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1. In Game Browser - CSS3 Support - in Player Features and Ideas Discussion [original thread]
Kilatrus wrote: Well that kinda is bad news for me. I've been designing my WHOLE application based on the fact that it will be running in IGB (including the special IGB javascripts, HTTP headers and so on). So should they decide to abandon the ...
- by Script66 - at 2013.09.12 20:40:00
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2. In Game Browser - CSS3 Support - in Player Features and Ideas Discussion [original thread]
NiGhTTraX wrote: They're currently evaluating if it's worth investing the time to further develop the IGB or if they should just throw it away completely. This. It will never be as good as a normal browser, even if its based on an up to ...
- by Script66 - at 2013.09.12 19:58:00
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3. Why is probing wrecks a no-no topic? - in Player Features and Ideas Discussion [original thread]
Gareth Burns wrote: I see advertisements all the time in Dresi for a corporation that works with mission runners and just salvages all of their missions for them. Forget the name honestly but maybe something like that would be good for you, It...
- by Script66 - at 2013.09.12 19:29:00
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4. Making DUST 514 matter to Eve : An answer to supercapitals - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: ATM only one thing bothers me about Eve and Dust combination, its the market why cant Eve Capsulers build stuff, for the Infantery? Instead its all NPC Goods... boring. Just goes back to CCP decoupling the game from E...
- by Script66 - at 2013.09.12 19:22:00
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5. Why is probing wrecks a no-no topic? - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Ugh the white noise... Maybe if you could only scan down wrecks as 1 signature per wreck group on a single grid. This would be pretty nasty in wormholes though. You have a point about WH space. I think as long as you cou...
- by Script66 - at 2013.09.12 18:12:00
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6. Making DUST 514 matter to Eve : An answer to supercapitals - in Player Features and Ideas Discussion [original thread]
Kyeudo Van'mynai wrote: DUST not being immediately connected was to shield EVE from a flop release. DUST didn't flop, it just didn't soar like they wanted. Now comes the part where they make DUST unique and give it an ongoing reason to exist ...
- by Script66 - at 2013.09.12 17:15:00
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7. Making DUST 514 matter to Eve : An answer to supercapitals - in Player Features and Ideas Discussion [original thread]
Kyeudo Van'mynai wrote: If DUST flatlines, Eve won't miss a beat. TLDR But, you answered your own post int the first paragraph. This is exactly why DUST will never actually matter to Eve, it was by design.
- by Script66 - at 2013.09.12 15:53:00
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8. Why is probing wrecks a no-no topic? - in Player Features and Ideas Discussion [original thread]
I personally would love to be a full time salvager. You can't really do this unless you either A) create the wrecks yourself, or B) stay in highly populated systems. This should be easy now given all the probe changes. If the fear is stealing wr...
- by Script66 - at 2013.09.12 15:31:00
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9. proposal: automated probing module/probes(?) - in Player Features and Ideas Discussion [original thread]
Probing is a terrible system honestly (for things other than ships). Its time consuming and not remotely entertaining if you have done it on a daily basis for any extended period amount of time. If you actually enjoy this system, there is somethin...
- by Script66 - at 2012.09.21 17:30:00
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10. When are rockets getting some love? - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: First of all, it is not forced to use rockets. It has turret hard points, and you can fit light missile launchers on it (although it will probably easier and more worthwhile after the winter patch). Based on this lo...
- by Script66 - at 2012.09.21 17:08:00
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11. Corporations and Salary - in Player Features and Ideas Discussion [original thread]
The concept is just a flaw in Eve. Corporations aren't corporations, they are guilds, but obviously Eve won't call them that. People are selfish, and are rarely going to do things for a corp if they can just do it themselves at take all the profit.
- by Script66 - at 2012.09.21 14:27:00
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12. When are rockets getting some love? - in Player Features and Ideas Discussion [original thread]
Tarn Kugisa wrote: You forgot Kestrel Kestrel is sad now Sort of, but the kestrel was out of line. It did more damage than the crow, and its big cargo wasn't balanced, it was just "flavor". It will now be in line with other frigs, but I...
- by Script66 - at 2012.09.21 14:25:00
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13. When are rockets getting some love? - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: Not sure if troll... if so, not bad 6/10 If not: Interceptors have low dps. That's not their role. A punisher is supposed to deal more damage than a malediction, nothing wrong here. Same thing for the crusader, it's the...
- by Script66 - at 2012.09.21 13:56:00
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14. When are rockets getting some love? - in Player Features and Ideas Discussion [original thread]
They are supposed to be the close range, heavy damage frig missile weapon. Yet, their damage does not even remotely compare to that of other small close range weapons. ---- For example ---- A malediction with max skills and 3 rocket launchers w...
- by Script66 - at 2012.09.21 13:17:00
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15. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
A question I have is where does this leave rockets? Their damage wasn't all that awesome to begin with and now you are now making the damage gap even smaller when compared with light missiles. I like the light missile changes, but I still think ro...
- by Script66 - at 2012.09.20 03:41:00
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