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41. UI/Overview configuration suggestions? - in EVE New Citizens Q&A [original thread]
If you plan to do ship on ship combat in any form, knowing the velocity / ship type / player name is essential. Some of the other stats you can compromise on, but if you plan to really become "good" you will probably have to have them.
- by ShahFluffers - at 2017.05.18 21:40:52
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42. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
I am surprised that "shoot them until they get the message" has not been floated as a reasonable response for whiney/offensive corp members. Sometimes all someone needs is a good virutual slap to get the message. Oh... and yes... I do think that...
- by ShahFluffers - at 2017.05.17 19:41:03
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43. Confessor Platinum Insurance - What is Wrong? - in EVE General Discussion [original thread]
Desmios Sanguis wrote: Arushia wrote: Desmios Sanguis wrote: Lothros Andastar wrote: Insurance only takes into account the base minerals. Ahh, so the confessor is cheap as hell to manufacture? No, it is largely made of things the...
- by ShahFluffers - at 2017.05.13 17:04:28
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44. An old song *Whine Alert* - The **** happened to carriers..?? - in Player Features and Ideas Discussion [original thread]
Done-boats and Carriers are still the most used ratting ships in the game. I suggest you learn how the current NPC aggro "threat logic" works and adapt your tactics accordingly. Oh yeah... and before you say "I can't rat semi-afk anymore"... tha...
- by ShahFluffers - at 2017.05.12 02:30:29
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45. Clone status - in EVE New Citizens Q&A [original thread]
I will try to answer this as best I can in my intoxicated state with minimum levels of snark. Andrew Menda wrote: This is, or course, a Q&A post. My question is, why doesn't EVE Online operate like so many other successful F2P games, such ...
- by ShahFluffers - at 2017.05.08 03:14:30
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46. This game is Brutal - in EVE New Citizens Q&A [original thread]
So first off... there is no such thing as "wasted skills" in EVE. Second... try to view your skills less as things that will make you "get ahead" and more as things that will make you "more effective." To put it another way; even though you train...
- by ShahFluffers - at 2017.05.08 00:14:58
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47. Missile trajectory - in Player Features and Ideas Discussion [original thread]
I have noticed that the "zig zag" effect goes away (or is not noticeable) if you zoom out a bit.
- by ShahFluffers - at 2017.04.29 02:50:37
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48. Grant increased sec status for capturing/defending fw sites - in Player Features and Ideas Discussion [original thread]
This issue comes up from time to time. DrButterfly PHD wrote: Last night in fleet the FC expressed sadness that he could never visit Pator due to CONCORD shooting him on site if he enters hi sec. A campion of the Minmatar fleet who has fought ...
- by ShahFluffers - at 2017.04.26 18:42:16
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49. Serial Numers. - in Player Features and Ideas Discussion [original thread]
Database structure says no.
- by ShahFluffers - at 2017.04.25 01:48:08
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50. Concord - in EVE General Discussion [original thread]
Relevant: https://forums.eveonline.com/default.aspx?g=posts&m=6544374#post6544374
- by ShahFluffers - at 2017.04.22 06:49:19
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51. Several FW questions. - in Warfare & Tactics [original thread]
Amarr Citizen 92653611 wrote: If O or D plexing with a ship only fit with warp core stabalizers (as seen in a couple tutorials) what would they use to kill hostile npcs that spawn if they carry no weapons or drones, in order to keep the clock c...
- by ShahFluffers - at 2017.04.21 05:37:45
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52. Heyo - in EVE New Citizens Q&A [original thread]
Really now??? *lubes up* COME TA PAPA!!
- by ShahFluffers - at 2017.04.16 00:30:07
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53. Dedicated Ammunition / Missile bays - in Player Features and Ideas Discussion [original thread]
Given how things have been balanced in the past... the DEVs would probably nerf cargoholds overall to make room for an ammo bay. I don't know about you... but I prefer keeping things more "flexible" rather than have things made "specific" for cer...
- by ShahFluffers - at 2017.04.15 05:53:04
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54. Inertia Modifier and Deceleration. - in EVE New Citizens Q&A [original thread]
It does. However fast you accelerate, you will deccelerate at the same speed. BUT... bear in mind that Inertial Stabilizers will make you easier to target and hit. They will also not affect your maximum speed. And when you are coming out of a st...
- by ShahFluffers - at 2017.04.14 05:54:18
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55. A new titan - in Ships and Modules [original thread]
Perkin Warbeck wrote: This is the greatest idea anybody on these forums has ever come up with. Prove me wrong! Challenge accepted!! It will... *snerk* ... be more or less as expensive as a regular capital and... *snerkhehe* ... be BIGGER t...
- by ShahFluffers - at 2017.04.14 03:34:09
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56. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
Isn't part of the reason why mining barges were balanced the way they were because people felt they had to there were "no choices" between tank, mining yield, and cargobay size? If memory serves me right, before the mining rebalance all mining b...
- by ShahFluffers - at 2017.04.12 04:39:19
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57. New to Armor Usage - in EVE New Citizens Q&A [original thread]
Okay... so here is an extremely short summary of "tanking" in EVE. General: - Active resistance modules (see: modules you have to turn on) tend to give more damage resistance than passive ones. - Specific resistance modules (see: EM, Thermal, Kin...
- by ShahFluffers - at 2017.04.11 02:26:21
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58. [New Player, Alpha Clone Only] Will I be able to be a pirate in EVE? - in EVE New Citizens Q&A [original thread]
Caide Roth wrote: I dont plan on doing any trading/merching boring spreadsheet garbage, all I want to do is attack other players and plunder their loot and fittings. Will I be able to do that as a purely [F2P] Alpha Clone character? You can d...
- by ShahFluffers - at 2017.04.03 00:12:35
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59. Dealing With Warp Disruptor/Scrams - in Player Features and Ideas Discussion [original thread]
This is Dryson thread, so already I cannot take it too seriously. But w/e. I am still waking up and drinking coffee. DrysonBennington wrote: If it is easy to warp scramble someone then why should it be impossible to un-warp scramble them with ...
- by ShahFluffers - at 2017.04.02 17:47:19
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60. Invulnerability timer display when undocking? - in Player Features and Ideas Discussion [original thread]
The timer is ~30 seconds. There is a "session timer" (see: a timer that prevents you from performing certain "major" actions like docking or jumping to allow the server(s) to sync properly) in the upper left hand corner of the screen. It lasts fo...
- by ShahFluffers - at 2017.04.01 05:11:29
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