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1. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
Edited by: Spooks''em on 27/04/2011 05:14:15 I am sorry I didn't see this blog last week. That said. ... Team Gridlock best gridlock. Originally by: Scatim Helicon CCP Veritas best eritas <3 Veritas blog always delivers, al...
- by Spooks'em - at 2011.04.27 05:14:00
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2. New Dev Blog: Letter from the CSM - in EVE Information Portal [original thread]
Originally by: CCP Veritas I mean, it's not like you're going to be able to toss 3000 people in a system and have things running hunky dorry just because of time dilation. It's going to be slow, but it's also going to be more fair, more p...
- by Spooks'em - at 2011.04.13 00:06:00
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3. New Dev Blog: Letter from the CSM - in EVE Information Portal [original thread]
The first thing I wanted to say is Team Gridlock best Gridlock. Secondly, Time Dilation is an overdue idea and absolutely essential to the future growth and vibrancy of Eve. Third, Time Dilation will not fix any of the problems in Eve. It might ...
- by Spooks'em - at 2011.04.11 23:03:00
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4. CCP is on look out for MD elites! - in Market Discussions [original thread]
Originally by: Akita T ... I'm trained as an engineer.... I KNEW IT! ...not really but I suspected it for a long time(between the methodical methodology, the desire to point out flaws, and the, often bitter, cynicism it fits) but don'...
- by Spooks'em - at 2010.05.13 14:06:00
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5. [SHORT VIDEO][Club Bear] GhettoDomi In Syndicate - in My EVE [original thread]
Originally by: fmercury Originally by: Endless Subversion I thought it was great, looked like some seriously fun fights. Imo, fit a smartbomb high for ECM drones. Grid is really tight, but i could fit a small, which is probabl...
- by Spooks'em - at 2010.05.13 05:59:00
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6. Scanning question because i am too lazy to look for the answer - in Skill Discussions [original thread]
Specifically, what are the limitations of Astrometrics IV and the three supporting skills at III vs the roughly 3 or 4 weeks to Astrometrics V and the support skills at IV. Thank you for your time.
- by Spooks'em - at 2010.03.31 19:03:00
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7. Pyerite market still on the up & up? - in Market Discussions [original thread]
Originally by: cosmoray Current buy price mineral basket is just over 112. That will essentially shut down any insurance fraud occuring, with the price of BPC's >1M ISK there is no profit in it after the logistics hassle. The minerals...
- by Spooks'em - at 2010.02.19 06:41:00
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8. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: CyberGh0st Same here, none of the links work, is this program discontinued? Anyone have a good alternative? The links are good but the redirect isn't working at the moment for some reason. Just edit out the irrelevant bi...
- by Spooks'em - at 2009.11.26 09:06:00
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9. What's the value of podding someone? - in Warfare & Tactics [original thread]
Edited by: Spooks''em on 23/11/2009 17:44:56 In any given fight there is a fair likely hood that who you are fighting has a replacement ship "nearby" and it is somewhat less likely that they are set to clone nearby. Therefore, it usually in y...
- by Spooks'em - at 2009.11.23 17:44:00
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10. How do I create deep safe spots? - in EVE General Discussion [original thread]
Originally by: B1FF Something that hasn't been possible for over 3 years is not relevant. Only if you don't have friends who played more than 3 years ago.
- by Spooks'em - at 2009.11.05 14:36:00
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11. make bounties HURT - in Player Features and Ideas Discussion [original thread]
Originally by: Monet Eskrow Something could definitely be done to bounties, to make them less "roflcopter". Linkage to the SP seems a logical step, since that is effectively the ONLY place where one can actually be hurt. Anything else, and...
- by Spooks'em - at 2009.10.18 19:49:00
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12. Target painting - in Player Features and Ideas Discussion [original thread]
No really radical change is needed. There would be a lot of balance questions that wouldn't be easy to answer by having TPs change the way falloff works. Cutting the cycle time for painters from 10 seconds to 4 or 5 would be nice for general use,...
- by Spooks'em - at 2009.10.10 07:39:00
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13. Thorax vs. Rupture : A question. - in Ships and Modules [original thread]
Originally by: Adacia Calla This is the 'hella cheap but not super great' setup, 1 Med ACR costs as more than the ship itself, so if it's going to be a throw away, might as well do it cheap. Other stuff But if you want to spend a horr...
- by Spooks'em - at 2009.10.07 06:55:00
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14. Thorax vs. Rupture : A question. - in Ships and Modules [original thread]
No need for AWG V on a Ruppy, fitting isn't that hard. [Rupture, Rupture: Armour Love] Gyrostabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Stasis W...
- by Spooks'em - at 2009.10.07 04:05:00
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15. Missile damage (update me) - in Ships and Modules [original thread]
Originally by: jemos So, I admitt that I have not read the patch notes as I should. Anyhow, I think I've read my self to this Missiles can't be speed tanked. Thus it dosen't matter if I move my ship or not (unless MWD is active) Missile...
- by Spooks'em - at 2009.10.04 20:28:00
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16. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Spooks''em on 04/10/2009 19:30:00 Originally by: Jack Icegaard Originally by: kyrieee Nice If you're using MatLab, try: shading interp; (to get rid of the grid, you can add a less dense one later if you want) and ...
- by Spooks'em - at 2009.10.04 19:29:00
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17. Blaster tracking with graphs - in Ships and Modules [original thread]
I am going to $%^& about formatting and presentation. ----- Grid lines would be very useful on the color gradient graphs. More conventional distance notation would also be welcome as not everybody is comfortable with scientific notation. I might...
- by Spooks'em - at 2009.10.04 10:10:00
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18. Help me understand the new projectile/autocannon relationship - in Ships and Modules [original thread]
Originally by: Ember Scar Originally by: Liang Nuren Edited by: Liang Nuren on 04/10/2009 06:32:42 Edited by: Liang Nuren on 04/10/2009 06:32:23 Originally by: Xetal Maelstrom My forum-search-fu has failed. Anyone ...
- by Spooks'em - at 2009.10.04 09:21:00
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19. Do target painters work for all in gang or not? - in Ships and Modules [original thread]
Originally by: Altair Alhammajid Now, if you have 2 target painters installed and then activated on 1 target will you get the sig rad bonus on top of a bonus? If so, is it penalized? Yes, it is penalized. But it isn't penalized if the ...
- by Spooks'em - at 2009.10.04 06:36:00
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20. Help me understand the new projectile/autocannon relationship - in Ships and Modules [original thread]
Edited by: Spooks''em on 04/10/2009 06:28:09 Originally by: Xetal Maelstrom My forum-search-fu has failed. Anyone mind pointing me in the right direction for the specifics of the changes? http://www.eveonline.com/ingameboard.asp?...
- by Spooks'em - at 2009.10.04 06:28:00
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