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41. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I still don't get all the crying about webs... These ships have to countered somehow. If they have stasis web bonuses, them they can't be countered. They would have uber tank, long range, MJD, AND close range. At that point ...
- by Shantetha - at 2013.10.20 07:50:00
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42. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Josh Cox wrote: I do like the sounds of those most recent hull changes, but I have yet to run the numbers or test on SiSi (if they are even live yet). BTW, when's the next mirror? To those of you saying these ships are outperformed by the pira...
- by Shantetha - at 2013.10.16 13:42:00
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43. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Sarmatiko wrote: CCP Ytterbium wrote: What's the point of keeping tractor bonuses with the new deployable structure? The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time ...
- by Shantetha - at 2013.10.16 13:00:00
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44. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
lollerwaffle wrote: Shantetha wrote: see marauder on dscan while your small gang is out, 1 dude reships into 8 rack capboosted neutageddon with scram, marauder is capless in 6 seconds, unless it a paladin then it takes 10 seconds from the s...
- by Shantetha - at 2013.10.16 12:36:00
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45. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Nevyn Auscent wrote: Scram you so you can't MJD... Thats what my Hyena will do. And web you so you are even slower than your already slow pace. Yes, they are made for different jobs. But the Machariel is almost as good at the...
- by Shantetha - at 2013.10.16 09:39:00
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46. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Joe Risalo wrote: All you have to do is get under their guns. Hence the removal of web bonus.... Their weakness is weak tracking... You can get a pirate bs under their guns and orbit to reduce tracking and tank the all day...
- by Shantetha - at 2013.10.14 04:43:00
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47. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
i guess i need to install a sisi client, :( i need more hd space.
- by Shantetha - at 2013.10.09 17:15:00
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48. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Mc Cormeg wrote: To spread the usefullnes of Marauders in PVP maybe its worthwile to grant the Bastion Module a repair amount bonus not only to loal reps but rather also to RR reps? That could be lead us to some interessting ...
- by Shantetha - at 2013.10.09 15:35:00
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49. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how th...
- by Shantetha - at 2013.09.30 16:50:00
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50. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Aimee Maken wrote: For the vargur, the bastion mode will not root it in place, reduce sig radius and give a fall off bonus to projectiles. Coupled with a nice base speed boost, this should emphasize the use of a mobile AC boat for PvE. It wou...
- by Shantetha - at 2013.09.16 20:36:00
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51. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Mournful Conciousness wrote: Sure a dual ASB sleipnir can be kited by anything with a web. However, dual, or triple ASB is a real problem for the marauder. It's a problem because the marauders can fit them without bei...
- by Shantetha - at 2013.09.15 02:51:00
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52. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Benny Ohu wrote: This is my third post on the topic, so I'm going to sound like a broken record, but 1) Does anyone think the 5% cap bonus on Amarr Battleships for the Paladin is useful or should stay? 2) Can anyone think of why the Pal...
- by Shantetha - at 2013.09.08 17:21:00
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53. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
i still still don't get why remote reps need to be locked out even when you give a bonus to local reps and resists. The marauder in any of the mentioned states current, vlossmail1, vabomination2 are not so powerful that remote reps should be locke...
- by Shantetha - at 2013.09.08 15:54:00
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54. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Shantetha wrote: ok this better for the paladin. I'm still not thrilled with the nerfed drone bay/bandwidth, but i can live with that. Still you really need to give it better sensor str, like 20 radar(same as the t1...
- by Shantetha - at 2013.09.05 08:33:00
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55. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Time for another update. We discussed the Marauder situation further and came with the following changes: Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders...
- by Shantetha - at 2013.09.05 07:45:00
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56. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Galdrak wrote: CCP Ytterbium wrote: [list] Paladin with Megapulses and Scorch: 817 DPS at 92km range +21km Falloff. Or 1025 DPS at 31km range +21km falloff with Imperial Navy Multifreq. Paladin with Tachyons and Navy Multifreq: 96...
- by Shantetha - at 2013.09.02 19:10:00
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57. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
As a paladin pilot(on another char), conceptually i like the idea. However since this is suppose to be a "Dread-lite" or "Dread with training wheels", why not actually do that instead of giving the full remote lockout like siege. Rather then Bast...
- by Shantetha - at 2013.09.02 17:46:00
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58. [ATLANTA] US Southeast Meetup - Labor Day/DragonCon Weekend - in Out of Game Events and Gatherings [original thread]
Chalur Dallocort wrote: I dunno man, I only got a mousepad, a magnet, a ton of stickers, and a bhaalgorn. I don't think that's enough :p hee, twas pretty awesome. definitely worth the trip.
- by Shantetha - at 2013.09.02 02:14:00
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59. [ATLANTA] US Southeast Meetup - Labor Day/DragonCon Weekend - in Out of Game Events and Gatherings [original thread]
ohh The Brick Store looks nice. Had heard about it and was thinking of tossing it on the private agenda to visit but since it's now Sat lunch. well that'll work nicely. See everyone in just a couple days.
- by Shantetha - at 2013.08.28 01:08:00
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60. [ATLANTA] US Southeast Meetup - Labor Day/DragonCon Weekend - in Out of Game Events and Gatherings [original thread]
sounds interesting dropped ya a PM.
- by Shantetha - at 2013.08.23 05:50:00
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