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1. Role for the upcoming T2 Battleships. - in Ships and Modules [original thread]
Originally by: Krulla Originally by: Darlan Flame "Guns Strapped to Rockets" Half the armor/shields of the tech 1 ships. One highslot. Enough grid to run one dreadnaught class weapon. Good at killing Battleships and Dreadnaughts.....
- by Shimatu - at 2005.08.12 00:09:00
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2. Is my math correctly? Checking Cerberus DOT - in Ships and Modules [original thread]
been a while since i played... but doesnt the cerby only have 5 missile bays? and regarding ROF. i'm not sure if at lvl 5 missile launcher ops it should be ROF=base*0.75 or ROF=base/1.25 i have a feeling its the first, but not sure. oh, and why w...
- by Shimatu - at 2005.06.17 12:08:00
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3. Jump Drives - in Ships and Modules [original thread]
worryingly, one of my corpmates already has Jumpdrives skill. At level 5. And has had for the last year and a half. ...some people :P 3-I's T2 sales can be found HERE
- by Shimatu - at 2005.06.16 22:13:00
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4. Citadels how else can i use them - in Ships and Modules [original thread]
Edited by: Shimatu on 13/05/2005 13:37:50 personally, i'm looking forwards to heavy bombers - cruiser sized ships that go really really slowly and fire citadels.... :P (edit: actually, with the missile balancing, this might not be *too* overpo...
- by Shimatu - at 2005.05.13 13:37:00
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5. Energy transfer wagon - in Ships and Modules [original thread]
might be worth using some (named) large cap batteries in place of some of the mid slot rechargers. dont know if it is or not, but it sometimes can be. (all a balance, after all) 3-I's T2 sales can be found HERE
- by Shimatu - at 2005.05.11 23:11:00
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6. Punisher Cap Bonus 5% or 10%? - in Ships and Modules [original thread]
nerf it! nerf it now now now!!! :P (only joking ;)) 3-I's T2 sales can be found HERE
- by Shimatu - at 2005.05.11 13:51:00
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7. Cerberus - in Ships and Modules [original thread]
my setup is roughly: 5malkuths 2 large peroxide cap batts T2 large shield booster 2 hardeners (or a hardener and a warpscrambler) 4 PDU2s. makes a nice tank. can nearly stand up to ravens. (if i know what they'll be shooting, and its not EM, th...
- by Shimatu - at 2005.05.11 13:44:00
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8. Do drones ever play a role in PvP combat? - in Ships and Modules [original thread]
drones are completely useless in all pvp, and shouldnt be carried into combat - they only give your opponent somethnig extra to loot and sell afterwards. (honestly, this has nothing to do with me being a cerberus pilot, and as such bereft of dro...
- by Shimatu - at 2005.05.10 21:10:00
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9. PvP'ing in a Maller! (Amarr Cruiser) - in Ships and Modules [original thread]
not flown one myself, but... small guns are quite often a viable alternative to mediums, due to increased tracking (and the damage isnt much lower, just the range.). with T2 smalls vs normal meds, i think the T2 smalls will be better. secondly, ...
- by Shimatu - at 2005.05.10 17:48:00
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10. Take down with 1 volley in Caracel? - in Ships and Modules [original thread]
Originally by: 4 LOM Originally by: Shimatu use a cerberus. plenty of time to fire the missiles cause you can tank it nicely to survive a bit vs concord. :P (no but really. cerbys can survive a couple of minutes of concord-pounding...
- by Shimatu - at 2005.05.10 12:14:00
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11. ok, jamming is not act of agression now... - in Ships and Modules [original thread]
but think of the fun you could have jamming miners... :P (yeh, i think it might be a bug :P) 3-I's T2 sales can be found HERE
- by Shimatu - at 2005.05.10 12:12:00
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12. Take down with 1 volley in Caracel? - in Ships and Modules [original thread]
use a cerberus. plenty of time to fire the missiles cause you can tank it nicely to survive a bit vs concord. :P (no but really. cerbys can survive a couple of minutes of concord-pounding. or at least they could when i first got mine, and had the ...
- by Shimatu - at 2005.05.10 10:47:00
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13. About the new missile overhaul ... - in Ships and Modules [original thread]
Originally by: Tul 'Kas Ok, so there's no air in space. What's the missile going to do when it detonates then, stay in one place? Air actually slows down the outward-expanding matter, in space you'd get a bigger blast radius than in an ...
- by Shimatu - at 2005.05.10 10:38:00
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14. About the new missile overhaul ... - in Ships and Modules [original thread]
Originally by: Darkwolf Originally by: Grosvenor Corama Or provide meaningfull feedback on the changes Here's some meaningful feedback. With these changes, large missiles are at a disadvantage against small targets at all ran...
- by Shimatu - at 2005.05.09 22:36:00
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15. About the new missile overhaul ... - in Ships and Modules [original thread]
Originally by: Seby Originally by: Tul 'Kas Edited by: Tul ''Kas on 09/05/2005 21:37:49 Originally by: Seby I've been checking this forum for the last days every 15 min hoping for at least you will remove velocity and s...
- by Shimatu - at 2005.05.09 22:31:00
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16. HAC's - in Ships and Modules [original thread]
Originally by: Gariuys People have killed lotsa other people with em, and people have died in em, and poeople have done just about anything in em, one would do in a cruiser in em. Except for mining, noone mines in a HAC, think the univers...
- by Shimatu - at 2005.05.09 19:07:00
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17. No Topic - in Ships and Modules [original thread]
Originally by: Tennotsukai Originally by: Liu Kaskakka For the love of God stop crying for nerfs already. I won't even bother telling the original poster the flaws of his supposed changes as anyone with any brains can see it. A gan...
- by Shimatu - at 2005.05.08 18:15:00
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18. New Missle Skills - in Ships and Modules [original thread]
missile changes = teh win. :D 3-I's T2 sales can be found HERE
- by Shimatu - at 2005.05.08 15:44:00
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19. Heavy Assault Cruisers. - in Ships and Modules [original thread]
Originally by: John Blackthorn HAC - Heavy Assult Crusers are very nice ships because they all have several nice ship bonsues such as rate of fire and damage bonuses. They also have high resists. So if you take your HAC, and out fit it s...
- by Shimatu - at 2005.05.08 15:43:00
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20. No Topic - in Ships and Modules [original thread]
Edited by: Shimatu on 08/05/2005 15:39:45 how about something like 15% bonus, 10% penalty. (like stuff cap flux modules are). thing is, i for one would ALWAYS (for the same DOT) rather fire less shots. you ask why? ammo needs. cap needs. If i ...
- by Shimatu - at 2005.05.08 15:38:00
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