Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 |
1181. offices/labs/factories...YOU MUST BE KIDDING! - in Science and Industry [original thread]
Edited by: Strikeclone on 14/02/2005 10:56:03 Originally by: A'de N'ahten Why would an uber-rich player hang onto a labslot for the hell of it and just research a shuttle bpo ? Hanging-onto offices and labs for no reason is a sure way...
- by Strikeclone - at 2005.02.14 10:54:00
|
1182. Shuttle Skill (or even advanced shuttles.) - in Player Features and Ideas Discussion [original thread]
Originally by: Nirat Originally by: Strikeclone ... :o glad you liked the idea? I appologise, I simply could not ressist the temptation to chip away at CCP (whom I love dearly if they are reading this) Actually I think t...
- by Strikeclone - at 2005.02.14 09:47:00
|
1183. offices/labs/factories...YOU MUST BE KIDDING! - in Science and Industry [original thread]
I think the argument we are driving at is nothing to do with semi-real issues or the price increases. Rather the fact that having limited numbers of slots of all types is no longer sensible. It would make alot more sense to have unlimited slot ...
- by Strikeclone - at 2005.02.14 09:40:00
|
1184. Shuttle Skill (or even advanced shuttles.) - in Player Features and Ideas Discussion [original thread]
Originally by: Nirat Suggested skills: Micromanagement I believe CCP have this as a corporate skill at level 50 with various specialties including, knee jerk nerfing level 49, idiotic patch concepts lvl 30, moronic automated email ...
- by Strikeclone - at 2005.02.13 21:44:00
|
1185. Lab, factory, office slots avaliability - in Player Features and Ideas Discussion [original thread]
I am a long standing player of Eve, and as the rookie C.E.O. of a newly created merc corp. The lab/office slot issue is ridiculous, and the current price increases after exodus have componded an already serious problem. The concept of useless p...
- by Strikeclone - at 2005.02.13 21:33:00
|
1186. offices/labs/factories...YOU MUST BE KIDDING! - in Science and Industry [original thread]
I agree wholeheartedly. New corps and new players will almost never beable to break into this "property" market not without ebay isk or rich sponsors. There is an economic plateu looming with regard to lab/faxctory and office spaces. Make them ...
- by Strikeclone - at 2005.02.13 21:26:00
|
1187. Better way to meet girls in Eve - in Player Features and Ideas Discussion [original thread]
Edited by: Strikeclone on 30/01/2005 22:16:54 Edited by: Strikeclone on 30/01/2005 22:16:16 what a splendid topic for a thread my admiration to Scroto Baggins!!!! As a female EVE player, I am all in favour of this. Anything to stop th...
- by Strikeclone - at 2005.01.30 22:15:00
|
1188. Playing to get experience - in Player Features and Ideas Discussion [original thread]
Grey Knight, let me attempt to explode you theory on the ammount of resources required to implement some kind of skill use skill improve system. Firstly it was already an integral part of the game but was removed when some assh@les exploited it. ...
- by Strikeclone - at 2005.01.30 20:02:00
|
1189. Playing to get experience - in Player Features and Ideas Discussion [original thread]
Edited by: Strikeclone on 30/01/2005 19:22:26 EVE *DID* have that. It was taken out. Way to exploitable and marco prone. I'm glad it was taken out. you dont solve the macro problem by removing every option or function that is exploitab...
- by Strikeclone - at 2005.01.30 19:19:00
|
1190. A Look at Missiles from BOTH sides - in Player Features and Ideas Discussion [original thread]
In the case of stacking of area defense drones or weapons and skill bonuses it would work just like the gang skills do, only the highest bonus applies to the whole. Where area coverage overlaps by more than half then the ressistance stacks upto a...
- by Strikeclone - at 2005.01.30 19:11:00
|
1191. A Look at Missiles from BOTH sides - in Player Features and Ideas Discussion [original thread]
Edited by: Strikeclone on 30/01/2005 19:08:54 Your fourth point Missile defence, is one of the most under utilized areas of combat in Eve. If we assumed that some or most of the changes we have mentioned were implemented it would also require ...
- by Strikeclone - at 2005.01.30 19:05:00
|
1192. A Look at Missiles from BOTH sides - in Player Features and Ideas Discussion [original thread]
Edited by: Strikeclone on 30/01/2005 19:10:02 I am also a missile using Caldari pilot and I want missile combat to be more detasiled, as it should clearly not be considered just another form of "gun" combat. To your first point, I agree in ge...
- by Strikeclone - at 2005.01.30 19:03:00
|
1193. Playing to get experience - in Player Features and Ideas Discussion [original thread]
Lets get one thing straight the current system favours the do nots over the doers. this is fundamentally wrong like any roleplay game the longer your avatar plays and experiences things in the game reality its skills improve. if for what ever rea...
- by Strikeclone - at 2005.01.30 18:08:00
|
1194. bigger ships and logistics - in Player Features and Ideas Discussion [original thread]
For those who used to play Homeworld, all smaller ships had some kind of endurance rating, as they used up fuels and supplies through just flying around and combat their supplies dwindled until they required resupply. At this point they would reti...
- by Strikeclone - at 2005.01.30 17:30:00
|
1195. bigger ships and logistics - in Player Features and Ideas Discussion [original thread]
no sweat arctic fox, in my waffeling post i was trying to make two points, first that the ship class names are just names they dont relate to real life ship classe names which are also an indication of their function. and secondly that one of the ...
- by Strikeclone - at 2005.01.30 02:27:00
|
1196. Merc corp recruiting - in Alliance and Corporation Recruitment Center [original thread]
Hail to all Caldari pilots The Caldari Assault Group is looking for recruits of any experience, to train as part of a new corporation run by two highly experienced pvpers. All applications are considered, as there are many roles to fill within t...
- by Strikeclone - at 2005.01.30 00:01:00
|
1197. bigger ships and logistics - in Player Features and Ideas Discussion [original thread]
Like many postees before me I would like to see bigger warships introduced. Not just an "assault" version of the standard battleship with slightly imporved numbers and/or slots but a whole new class of ship. (the logitic part of teh post would of ...
- by Strikeclone - at 2005.01.29 22:41:00
|
1198. A New type of EW - in Player Features and Ideas Discussion [original thread]
Originally by: Lindvere Perhaps this isnt the right place to post this and i'm pretty sure im not the only one who has thought of this, but lets see what u guys haveto say. an EW mod that turns off ur autorepeat as long as its activated. ...
- by Strikeclone - at 2005.01.29 19:05:00
|
1199. Space Ports, Planets and Realism - in Player Features and Ideas Discussion [original thread]
ahh who cares about the PSB (psudo science bullsh*t) there are any number of cool sounding "plausable" explinations for large ships entering atmosphere, from AG fields to energy shields, not to mention geordies visor (S.T. Generation fans will get...
- by Strikeclone - at 2005.01.29 00:05:00
|
1200. Corporation War READ THIS DEVS!!!!!! - in Player Features and Ideas Discussion [original thread]
Wow some heated replies to your post Evilspawn, to be honest i think just about everyone has covered what i am going to say but what the hell i will say it again :P First I would say that Eve is not a place for "carebareing" no offence but if you...
- by Strikeclone - at 2005.01.03 23:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 |
First page | Previous page | Next page | Last page |