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161. Marauders - 40km range for salvager - in Ships and Modules [original thread]
Edited by: Seriously Bored on 26/12/2010 07:46:00 Originally by: Zhim'Fufu Plus to give a bit of weight to the noctis obsoleting the marauders you need to think about why you bother to loot and salvage as you kill in the first place: ...
- by Seriously Bored - at 2010.12.26 07:44:00
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162. Minamatar Cruisers & Lvl 4s - in Missions & Complexes [original thread]
Originally by: Papa FireDance Indeed the Sleip is pretty badass, it is a long term goal. The reason I want to stick with cruiser class ships is because PvP is my goal, rather than being a mission runner, so I have no intention of training ...
- by Seriously Bored - at 2010.12.23 17:51:00
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163. Idea I got for a new module - in Features and Ideas Discussion [original thread]
Originally by: OhNoes1 He sounds like a guy that was the victim of this. Jesus. Four falcons for a Vexor. I think it might be pretty reasonable to be bitter after that... ùùùùù Originally by: CCP Big Dumb Object When I nerf ...
- by Seriously Bored - at 2010.12.23 14:51:00
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164. PvE Rupture - in Ships and Modules [original thread]
Originally by: Fuzzysaurus Rex Seriously: I can't fit that, not even close. So then...anymore suggestions? What? You don't have max skills for fitting and all T2 equipment?? Pardon my previous derp...will this fit better for you? (T...
- by Seriously Bored - at 2010.12.22 21:57:00
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165. Marauder - in Ships and Modules [original thread]
Originally by: Joss56 1- the "mad" mission runner: he's unhumain this one, all he say's is "isk/h" so doesn't get his pee neither his poo doesn't eat or sleep. He will tell you marauders ARE the best, indeed. Pfft, when you aim for ma...
- by Seriously Bored - at 2010.12.22 21:41:00
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166. PvE Rupture - in Ships and Modules [original thread]
Originally by: Caleidascope For alternative consider sniper passive shield tank rupture, I prefer 650mm guns instead of 720mm. I generally encourage the newbies in my corp to go this route. (I generally don't like to encourage passive ...
- by Seriously Bored - at 2010.12.22 21:29:00
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167. The Drake *IS* overpowered. - in Ships and Modules [original thread]
Originally by: Diesel47 Remove minmitar from the game, they are overpowered. Naomi, is that you? ùùùùù Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
- by Seriously Bored - at 2010.12.22 16:03:00
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168. CHALLENGE FOR U WARRIURS - in Ships and Modules [original thread]
Posting to confirm that navy cap boosters are the only true fraction mods. (You can cram more of them in the same slot.) ùùùùù Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
- by Seriously Bored - at 2010.12.21 22:15:00
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169. The Drake *IS* overpowered. - in Ships and Modules [original thread]
Edited by: Seriously Bored on 21/12/2010 20:05:25 Originally by: Sidus Isaacs Hint: Nanofiber II Also my Cane got 300m/s more tehn my drake non overloaded, non nanofiber II. I'll take Tracking Enhancers instead, thanks. But you a...
- by Seriously Bored - at 2010.12.21 20:03:00
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170. The Drake *IS* overpowered. - in Ships and Modules [original thread]
Edited by: Seriously Bored on 21/12/2010 17:04:36 Originally by: Sidus Isaacs My cane got vastly more mobility, Not that I want to add to picking your post apart (because I agree there are more significant balance issues in the ga...
- by Seriously Bored - at 2010.12.21 17:04:00
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171. Noctis Nerf? - in Ships and Modules [original thread]
Edited by: Seriously Bored on 20/12/2010 23:13:09 Originally by: Liang Nuren Man I think it's running about 1500 pounds per kilo right now. That's some dank ****. ED: Wait. Divided by 16oz instead of 35oz for a kg. Dammit, why ...
- by Seriously Bored - at 2010.12.20 23:09:00
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172. Noctis Nerf? - in Ships and Modules [original thread]
Originally by: Transient Drifter and who says a public education isn't worth something these days!! Haha, well, you learn what's useful to you. This game has a stupid amount of numbers that need to get tossed around just to figure out ...
- by Seriously Bored - at 2010.12.20 22:58:00
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173. Noctis Nerf? - in Ships and Modules [original thread]
Originally by: Tippia Why causes you to put those apostrophes there? Also, you failed to answer what's actually wrong with ità Nothing really, but the choice for the variable may have tripped him up ('x' for the variable as well as the...
- by Seriously Bored - at 2010.12.20 22:02:00
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174. Noctis Nerf? - in Ships and Modules [original thread]
Originally by: Lutz Major Originally by: Flaming Candle It seems that you have also fallen for a common mistake: a +300% bonus is calculated my multiplying the original value by four, not three. so you get 20km * 4 = 80km. Dear l...
- by Seriously Bored - at 2010.12.20 20:38:00
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175. Marauders - 40km range for salvager - in Ships and Modules [original thread]
Originally by: sasabor Actually doing your mission in a marauder and returning later with a noctis is faster than salvaging with the one tractor beam and salvager on your marauder, espacially on the big missions where all the wrecks are sp...
- by Seriously Bored - at 2010.12.20 16:37:00
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176. Noctis Nerf? - in Ships and Modules [original thread]
Originally by: Crowlin Gallanus Simply fantastic. XD Eah. Welcome to EVE, where Machiavelli would be called a carebear and Stalin a noob. You almost always get the correct answer you're looking for on the S&M forum, it just usually co...
- by Seriously Bored - at 2010.12.20 14:46:00
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177. Marauders... - in Ships and Modules [original thread]
Originally by: Joss56 I agree with you but, most important for me is that i dont have to train bs 5 and marauders to do it, while i can train t3 ships that will bring me hundreds of times more pleasure in game, that's wy i play for so if i...
- by Seriously Bored - at 2010.12.17 20:48:00
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178. Marauders... - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton I love blockade, 20m bounty + 3m reward + 8k lp, all in 20mins or less! **** the loot/salvage I love the Blockade too! 20m Bounty + 3m reward + 8k LP + 3-4m loot/salvage (love them trit bars), all in...
- by Seriously Bored - at 2010.12.17 18:49:00
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179. Marauders... - in Ships and Modules [original thread]
Originally by: Isaac Apylon I had a response to this, but Liang said it much better than I could have. Same here. What's more, Liang is just ball parking it this time. He did a rather extensive analysis of the isk/hour difference co...
- by Seriously Bored - at 2010.12.17 06:36:00
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180. Concern about tech III frigates regarding Battleships - in Ships and Modules [original thread]
Originally by: Magnus Orin Hi, I'm a Large Energy Neutralizer II. Hi, I'm a Small Diminishing Power System Drain I. Let's gamble. ùùùùù Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your d...
- by Seriously Bored - at 2010.12.16 18:27:00
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