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101. Willpower and Perception Switch - in Skill Discussions [original thread]
Originally by: Nafri Originally by: Dami All the previous gunnery skills were perception based so its nothing new. I really dont know why there are such characters as your self available when its obviously that fighter != willpower...
- by Shevar - at 2004.08.30 22:31:00
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102. [CCP] fastalk skill bjorked? - in Skill Discussions [original thread]
Not working as it doeasnt give a bigger boost for each npc rat you kill, though i heard that it helps with lowering the penalties of commiting an hostile act in empire space (not sure though). But connections also doesnt work on your security rat...
- by Shevar - at 2004.08.16 12:57:00
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103. [CCP] fastalk skill bjorked? - in Skill Discussions [original thread]
Not working as it doeasnt give a bigger boost for each npc rat you kill, though i heard that it helps with lowering the penalties of commiting an hostile act in empire space (not sure though). But connections also doesnt work on your security rat...
- by Shevar - at 2004.08.16 12:57:00
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104. Multitasking(new skill) what does it do? men cant multitasking anyway - in Skill Discussions [original thread]
Well, look pretty on the market like scrapmetal processing did for several months? -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.07.06 23:11:00
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105. Multitasking(new skill) what does it do? men cant multitasking anyway - in Skill Discussions [original thread]
Well, look pretty on the market like scrapmetal processing did for several months? -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.07.06 23:11:00
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106. 14 Million Skill Points =) - in Skill Discussions [original thread]
Originally by: Sorrento Having amassed this level of skill points is an achievement, but makes me wonder just how (newbies) will ever be able to compete with you people... i know a new player should have no way of ever matching you for a ...
- by Shevar - at 2004.06.02 16:09:00
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107. mining/asterology/mining drones op - what difference do they make- - in Skill Discussions [original thread]
Atm to be the best bist/ark/crock/spod miner around you need to have: lvl4 mining lvl3 astro lvl2 mining drone op lvl5 drones lvl5 drone interfacing Flying an apoc with 10 harvies Having any skills higher then that wont affect the ammount of 16...
- by Shevar - at 2004.05.26 01:34:00
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108. What skills needed for that 1 unit of Zydrine or Megacyte? - in Skill Discussions [original thread]
Refining5 the advanced refining skill5 and perfect corp standings will mean you will still have 5% waste, when there will be a skill for refining loot it can be lowered to 0. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.05.10 22:46:00
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109. Skill sheet ---> HTML exporter - in Skill Discussions [original thread]
Goto the page press "file" then "save page" -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.04.26 13:24:00
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110. covert ops - in Skill Discussions [original thread]
Quote: i wonder if a cloaked ship can be detected by another ship with cloaking ability? this would make for some interesting fleet strategy From my understanding the only way to spot a cloacked ship is to fly past it within 1000 met...
- by Shevar - at 2004.04.26 13:01:00
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111. Elite Cruisers? - in Skill Discussions [original thread]
-Cruiser5 seems a good option, not sure about it though... And if its needed then the elite cruisers will really need to be elite since cruiser5 is pretty much the most pointless skill around (wheee 5% rof for minnie cruisers, you can get the same...
- by Shevar - at 2004.04.26 13:00:00
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112. Trading old useless skills for skillpoints in another skill - in Skill Discussions [original thread]
Quote: Don't forget kiddies, even with a SP penalty, there's nothing stopping the following scenario... 1. Character with HUGE perception/willpower trains up a battleship skill to level 4. 2. Character swaps those skill points across to a ...
- by Shevar - at 2004.04.10 19:28:00
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113. tech2 bs and crusier skill requirements? - in Skill Discussions [original thread]
Edited by: Shevar on 24/02/2004 12:22:15 I only know that the destroyer skill for "elite cruisers" will need interceptors3 and spaceship command3 to train. Dunno if it requires cruiser5 or not to fly one though. -------- -The only real drug pr...
- by Shevar - at 2004.02.24 12:20:00
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114. best miner starting ? - in Skill Discussions [original thread]
errr frigate4 gives you the most sp i believe? But the skills arent that important, attributes are. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.02.23 23:17:00
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115. How I train and gain skill points? - in Skill Discussions [original thread]
buy them from the market -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.02.15 17:15:00
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116. training/switching/aborting skills - in Skill Discussions [original thread]
Just petition if you think you lost sp, ccp stated quite a few times already you will get reimbursed. Since that isnt supposed to happen (and since i tend to abort and change quite often and havent seen it happen i guess that normally it wont happ...
- by Shevar - at 2004.02.13 18:02:00
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117. where are the willpower skills? - in Skill Discussions [original thread]
Edited by: Shevar on 11/02/2004 00:07:50 interceptors, and most likely most of the new sc skills will be. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.02.09 23:53:00
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118. Amarr Battleship - in Skill Discussions [original thread]
Actually up untill lvl3 its a better bonus (total cap instead of cap recharge), with lvl4 and 5 it shifts to +5% cap recharge having the upperhand though... -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.02.05 23:32:00
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119. Amarr Battleship - in Skill Discussions [original thread]
narim go do your math again, +5% cap gives you more cap/second then +5% cap recharge. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.02.04 14:49:00
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120. Need more advanced gunnery skills - in Skill Discussions [original thread]
Omni you need small blaster4, and med blaster4 for large blaster spec... So you kinda need those skills, also note that the large skills are rank8, med rank5 and small rank3. They add +5% tracking per lvl for tech2 guns. -------- -The only real ...
- by Shevar - at 2004.01.31 22:53:00
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