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21. Feature Request: Destroy all probes button - in Player Features and Ideas Discussion [original thread]
When you are scanning for exploration sights, you are often switching from all the probes at all the planets to a shorter ranged one, right now you need to click on each probe and destroy it. I would like a button at the bottom that destroys all ...
- by Sarf - at 2007.08.04 17:35:00
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22. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
a good sugestion for allowing the ore cap ship into 0.8 and lower space Idea - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.08.04 06:22:00
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23. Capital Mining ship - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 04/08/2007 06:18:12 I support the idea that it should be allowed into 0.8 systems and below. It does use fuel to run the industrial core. I do allot of mining in empire to build freighters and This ship is needed and not jus...
- by Sarf - at 2007.08.04 06:18:00
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24. Interesting Combat idea, I am trying to flesh out. - in Player Features and Ideas Discussion [original thread]
what i would like to see is a mid slot ecm item You target a ship that is taking massive damage. Trigger the module (range 5km) and briefly you clone the other guys emissions signature. All ships targeting him now have a 50/50 chance of remaining...
- by Sarf - at 2007.07.26 03:35:00
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25. ISK sellers - in Player Features and Ideas Discussion [original thread]
personally i want to see ccp set up a sting site. do everything that the isk sellers do, spam, the whole bit, take the cash and record the transaction. Then after a month or so, refund all the US$ and ban all the accounts that bought isk from th...
- by Sarf - at 2007.07.26 02:22:00
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26. CONCORD launches new ship! - in Player Features and Ideas Discussion [original thread]
i would support this ship being built, as long as a play never gets to fly it. but if you took this and say a couple dozen dreads and had it fly around 0.0 space, temporarily making what ever system it jumps into a 1.0 system. It could wreak some...
- by Sarf - at 2007.07.25 23:27:00
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27. Tech II bomb - EW variant - in Player Features and Ideas Discussion [original thread]
wow a jesus bomb! Pop one off and have 30 to kick someones but. With out boosting or hardeners any ship will die fast.. i don't think there is anything but a passive setup that could possibly tank this. - Sarf CEO, Director of Freighter construct...
- by Sarf - at 2007.07.11 15:29:00
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28. API assets request - in EVE Technology Lab [original thread]
Signed I want to get all assets for my self. as well as all directors can fetch all assets for the corp, all cans, there contents, location, impounds, and delivery's. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.07.11 15:25:00
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29. Trial Accounts and ISK Sellers - in Player Features and Ideas Discussion [original thread]
Originally by: Kirov VIII You increase the queue of petition ... CCP need to make a iskseller ban tool :P You write the URL of one of these site, you are instant ban. The true player which have make an error or other, send a mail and retr...
- by Sarf - at 2007.07.10 22:39:00
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30. Corp Hangar Containers - in Player Features and Ideas Discussion [original thread]
if that works then all i want is to be able to build from bpo in containers... - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.07.10 22:36:00
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31. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
this topic is not what i thought it was. I don't think this is a good idea, part of the design of eve is to travel to get what you want from another system. Jita is a market hub because of it's location. I was thinking that this was a idea i ...
- by Sarf - at 2007.07.10 22:34:00
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32. EVE API discussion - in EVE Technology Lab [original thread]
How often can I poke the server for new journal entry? every 5 min, every 10m and is there a lag between when someone transfers a character isk in game and when the API sees the transaction? - Sarf CEO, Director of Freighter construction. Miner ...
- by Sarf - at 2007.07.07 20:37:00
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33. AMD Athlon 64 X2 4200+ advice - in EVE Technology Lab [original thread]
I am running a X2 processor with eve under windows XP, I get good frame rate, and when running two accounts i have almost the same performance as with a single client. so i would say a X2 is a good choice, just make sure you download the windows ...
- by Sarf - at 2007.07.07 19:49:00
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34. checking alt's skill training status - in Player Features and Ideas Discussion [original thread]
try eve mon evemon - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.07.07 18:19:00
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35. Command Ships as Paintball Guns - Tagging - in Player Features and Ideas Discussion [original thread]
i use the tagging to indicate which ship to kill first, and when hacking can's i use it to indicate which i have done already. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.07.07 18:11:00
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36. Anti macro miner idea - in Player Features and Ideas Discussion [original thread]
I think you missed his point. Spawn a rock that any human player would look at and not mine, they know that it is bogus, while any kind of macro system that mines the rock and then moves onto the next one is going to mine it. - Sarf CEO, Direc...
- by Sarf - at 2007.07.06 18:34:00
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37. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
wicked good idea, I think there should be a limit that you can't place one with in 1000km from another one, and that is the only restriction on how many can be placed. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.07.06 03:33:00
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38. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
/signed, this is so needed. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.07.06 03:12:00
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39. [New feature] Abilities - in Player Features and Ideas Discussion [original thread]
oh yea, you only get 8 slots to map ability's, you may have 50 ability's but you need to chose the 8 you want to use. ability slots are only remapable when at a pos, or docked. this is just to keep people from mashing all the ability's that there ...
- by Sarf - at 2007.07.06 03:07:00
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40. [New feature] Abilities - in Player Features and Ideas Discussion [original thread]
the lower the skill multiplier is to 1 the less consentrationthat the ability uses. for instance enginering lv 5 could give you "Run in overload" wich gives you a 20% cap recharge rate boost for 2 min. And so on up, lets say large hybrid specia...
- by Sarf - at 2007.07.06 03:04:00
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