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41. De-Cloaking at 10km - in Ships and Modules [original thread]
Edited by: Slaatibartfast on 02/08/2004 22:46:50 Am i right in thinking thit is still going to be reduced back to its original range? If so, could I possibly get an ETA on when this will be done? One a separate not could anyone explain to me ...
- by Slaatibartfast - at 2004.08.02 20:36:00
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42. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Plz...for the love of god....add a reprocess button to the right-click menu....i'm getting repetitive strain injuries from doing "scroll down...refine...scroll down...refine...scroll..refine..scroll...refine"...i think you get the point
- by Slaatibartfast - at 2004.07.30 02:44:00
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43. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Plz...for the love of god....add a reprocess button to the right-click menu....i'm getting repetitive strain injuries from doing "scroll down...refine...scroll down...refine...scroll..refine..scroll...refine"...i think you get the point
- by Slaatibartfast - at 2004.07.30 02:44:00
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44. New Navigation Skill Idea - in Player Features and Ideas Discussion [original thread]
Please feel free to flame me if these features are included in current navigational skills and i'm just being blind ....but i for one would like to see a skill which specifically modifies stopping distances and braking times, i feel it would be a...
- by Slaatibartfast - at 2004.07.01 01:08:00
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45. New Navigation Skill Idea - in Player Features and Ideas Discussion [original thread]
Please feel free to flame me if these features are included in current navigational skills and i'm just being blind ....but i for one would like to see a skill which specifically modifies stopping distances and braking times, i feel it would be a...
- by Slaatibartfast - at 2004.07.01 01:08:00
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46. ML guidance disruptors - in Player Features and Ideas Discussion [original thread]
I for one would like to see modules allowing me to interfere with ml guidance systems....such as compromising their propulsion systems (reduces flight time) and overriding their locked target (i.e. me lol). Just throwing out some ideas
- by Slaatibartfast - at 2004.06.19 14:25:00
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47. Alternate ammo ideas - in Player Features and Ideas Discussion [original thread]
I don't know how feasible this idea is, however; it occurrs to me that (taking rail guns as examples) one should be able to load all kinds of cargo into your weapons. This could work very simply by giving all feasible objects a damage factor of a ...
- by Slaatibartfast - at 2004.05.15 04:12:00
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