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141. player hangar - in Player Features and Ideas Discussion [original thread]
How about just the ability to create 'folders' (I know, I know... call 'em boxes or something) to store different stuff in... same way a Windows directory works. :) Rob http://www.webel.co.nz/lancers/ http://www.webel.co.nz/game/
- by Stratharn - at 2004.07.28 15:41:00
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142. Customise Ships - in Player Features and Ideas Discussion [original thread]
Basic ship modification should be able to be done without increasing lag. At least, not to any noticeable degree. I'm not talking adding whole modules or anything here, but the ability to at least tint your ship another colour should be do-able ...
- by Stratharn - at 2004.07.28 15:38:00
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143. Customise Ships - in Player Features and Ideas Discussion [original thread]
Basic ship modification should be able to be done without increasing lag. At least, not to any noticeable degree. I'm not talking adding whole modules or anything here, but the ability to at least tint your ship another colour should be do-able ...
- by Stratharn - at 2004.07.28 15:38:00
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144. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Decoy Drones. Sizeable drones that take up a slot in the dronebay. They'd have to be cheap(ish) but when deployed could orbit the ship and intercept incoming attacks automatically. Practically no shields and armour, so they'd get destroyed pret...
- by Stratharn - at 2004.07.28 07:40:00
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145. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Decoy Drones. Sizeable drones that take up a slot in the dronebay. They'd have to be cheap(ish) but when deployed could orbit the ship and intercept incoming attacks automatically. Practically no shields and armour, so they'd get destroyed pret...
- by Stratharn - at 2004.07.28 07:40:00
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146. Map Upgrades... - in Player Features and Ideas Discussion [original thread]
I'd quite like to see the ability to search for the nearest system of a certain security level when looking at the map. It would save poring over the thing trying to figure out all the connections. If you want to find the nearest route to 0.2, I'd...
- by Stratharn - at 2004.07.28 07:18:00
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147. Map Upgrades... - in Player Features and Ideas Discussion [original thread]
I'd quite like to see the ability to search for the nearest system of a certain security level when looking at the map. It would save poring over the thing trying to figure out all the connections. If you want to find the nearest route to 0.2, I'd...
- by Stratharn - at 2004.07.28 07:18:00
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148. High Security Status - in Player Features and Ideas Discussion [original thread]
I agree that high-sec should mean something... but I disagree about podding in 0.0 The whole point of 0.0 I feel is that it is lawless. I'd like to see advantages for high-sec characters though... maybe different mission types that only become a...
- by Stratharn - at 2004.07.28 07:15:00
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149. High Security Status - in Player Features and Ideas Discussion [original thread]
I agree that high-sec should mean something... but I disagree about podding in 0.0 The whole point of 0.0 I feel is that it is lawless. I'd like to see advantages for high-sec characters though... maybe different mission types that only become a...
- by Stratharn - at 2004.07.28 07:15:00
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150. Duels? - in Player Features and Ideas Discussion [original thread]
How about the ability to request a duel with an individual in high-sec space without getting yourself a security hit or a criminal flag? Perhaps through an invitation system, as per opening a chat with another pilot. Podding could still incur a ...
- by Stratharn - at 2004.07.28 07:11:00
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151. Duels? - in Player Features and Ideas Discussion [original thread]
How about the ability to request a duel with an individual in high-sec space without getting yourself a security hit or a criminal flag? Perhaps through an invitation system, as per opening a chat with another pilot. Podding could still incur a ...
- by Stratharn - at 2004.07.28 07:11:00
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152. Cargo Hold - in Player Features and Ideas Discussion [original thread]
SECONDED! Rob http://www.webel.co.nz/lancers/ http://www.webel.co.nz/game/
- by Stratharn - at 2004.07.28 07:04:00
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153. Cargo Hold - in Player Features and Ideas Discussion [original thread]
SECONDED! Rob http://www.webel.co.nz/lancers/ http://www.webel.co.nz/game/
- by Stratharn - at 2004.07.28 07:04:00
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154. On Scarcity of Desirable Resources and Labs - in EVE General Discussion [original thread]
Edited by: Stratharn on 28/07/2004 03:31:43 (Edited to clarify) Don't limit the number of escrow slots... just increase the price (currently 850isk) logarithmically (?sp) for every escrow slot currently in use by a player. That could help cut ...
- by Stratharn - at 2004.07.28 03:29:00
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155. On Scarcity of Desirable Resources and Labs - in EVE General Discussion [original thread]
Edited by: Stratharn on 28/07/2004 03:31:43 (Edited to clarify) Don't limit the number of escrow slots... just increase the price (currently 850isk) logarithmically (?sp) for every escrow slot currently in use by a player. That could help cut ...
- by Stratharn - at 2004.07.28 03:29:00
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156. Can we have a nosecam view please - in EVE General Discussion [original thread]
I'd like to see more camera modes, full stop. They'd be insigificant as far as coding was concerned (or should be if CCP have done their job properly) and it would give more ability to configure your game to suit your own preferences. My personal...
- by Stratharn - at 2004.07.28 03:16:00
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157. Can we have a nosecam view please - in EVE General Discussion [original thread]
I'd like to see more camera modes, full stop. They'd be insigificant as far as coding was concerned (or should be if CCP have done their job properly) and it would give more ability to configure your game to suit your own preferences. My personal...
- by Stratharn - at 2004.07.28 03:16:00
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158. Remove the Sentry gun Upgrade System with Criminal Flagging NOW. - in EVE General Discussion [original thread]
Yes it's a piracy nerf... I have surprisingly few problems with that... but perhaps it's a bit more effective than it should be. Perhaps the criminal flag time (15mins) could be adjusted depending on the security level of the system you committed...
- by Stratharn - at 2004.07.28 03:06:00
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159. Remove the Sentry gun Upgrade System with Criminal Flagging NOW. - in EVE General Discussion [original thread]
Yes it's a piracy nerf... I have surprisingly few problems with that... but perhaps it's a bit more effective than it should be. Perhaps the criminal flag time (15mins) could be adjusted depending on the security level of the system you committed...
- by Stratharn - at 2004.07.28 03:06:00
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