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1. Interceptor changes - in Player Features and Ideas Discussion [original thread]
claw pilot spotted ^ :p i love my claw, but flying it i'm just an embarassment to corpmates
- by Splagada - at 2013.09.26 22:38:00
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2. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
in a 0.0 station i own : awox players banned from docking, allow us to break into their captain hangar and rob all their stuff !
- by Splagada - at 2013.09.26 22:35:00
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
do anything, even changing it randomly, to moon mining/production chain. anything will be better than what we have now
- by Splagada - at 2013.09.23 12:20:00
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4. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
very signed, id love that, to have like a real 3D screen, and a "toolkit" screen ------ Tides of Silence
- by Splagada - at 2009.05.16 22:50:00
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5. Very small one : system name : "destination safe" or "dest shorter" - in Player Features and Ideas Discussion [original thread]
A very small suggestion to avoid opening the huge map animation whenever i search a system name, or one is linked, on right click button "set destination". replace by 3 lines : 1-"set destination using setting" 2-"set destination safe route" 3-"s...
- by Splagada - at 2008.10.01 16:58:00
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6. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
dunno if it was posted before : remove everything but overview+dots in space for ships. like a Vectrex console view. no 3D anything at all. ------ Tides of Silence
- by Splagada - at 2008.03.05 23:05:00
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7. Corpse should be used as ammo. - in Player Features and Ideas Discussion [original thread]
/signed! just with mines id take a station ! ------ Tides of Silence
- by Splagada - at 2008.02.20 19:51:00
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8. Bandwidth Modules - in Player Features and Ideas Discussion [original thread]
dunno, but i want a pest with 5x ogre IIs ------ Tides of Silence
- by Splagada - at 2007.12.14 17:47:00
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9. Please dont forget a "lock camera position button"(dual screen issues) - in Player Features and Ideas Discussion [original thread]
I usually play on dual screen and the graphics all up on 2x screens are just so GOOD on SiSi atm =) but then the ship is in the middle. cut between the 2 screen borders it looks stretched... if i slide the camera a bit its perfect, but it comes b...
- by Splagada - at 2007.11.30 10:15:00
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10. Tactical map in fleet battles to reduce client lag - in Player Features and Ideas Discussion [original thread]
that cant harm the performance to remove the 3d models anyway :p ------
- by Splagada - at 2007.06.28 10:37:00
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11. Tactical map in fleet battles to reduce client lag - in Player Features and Ideas Discussion [original thread]
Heya just an old idea again, but that starts to be more and more needed now the average fleet battle can easily get past 100vs100, or in crowded systems When we deploy fighters on 5 carriers at the same time i get a huge freeze which isnt relate...
- by Splagada - at 2007.06.27 11:44:00
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12. alt posting solution - in Player Features and Ideas Discussion [original thread]
force all account to be in the same corp? wont resolve secondary alt accounts but would definately reduce the "slkdgjskdjgklsd" 3rd char alts spies/stuff ------ Relaxed corp recruiting
- by Splagada - at 2007.04.21 11:11:00
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13. POS things - in Player Features and Ideas Discussion [original thread]
i know an upgrade is planned before the 4th millenia but please a few things Reprocess loot module improve Refinery. either in % or in time of processing 'TO ONLINE' QUEUE please omg. 20 cruise batteries to online, 10 mins per more divisions at...
- by Splagada - at 2007.03.11 10:26:00
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14. Some UI improvements for fights - in Player Features and Ideas Discussion [original thread]
Hey little UI improvements for tactical improvements When you're scrambled, ecmed, or anything, it would be neat if it was shown next to the icon of the targeted ship (if targeted). i often run in gangs of 3 or more on my ecm boat and i have a ...
- by Splagada - at 2007.01.21 11:16:00
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15. Camera Spy Drone - in Player Features and Ideas Discussion [original thread]
the ultimate scouting item, depending on super probe skills a camear spy drone. which can help to scout, if it can take gates, or simply look at something, so you know when your BS respawns (for ratters), when your keydropper respawns (for plex/c...
- by Splagada - at 2006.12.08 11:45:00
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16. Some middle grounds between POS and outposts? - in Player Features and Ideas Discussion [original thread]
without reprocessing loot and some named hangars (or a lot more divisions) itll be quite useless tho =/ but yes a true big starbase would be neat ------ relaxed corp looking for members
- by Splagada - at 2006.12.05 11:49:00
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17. Some middle grounds between POS and outposts? - in Player Features and Ideas Discussion [original thread]
well with the increase in SP of the average player (many many more dread pilots than before), fleets of 5+, 10+ dreads are not SO rare now. there are a few available those can blow up any deathstar, so the super deathstar syndrom cant really be a...
- by Splagada - at 2006.12.05 11:36:00
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18. Some middle grounds between POS and outposts? - in Player Features and Ideas Discussion [original thread]
Hey as we saw with the introduction of the new BCes, who in price and quality are a nice middleground between the existing BC and BSes, why not do the same for stations? POSes are fun to setup, nice and all, but lack so much stuff compared to an...
- by Splagada - at 2006.12.05 09:36:00
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19. There is no way of knowing who owns the shares of your corp? - in Player Features and Ideas Discussion [original thread]
if no, come on.... add this feature (should say fix that) ------ relaxed corp looking for members
- by Splagada - at 2006.11.14 11:42:00
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20. An easy lag fix : true strategic view (no polygons!) - in Player Features and Ideas Discussion [original thread]
hey in fleet battles or even smaller gangs, i noticed that very often i'm lagging not because of the server but because of my client who, i guess desperately tries to display all those polygons and drones and explosions (huge lag on explosions) ...
- by Splagada - at 2006.11.09 13:19:00
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