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1. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Hrm. Seems the standard forum topics haven't changed much in S&M within the last 183 days. But out of curiosity: Liang Nuren wrote: I just think we shouldn't do it until we figure out where hybrids are actually going to be post patch. W...
- by Seriously Bored - at 2011.11.10 00:24:00
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2. self destruct - in Ships and Modules [original thread]
Self-destruct works the way it does because EVE is a harsh, spiteful game and CCP likes to maximize tears and destruction from all sources. Self-Destruct = complete material loss - emotional sense of victory = tears * 1.5 (The self-destructing ...
- by Seriously Bored - at 2011.04.04 19:06:00
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3. Effects of Higher Rate of Fire on Realized Damage - in Ships and Modules [original thread]
Originally by: Dr Sheepbringer Rails just suck that to overcome the suckyness...one would have to get a RoF of 2-3x at least... Somehow I don't think doubling or tripling the DPS of Rail Guns will solve imbalance. Or if you take your ...
- by Seriously Bored - at 2011.03.30 15:16:00
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4. Pve and missiles??Horribly overpowered - in Ships and Modules [original thread]
There will come a time in your EVE career where you'll look back on this thread and think, "I can't believe I posted that." ששששש Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
- by Seriously Bored - at 2011.03.30 05:44:00
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5. Effects of Higher Rate of Fire on Realized Damage - in Ships and Modules [original thread]
Edited by: Seriously Bored on 29/03/2011 07:11:45 Originally by: Von Kroll Current version of EFT shows "volley" as [base damage from ammo type*damage mod of weapon] and "dps" as [volley/duration] The answer to your question, then,...
- by Seriously Bored - at 2011.03.29 07:10:00
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6. My vargur fit opinions - in Ships and Modules [original thread]
Originally by: MasterAsher I just want to know if this is a good fit, first time doing a vargur Drop one of the Shield Boost Amps for a range-scripted Tracking Computer. You only have two tracking enhancers on there, and are missing o...
- by Seriously Bored - at 2011.03.28 22:01:00
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7. Effects of Higher Rate of Fire on Realized Damage - in Ships and Modules [original thread]
Originally by: Von Kroll This is purely about PvP and not about volley damage and its benefits. This is about the fact that a "perfect" hit scores 300% of base damage, "excellent" hits score 125-150% of base damage, and "well-aimed" hits s...
- by Seriously Bored - at 2011.03.28 21:47:00
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8. Mass, Inertia, and Velocity - in Ships and Modules [original thread]
Originally by: Sessym Inertia is turning, mass is response to acceleration. Time-to-warp is affected by both. Mass is used for turning as well. Inertia isn't used in any calculations I'm aware of without Mass also being involved, howev...
- by Seriously Bored - at 2011.03.28 21:26:00
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9. Use a Vargur? - in Ships and Modules [original thread]
Originally by: Aamrr And a Vargur has the ability to salvage on the go, a larger cargohold, longer range sensors, better tracking, better resists, a shield boost amount bonus, and a better slot configuration. Let's not forget that rath...
- by Seriously Bored - at 2011.03.24 17:49:00
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10. Use a Vargur? - in Ships and Modules [original thread]
Originally by: Race Imperiled I found two interesting Varg fits on BL from Seriously Bored. One ridiculously expensive , one not so ridiculously expensive . Training for a Varg myself and looking forward to trying out SB's fit. I'm curr...
- by Seriously Bored - at 2011.03.23 15:39:00
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11. PvP Carrier - Looks vs Utility - in Ships and Modules [original thread]
Originally by: Tippia It's called zooming out ש the #1 sanity-saving strategy of EVE. Crosses and Brackets Online. CCP really should just release the thin client they developed... ששששש Originally by: CCP Big Dumb Object W...
- by Seriously Bored - at 2011.03.17 15:11:00
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12. How to fly a Mach in missions. - in Ships and Modules [original thread]
Originally by: Alonzo Harris You have your maths all wrong :) Bah. ... Bah. Yes, I do. I subtracted the cost of ammo after calculating ISK/hour, rather than subtracting it directly from the isk before dividing by time. Which made it ...
- by Seriously Bored - at 2011.03.17 13:51:00
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13. How to fly a Mach in missions. - in Ships and Modules [original thread]
Edited by: Seriously Bored on 17/03/2011 07:14:33 Originally by: Alonzo Harris If the result is that faction ammo increases net gains by 8% (when counting missions completion time only) then on a 10 minute mission you'd start to LOSE m...
- by Seriously Bored - at 2011.03.17 07:07:00
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14. Is there a decrease in the popularity of Amarr ships? - in Ships and Modules [original thread]
Originally by: Target Painter Unlike disco, Amarr is making a comeback. At the time, I resented being forced by my allaince to train Amarr, but now I have seen the light. Confirming that Disco Rokhs are alive and well. ששששש Ori...
- by Seriously Bored - at 2011.03.16 18:57:00
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15. How to fly a Mach in missions. - in Ships and Modules [original thread]
Edited by: Seriously Bored on 16/03/2011 16:33:13 Originally by: Alonzo Harris If you start comparing it to Barrage (assuming Angel missions) then Barrage makes more sense when taking cost differences into account. Apart from that I d...
- by Seriously Bored - at 2011.03.16 16:33:00
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16. How to fly a Mach in missions. - in Ships and Modules [original thread]
Originally by: Alonzo Harris Using faction ammo on a Mach is ******ed, you use about 2-3k per mission and at over 1k/round that doesn't help your income much, especially not if, like the OP, you want to sit so deep in falloff you keep wast...
- by Seriously Bored - at 2011.03.15 20:34:00
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17. Is there a decrease in the popularity of Amarr ships? - in Ships and Modules [original thread]
Originally by: Angel Et'Death'e That being said, the Bhaalgorn is not really all that popular is it? The Bhaalgorn is like the pretty girl who's single because everyone thinks she's out of their league. You can even make a direct pa...
- by Seriously Bored - at 2011.03.11 05:57:00
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18. Is there a decrease in the popularity of Amarr ships? - in Ships and Modules [original thread]
FOTM chasers are a large population. I imagine a good chunk traded their golden hulls of 2009 for rust in 2010 and 2011. (Unless of course, they hopped in a Drake instead.) I suspect they'll all be flying Gallente by 2012, but we can only hope. ש...
- by Seriously Bored - at 2011.03.10 22:00:00
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19. Machariel vs Vargur - in Ships and Modules [original thread]
Originally by: JenaMarauder AAAAND!! 700m3 cargo isnt enough, nowhere near enough for me oh cheesegod I need atleast 3k m3 most of the time lol Leave the Scrap metal and cap boosters behind (basically, the bloated useless crap that rep...
- by Seriously Bored - at 2011.03.08 18:41:00
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20. Minmatar Lvl 4 help? - in Ships and Modules [original thread]
Originally by: Nhadkar Sibehr any fit for the phoon? Unfortunately, the Phoon takes an awful lot of skills to get going for L4 missions. Drones, Missiles, and Projectiles all need to be up to snuff. I would suggest you go back to L3s ...
- by Seriously Bored - at 2011.03.07 15:20:00
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