Eve balance is really, really bad but it's kinda made up for by the fact that people can (kind of) pick and choose where and what they want to fight. I mean the prophecy and ferox are just flat out worse versions of the harbinger and drake. Ther...
- by TaluxA - at 2011.08.09 11:07:00
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13. SOLO SABRE What can it kill - in Warfare & Tactics [original thread]
Oh, yeah and a ganglink ship. He uses a sabre with a faction cloak, double lock speed rigs and two nanos. This is mainly to get in range and web+scram a target before it re-approaches the gate. Then his multiple falcon alts uncloak and his targe...
- by TaluxA - at 2011.08.06 09:46:00
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14. How does something like this happen? - in Warfare & Tactics [original thread]
Most of the test frigates would have been popped almost instantly. The frigate gang has four wolfs, two retributions and a comet, which is about 1500dps just from those. So the stuff like the munins would have died in about 15 seconds if everythin...
- by TaluxA - at 2011.08.05 09:09:00
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15. How does something like this happen? - in Warfare & Tactics [original thread]
It looks like an organised frigate roam killed a variety bucket home defense fleet there. A lot of home defense fleets are a little bit rubbish so they often lose to organised gangs or a few skilled players.
- by TaluxA - at 2011.08.05 08:31:00
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16. SOLO SABRE What can it kill - in Warfare & Tactics [original thread]
Lithia sits in a single system (fd-) with multiple falcon alts and a specifically setup cloaked sabre. Sure it's gets a lot of kills but I don't think anyone will ever call lithia particularly amazing at pvp.
- by TaluxA - at 2011.08.04 16:58:00
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17. So I had to quit my corp today... - in Warfare & Tactics [original thread]
I don't know where you get this image of 0.0 and lowsec solo/small gangers being some kind of superhuman eve players with bottomless wallets. Most of them are pretty average players who know how to fit a ship and don't mind taking losses to get fu...
- by TaluxA - at 2011.08.02 13:38:00
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18. How to pvp as a caldari? - in Warfare & Tactics [original thread]
I think you need good support and navigation skills for every race. And why active tanking? And why t2 torps and cruise missiles? The only problem for caldari skillpoint wise is that you need gunnery, missiles and ewar skills to really use their...
- by TaluxA - at 2011.08.01 17:09:00
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19. T1 BC are OP AND T1 Cruisers are Garbage - in Ships and Modules [original thread]
The way it is now a cane with a single nano has similar speed, much more dps, better tracking, better range, twice as much tank and better ewar than almost all the t1 cruisers. The same goes for all the tier 2 battlecruisers - they're just plain b...
- by TaluxA - at 2011.07.31 12:02:00
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20. Highsec Pirate's counter-proof lifestyle, how do I counter this? - in Warfare & Tactics [original thread]
Move out to lowsec or 0.0. Or even move your gangs around in highsec and force them to split up. The type of corp you're talking about are station hugging and risk averse and probably won't follow you more than a couple of jumps, let alone into so...
- by TaluxA - at 2011.07.31 11:23:00
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