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261. Contracts from Customs Office - in Player Features and Ideas Discussion [original thread]
I'd like to see this happen too. Making planetary assets part of the assets should be possible. Would be nice for home systems of alliances and corps where a lot of PI is happening. One character could manage all transportation for the corp. Or no...
- by SpaceSaft - at 2013.11.03 10:04:00
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262. Constant-damage lasers, travel-time for artillery, weapon flavor mechanics. - in Player Features and Ideas Discussion [original thread]
This is mostly a technical issue. Having one damage application per cycle gives the server time to process it. Having a constant damage application with lasers would require a lot more traffic and calculation. So while I'm in favor of the idea, it...
- by SpaceSaft - at 2013.11.03 09:59:00
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263. Planetary Interaction (Thoughts of Its Future) - in Player Features and Ideas Discussion [original thread]
There is one thing PI really needs and will get sometime in the future and that's Dust integration and shared efficiency space with other players. Allow capturing of facillities, capturing of resources, sabotage. You know, the good stuff. Also po...
- by SpaceSaft - at 2013.11.02 13:05:00
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264. [Idea Discussion / not proposal] How to expand the resource gathering ORE ship T... - in Player Features and Ideas Discussion [original thread]
The one thing that I could imagine would be a specialised asteroid cutting weapon that would split big roids coupled with a new bonus for smaller ships to mine smaller roids or give that ship the abillity to swallow whole roids with a limit in s...
- by SpaceSaft - at 2013.11.02 12:50:00
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265. Easier selection/sorting of Star and System Maps - in Player Features and Ideas Discussion [original thread]
That the 2d map doesn't make sense is a problem because CCP has to figure out a working projection method that doesn't cause systems to overlap or they have to make the 3d more navigatable. Either solution isn't exaclty simple Gigan Amilupar wr...
- by SpaceSaft - at 2013.11.02 12:35:00
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266. SOV tearing down the old. - in EVE General Discussion [original thread]
I don't have a lot of experience in SOV and the surrounding mechanics so please do correct me if I got them wrong. Here's how it looks like to me: EvE just downright lacks a proper method for players, corps or alliances to project force in an are...
- by SpaceSaft - at 2013.10.31 22:46:00
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267. Need to buff new player expeirence [URGENT] - in EVE General Discussion [original thread]
hmmmm The new player experience could be done better but not like that. On a side note, dear CCP, please use your money to make proper WIS a thing.
- by SpaceSaft - at 2013.10.31 21:29:00
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268. So dumb - in EVE General Discussion [original thread]
Mac Munoz wrote: Even when I want to buy half the board I have a hard time accomplishing that unless its on an ultra blink or mega. Again though you won't be getting guarantee win with 200 mil and one ultra or mega. There are these devices,...
- by SpaceSaft - at 2013.10.31 20:50:00
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269. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Add a "complete mission" button to the agent management in the top left corner and maybe a little indicator that all objectives are complete? Keywords: Missions UI
- by SpaceSaft - at 2013.10.29 08:41:00
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270. Petition to shut down Somer's thread! - in EVE General Discussion [original thread]
Nykky Syxx wrote: You're butthurt because you didn't figure it out first. Yes I am. What's your argument in favor of this kind of conduct again?
- by SpaceSaft - at 2013.10.29 07:52:00
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271. New User Interface Concept Presented at EVE Vegas - in Player Features and Ideas Discussion [original thread]
Ellumielle wrote: This. The current UI is perfectly fine, stop changing things for the sake of changing them. If you have to change it at least give me an option to keep the old UI. No it's not, it looks really really dated. Functionality w...
- by SpaceSaft - at 2013.10.21 10:21:00
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272. New User Interface Concept Presented at EVE Vegas - in Player Features and Ideas Discussion [original thread]
Aaaaaaaaaaaaaawesome! I'm a fan.
- by SpaceSaft - at 2013.10.20 20:56:00
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273. Other uses for the GUI of the new Ship Identification System? - in Player Features and Ideas Discussion [original thread]
Hello everyone! The new ship identification system comes with a new interface as well. Surely there are other areas in eve where a hierarchical graphic could be of help than just ships. I thought that since the technical side of things will be do...
- by SpaceSaft - at 2013.10.20 09:48:00
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274. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
Hey. Not sure whether anyone cares... Figured this is the feedback thread, so here's my feedback: I don't like the new launcher, please reverse the "upgrade" if you can, I liked the old log in screen better, stylewise. Not sure why a change was...
- by SpaceSaft - at 2013.05.22 12:04:00
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275. More opportunities, variety and style for player interaction - in Player Features and Ideas Discussion [original thread]
Hello readers, players and hopefully devs! I have two ideas which I would like to present. Number one: Fleet formations and maneuvers Formations are usually something very important for tactics and organisation. However, because this is EVE, m...
- by SpaceSaft - at 2013.03.26 21:49:00
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