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1. Strip miners not yielding as much as advocated - in Ships and Modules [original thread]
Geez I'm thick. Been away from this game too long I guess. One is m3 and the other is units. Doh!
- by Sharcy - at 2016.10.29 12:22:50
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2. Strip miners not yielding as much as advocated - in Ships and Modules [original thread]
I don't get it. I have a Mackinaw, with modulated strip miners II and kernite crystals II, 2 mining laser upgrades II in lows. The yield of the miners with that setup is given as 1462 in the ship fitting overview. That's supposed to be my real yie...
- by Sharcy - at 2016.10.29 11:56:32
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3. Salvage Tackle I rig... worth it? - in Ships and Modules [original thread]
Originally by: Malcanis Originally by: Sharcy Has anyone tried this rig yet, and if so, what's your experience with it? Do you see a noticable effect on your salvage attempts? Do you have a ship you use basically only for ratt...
- by Sharcy - at 2007.03.09 15:55:00
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4. Salvage Tackle I rig... worth it? - in Ships and Modules [original thread]
Has anyone tried this rig yet, and if so, what's your experience with it? Do you see a noticable effect on your salvage attempts? --
- by Sharcy - at 2007.03.09 14:12:00
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5. Passive tanked Drake for level 4's? Tell me it isn't so :) - in Ships and Modules [original thread]
Originally by: Gee'Kin'Lam Originally by: Aki Yamato Can someone explain me WHY everybody us using named Heavy launchers isted of T2 they are loosing heavy missile specialization bonus !! rate of fire. those named ones are fast...
- by Sharcy - at 2007.02.07 09:03:00
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6. The BEST salvage ship - DESTROYER !! - in Ships and Modules [original thread]
Edited by: Sharcy on 01/02/2007 16:44:09 ==[ ERIS ]== - [ 1 | 20] Salvager I - [ 1 | 20] Salvager I - [ 1 | 20] Salvager I - [ 1 | 20] Salvager I - [ 7 | 20] Small Tractor Beam I - [ 7 | 20] Small Tractor Beam I - [ 7 | 20] Small Tractor Bea...
- by Sharcy - at 2007.02.01 16:47:00
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7. [Revelations] Drake mission/ratting setups - in Ships and Modules [original thread]
For a ROF of 6 secs flat with rigs: - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile] - [ 105 |...
- by Sharcy - at 2007.02.01 14:27:00
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8. Why HACs? - in Ships and Modules [original thread]
Went up against a corpmate yesterday just to see how my Raven would hold up in PVP (he has about 5x as much SP as me I guess). He threw an Assault Frig, BS (Scorpion), Battlecruiser and HAC against me (Zealot). I won against the first three, but f...
- by Sharcy - at 2006.07.24 09:08:00
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9. Missing shield mods - in Ships and Modules [original thread]
Does anyone know whether the Subordinate ballistic screen stabilizer and the Supplemental thermal barrier emitter are in the game? They are not on the Tash Murkon market, nor in Domain, and a lack of history suggests they haven't been for a wh...
- by Sharcy - at 2006.05.17 10:01:00
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10. Interdictors in Empire - in Ships and Modules [original thread]
Edited by: Sharcy on 12/04/2006 12:28:04 Ok, I get that. Still, wouldn't the more than double speed of the interdictor compensate for that? With heavies, the damage reduction goes from 80% (AF) to 40% (ITD) according to the Missile Guide -- ...
- by Sharcy - at 2006.04.12 12:28:00
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11. Interdictors in Empire - in Ships and Modules [original thread]
Edited by: Sharcy on 12/04/2006 12:22:00 Originally by: Sonorra Baki So in empire without the bubble ability, you should rather use AFs, to avoid insta primary death, and gain some tanking. Why? Comparing the Hawk and the Flycatcher...
- by Sharcy - at 2006.04.12 12:18:00
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12. Devs, please take note: Battleship cargo bays - in Ships and Modules [original thread]
Originally by: LWMaverick Read agian dumbass 1. I did NOT say minmatars we're slaves and all that ****, you said that, so leave me out of that. You need coffee man, he wasn't referring to you, so telling him to read again kinda re...
- by Sharcy - at 2006.03.23 09:52:00
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13. Devs, please take note: Battleship cargo bays - in Ships and Modules [original thread]
Well if you're going to make it an issue, then by all means compare the mass/cargo space ratio of frigates vs. battleships. I'd say those are a whee bit off too. -- Sonnema is recruiting!
- by Sharcy - at 2006.03.23 09:47:00
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14. Kessy lovers - in Ships and Modules [original thread]
Originally by: Karl Shade For PvP: No ability to lock down ships, requires knowledge as to where the target is or risk landing too close to a faster ship (pretty much any frig), no defenses whatsoever which gives me the creeps on a LR frig...
- by Sharcy - at 2006.02.02 14:21:00
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15. Kessy lovers - in Ships and Modules [original thread]
Has anyone tried this setup, and what would be the pros and cons of it (aside from the obvious pros and cons of fitting a MWD): 4x Standard Missile 1x 1MN MWD 2x Small Shield Extender 2x MAPC QuickFit's Cap Simulator gives me about a minute an...
- by Sharcy - at 2006.02.02 13:48:00
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16. Raven & Ferox Setups - Please Help! - in Ships and Modules [original thread]
Originally by: Ishtu Taakori I want to make sure its up to date, and frankly I don't care how many threads there are on it, You can read the title can't you? Right. Then DONT OPEN IT. I can read titles, but apparently you have troubl...
- by Sharcy - at 2006.01.27 14:35:00
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17. Raven & Ferox Setups - Please Help! - in Ships and Modules [original thread]
While both these ships have my devoted interest, the amount of topics on them is getting silly. Please use EVE Search to look for setup threads on them, there are plenty... --
- by Sharcy - at 2006.01.27 14:11:00
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18. "submarine" class ships... - in Ships and Modules [original thread]
Originally by: JohnMcKnight Full time cloak. No shields. That would make things interesting... Yeah, I was thinking along the same lines, if you want to follow the submarine analogy. Like a submarine, such a vessel should have very low...
- by Sharcy - at 2006.01.27 11:06:00
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19. Active range of missiles? - in Ships and Modules [original thread]
Originally by: FoRGyL As u can find flight time and such that reflects your skill. Ah, kay... thought that showed only the default flight time & speed. Thanks! --
- by Sharcy - at 2006.01.20 10:33:00
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20. Active range of missiles? - in Ships and Modules [original thread]
Is there a way to see the actual range of your missiles? In the Fitting screen, the info on a turret will show the range of it with the ammo and your skills factored in, but not so for missiles (unless I overlooked). I know the default range (flig...
- by Sharcy - at 2006.01.20 09:52:00
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