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1. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: davet517 wrote: Give Titans a link that bonuses Entosis modules, reducing the time required substantially. Just plain no to your bald-faced attempts to get rid of Jump Fatigue. Additionally, let me add a resoundin...
- by Tykonderoga - at 2015.07.20 12:34:06
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2. Too much localization - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Tykonderoga wrote: One should not be able to rat in the safely in the knowledge that so many invisible walls have been put up from discouraging people from wanting to kill you in your combat ship. It seems to me that yo...
- by Tykonderoga - at 2015.07.17 17:54:17
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3. Too much localization - in Player Features and Ideas Discussion [original thread]
Building invisible walls of fatigue, jump drive "re-balance" and magically re-balancing wormholes is not healthy for PVP content in a game that is structured around PVP. One should not be able to rat safely in the knowledge that so many invisible ...
- by Tykonderoga - at 2015.07.17 17:50:30
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4. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
Most forms of isk production in the game need to be nerfed. money is what makes the game too easy. This needs to be addressed by CCP. Too much reward for too little risk.
- by Tykonderoga - at 2015.07.17 17:39:59
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5. Too much localization - in Player Features and Ideas Discussion [original thread]
yes, because it did not take a lot of time to find the wormholes in the first place and then have them collapse so you had to walk home. Oh, and CCP wanted us to use wormholes by nerfing jump distance and introducing space AIDS.
- by Tykonderoga - at 2015.07.17 17:37:42
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6. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Tykonderoga wrote: We don't have an automated AI killsquad to deter and protect us. Jump from Taisy into M-OEE8. Or Torrinos into EC-P8R. I think you will find something that might as well be an automated AI killsqua...
- by Tykonderoga - at 2015.07.17 17:34:19
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7. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
Cellini Benvenuto wrote: Tykonderoga wrote: Corraidhin Farsaidh wrote: Are you Gevlon Gobin in disguise? There is no need to limit the amount of jumps people can travel in hisec. All this would do is limit explorers and traders as most m...
- by Tykonderoga - at 2015.07.17 16:53:06
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8. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Are you Gevlon Gobin in disguise? There is no need to limit the amount of jumps people can travel in hisec. All this would do is limit explorers and traders as most missioners would stick to a few local agents anyway...
- by Tykonderoga - at 2015.07.17 16:45:48
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9. Too much localization - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Tykonderoga wrote: Wormhole nerffffff? Adddess? Oh, if only you didn't have all those horrible blues between you and your targets... Your tears are simply the nerfs working as intended. Have a good day. We have one...
- by Tykonderoga - at 2015.07.17 16:13:27
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10. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
Given the relatively little risk in high sec, there needs to be a curve on the mobility of pilots. I suggest "Creeping Fatigue" as a solution. The more hisec gates you take, the more fatigue you accumulate, limiting your ability to project force t...
- by Tykonderoga - at 2015.07.17 16:12:16
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11. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
I made 200bil in a month doing incursions with very little risk. That is stupid and you know it. And unhealthy for the game.
- by Tykonderoga - at 2015.07.17 15:27:15
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12. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
Too little risk versus reward for bears. It is ruining EvE.
- by Tykonderoga - at 2015.07.17 15:19:52
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13. Too much localization - in Player Features and Ideas Discussion [original thread]
Wormhole nerf?
- by Tykonderoga - at 2015.07.17 15:15:17
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14. Too much localization - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: Tykonderoga wrote: And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. If your fleets generate 10% TIDI maybe thats the reason people dont want t...
- by Tykonderoga - at 2015.07.17 15:14:20
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15. Too much localization - in Player Features and Ideas Discussion [original thread]
Wormhole nerffffff? Adddess?
- by Tykonderoga - at 2015.07.17 15:08:21
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16. Too much localization - in Player Features and Ideas Discussion [original thread]
And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi.
- by Tykonderoga - at 2015.07.17 15:07:17
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17. Suggestion for capital rebalance - in Player Features and Ideas Discussion [original thread]
Entosisnaughts.
- by Tykonderoga - at 2015.07.17 15:04:04
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18. Too much localization - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Tip: The north & north-west offer thousands of complaisant players to shoot. You should give it a try. Wormholeeeeeee nerfffffff.
- by Tykonderoga - at 2015.07.17 15:01:24
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19. Too much localization - in Player Features and Ideas Discussion [original thread]
What does nerfing wormholes have to do with carrier fleets, cupcake?
- by Tykonderoga - at 2015.07.17 14:59:01
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20. Too much localization - in Player Features and Ideas Discussion [original thread]
Space fatigue paired with nerfing jump drives and wormholes to the ground has created too much localization in the game. Four hour fleets that could amount to little or nothing to kill are not fun. It's almost as though no one at CCP plays the gam...
- by Tykonderoga - at 2015.07.17 14:53:43
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