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181. New Ship Class - in Player Features and Ideas Discussion [original thread]
You know what else has 3 dread guns and a siege module? Dreads. You basically want a dread, only you want it to be really small and cheap You could just, ya know, get a dread... ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 16:32:00
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182. Drone/fighter repair in drone bay & damage indicator - in Player Features and Ideas Discussion [original thread]
Originally by: Daedalus II Originally by: Giddoni Quote: Can we get an indicator that shows how much damage (S:% A:% H:%) a drone has +1 here. I'd really like drone damage to be shown in drones that are still in the drone...
- by ShadowDraqon - at 2009.05.19 16:27:00
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183. Why did you kill it, CCP??? WHY? - in Player Features and Ideas Discussion [original thread]
Originally by: Izo Alabaster signed. I miss that station interior. Me too waah ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 15:59:00
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184. Salvaging ideas - LONG but possible solutions - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 15:58:51 I have a suggestion. Make empty wrecks tractorable/shootable by anyone. If there is loot in them, same as they are now. page 2, yay... ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 15:58:00
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185. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Benfclark34 Hmm, now that actually feels like a station interior... to me stations just feel like abandoned factories... that image maks it feel inhabited and alive... I want that back I think you pressed the wrong button
- by ShadowDraqon - at 2009.05.19 15:50:00
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186. Drone/fighter repair in drone bay & damage indicator - in Player Features and Ideas Discussion [original thread]
Originally by: Teras Menac Though for repair, maybe Nanite Repair Paste could repair them slowly like it does for other modules. this. /signed on topic ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 15:22:00
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187. Prevent trial accounts from using local - in Player Features and Ideas Discussion [original thread]
Originally by: Teras Menac And it would socially isolate noobs completely who are trying to find their footing in the game. Because endless contract scam and isk-for-sale spamming is such a social enjoyment ~ MED-SEC ~ AND ...
- by ShadowDraqon - at 2009.05.19 15:20:00
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188. Camera follow - in Player Features and Ideas Discussion [original thread]
Originally by: DrKalinka What id rather have is a camera that automatically tracked the target. So that I will allways look at that. Easyer to keep track of where you are in the fight and where the enemy is. Go to esc menu -> general...
- by ShadowDraqon - at 2009.05.19 15:16:00
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189. Camera follow - in Player Features and Ideas Discussion [original thread]
Originally by: Sydian Rie Why don't you just put your camera behind the ship and play like that. When you move the camera already moves with your ship. No, he means it should stay behind his ship by default for maximum blinded-by-the-eng...
- by ShadowDraqon - at 2009.05.19 15:13:00
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190. Walking in Ships. - in Player Features and Ideas Discussion [original thread]
Then, when it blows up around you, you're permanently dead, because the equipment that sends your mind to a clone when you die is in your pod. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 15:07:00
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191. Why did you kill it, CCP??? WHY? - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 15:08:28 Why did you remove the old Gallente station interior? Old gallente interior It had a billboard And a canyon And another billboard on a blimp And this holographic lady below the docking...
- by ShadowDraqon - at 2009.05.19 14:58:00
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192. Flak Ammo and other innovations - in Player Features and Ideas Discussion [original thread]
Originally by: Jita Security I like the idea of a missile that will track a player you name. If we could have one that only tracked criminals and scammers I would hire you for our R&D department in a heartbeat. Until someone WTFPWNs you ...
- by ShadowDraqon - at 2009.05.19 14:14:00
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193. Faction Warfare, a ôSmallö Proposal - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 12:08:45 Originally by: Halycon Gamma I just think it'd be fun for roaming pirate faction gangs to just start blasting people on sight legitimately without the worry about taking a security rating ...
- by ShadowDraqon - at 2009.05.19 12:00:00
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194. Decals, paint jobs and ship aesthetics - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar The issue is not client lag, it's the additional server calls required to send the information on which individual texture/shader is on which ship. /me points to this ~ MED-SEC ~ AND The Blatantly Ob...
- by ShadowDraqon - at 2009.05.19 11:54:00
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195. Ship History and Survived Battles - in Player Features and Ideas Discussion [original thread]
Originally by: Flapkonijn Originally by: ShadowDraqon Originally by: Soulspatch Signed. I think it is a good idea. Don't know how CCP would implement it though. I name my ships but having that sort of info on a ship would a...
- by ShadowDraqon - at 2009.05.19 11:50:00
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196. Drones,drones and more drones - in Player Features and Ideas Discussion [original thread]
One of the reasons I'm not flying a domi anymore (other than it blew up, lol) is sort of this. Give drones some love too. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 11:41:00
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197. Ship History and Survived Battles - in Player Features and Ideas Discussion [original thread]
Originally by: Soulspatch Signed. I think it is a good idea. Don't know how CCP would implement it though. I name my ships but having that sort of info on a ship would add in a sentimental way. Even if they only added the construction date...
- by ShadowDraqon - at 2009.05.19 11:34:00
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198. MEDIUM SECURITY, or, "CONCORD, where hast thou gone?" - in Player Features and Ideas Discussion [original thread]
Originally by: Mrsticks Also Gate guns Should radicly Increase in dammage the more they fire. No perma tanking the gates. Maybe give gate guns NEUTs and jammers? ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 11:30:00
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199. Prevent trial accounts from using local - in Player Features and Ideas Discussion [original thread]
I don't use local anymore, so I don't really care. I find no good use for it. However, remove spambots from the other public channels. I was driven out of the empire chat room because when I tried to block a spammer, I accidentally blocked the ne...
- by ShadowDraqon - at 2009.05.19 11:25:00
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200. Cyno effects changed - want old back - in Player Features and Ideas Discussion [original thread]
Another one? ok i'll /sign this one too. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 10:56:00
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