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121. Rokh Buff - in Features and Ideas Discussion [original thread]
Edited by: Shin Dari on 11/07/2011 22:35:18 Originally by: Havak Kouvo You are doing it wrong. The problem with Caldari ships is they don't have enough powergrid. Well I have only run into PG problems when I chose to use hybrids ins...
- by Shin Dari - at 2011.07.11 22:32:00
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122. Rokh Buff - in Features and Ideas Discussion [original thread]
Edited by: Shin Dari on 08/07/2011 22:17:42 Originally by: Vice Admiral Spreadsheet Hybrids suck, especially failguns. Hybrids should be fixed first, and then the Rokh can be looked at. Part of this fix may be increasing powergrid for ...
- by Shin Dari - at 2011.07.08 22:17:00
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123. Rokh Buff - in Features and Ideas Discussion [original thread]
I wish for the Rokh to be a viable tier 3 battleship. In the fluff of EVE Online, the Rokh is know for being an far-reaching and durable beast. However it has some severe flaws that prevent it from being both at the same time. I think that the ...
- by Shin Dari - at 2011.07.07 22:38:00
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124. The scurge of offline poses and a way to make them easier to kill - in Features and Ideas Discussion [original thread]
After a week of being offline the shield should drop. And should people decide to destroy it, then they should get enough salvage/loot back from the remains to pay for ammo costs. Lets make a better EVE.
- by Shin Dari - at 2011.06.29 19:25:00
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125. to all players unsubbing - in EVE General Discussion [original thread]
(puts on 'Foreigner - I want to know what love is') Dear Tatiana Valenko, Very few of us have encountered a person your exceptional generosity, which only enhances your beauty. I would love to have something to remember you by, that is why I wi...
- by Shin Dari - at 2011.06.25 08:55:00
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126. Ship Redesign List - (Graphics) - in Features and Ideas Discussion [original thread]
I think that the Ferox is actually worse then the Osprey. Lets make a better EVE.
- by Shin Dari - at 2011.06.25 08:04:00
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127. T3 Weapons, just a thought - in Features and Ideas Discussion [original thread]
Originally by: Max Kolonko I like this idea, maybe not to the leter but its a nice start I would add this (since it follows t3 main bonuses): a lot of less heat damage on those guns. The Con should be that in each mode it is slightly less...
- by Shin Dari - at 2011.06.14 16:21:00
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128. T3 Weapons, just a thought - in Features and Ideas Discussion [original thread]
Originally by: Derth Ramir As much as I would like to see this adding better and better things is not the way to go in eve. Now if these weapons required actual skill(some kind of drawback besides isk value) then I would say yes. well ...
- by Shin Dari - at 2011.06.11 19:07:00
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129. T3 Weapons, just a thought - in Features and Ideas Discussion [original thread]
Edited by: Shin Dari on 11/06/2011 13:31:27 T3 weapons This is just an thought, I know that it isnĘt likely to be feasible until we players also get T3 battleships and frigates. The core idea behind T3 weaponry is to have more flexibil...
- by Shin Dari - at 2011.06.11 13:30:00
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130. New Structure - in Features and Ideas Discussion [original thread]
It would be great for new players to have such an option and it will not reduce true pvp in Eve. I support your idea.
- by Shin Dari - at 2011.06.11 13:23:00
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131. Nerf AFK cloaking - in Features and Ideas Discussion [original thread]
There is no need to counter AFK-cloakies. I have spent a lot of time in nul-sec and in my experience they aren't a threat. Most of them never do anything, so use your guts and do your stuff. And if your really scarred you can always form a defen...
- by Shin Dari - at 2011.06.11 10:59:00
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132. An idea to encourage population growth in low sec. - in Features and Ideas Discussion [original thread]
Originally by: Admiral Leviathan Edited by: Admiral Leviathan on 05/02/2011 19:57:55 Originally by: Shin Dari Originally by: Admiral Leviathan I agree, profit in high-sec should be halved and nerfed. Carebears have it t...
- by Shin Dari - at 2011.02.06 12:13:00
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133. POSs: Flogging the Dead Horse - in Features and Ideas Discussion [original thread]
Edited by: Shin Dari on 06/02/2011 11:46:39 Originally by: Esiel Do you really think it is because the modular system would be too hard to implement (All it requires is the modules to overlap and restrict where you can place a module.)...
- by Shin Dari - at 2011.02.06 11:45:00
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134. An idea to encourage population growth in low sec. - in Features and Ideas Discussion [original thread]
Originally by: Admiral Leviathan I agree, profit in high-sec should be halved and nerfed. Carebears have it too easy in high-sec. They have so little risk and get so much rewards it's outrageous. Wow, what a lack of reading comprehension...
- by Shin Dari - at 2011.02.05 18:30:00
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135. POSs: Flogging the Dead Horse - in Features and Ideas Discussion [original thread]
Service modules Each POS has a number of service slots. These slots can be used to install service modules into a POS. Some service modules take up multiple service slots. A couple services are free and don't need to be installed, such as insura...
- by Shin Dari - at 2011.02.05 10:38:00
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136. POSs: Flogging the Dead Horse - in Features and Ideas Discussion [original thread]
Types of Mobile Bases: Hive Mobile Base The Hive class POS is only semi-mobile as its lacks a planetary drive. However it does have a very advanced inter-system drive (wormhole drive) that allows it to force its way through 1 or 2 wormholes. An...
- by Shin Dari - at 2011.02.05 10:29:00
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137. POSs: Flogging the Dead Horse - in Features and Ideas Discussion [original thread]
The advantages of a mobile base are: * No POS fuel required * Can use its ship modules and drone bay * Inter-system travel [Nomadic/Offensive] The advantages of a player station: * Can fabricate larger ships * Doesn't have limited hanger...
- by Shin Dari - at 2011.02.05 10:25:00
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138. POSs: Flogging the Dead Horse - in Features and Ideas Discussion [original thread]
Well the modular pos concept might sound too difficult to CCP for them to implement. So I would like to present an alternative vision of what and how the new POS system should be, in the hope to get to situation moving forward. Implementation ...
- by Shin Dari - at 2011.02.05 10:15:00
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139. REMOVE ICE AND ICE MINING FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Features and Ideas Discussion [original thread]
What about as PI products from Ice planets?
- by Shin Dari - at 2011.01.30 16:13:00
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140. POSs: Nuking the Dead Horse - in Features and Ideas Discussion [original thread]
Service modules Each POS has a number of service slots. These slots can be used to install service modules into a POS. Some service modules take up multiple service slots. A couple services are free and don't need to be installed, such as insura...
- by Shin Dari - at 2011.01.29 20:40:00
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