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141. New Sov idea ... - in Player Features and Ideas Discussion [original thread]
Honestly I think that before theory crafting a new Sov system it actually might be worthwhile having some real hands on experience of taking and holding Sov. Just a thought.
- by Samillian - at 2015.08.14 18:46:55
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142. AUR Store addition: Neural Remap - in Assembly Hall [original thread]
A no from me.
- by Samillian - at 2015.08.12 22:12:01
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143. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
We actually have interesting capital and BS content in Low now and we would like to keep it that way. Whatever adjustments are finally made to Jump Fatigue and Jump Range can CCP please make ensure that LowSec is not thrown under the bus.
- by Samillian - at 2015.08.12 20:27:49
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144. The warping - in Player Features and Ideas Discussion [original thread]
As far as I can see this proposal would hugely increase travel times and tedium for no real gain in gameplay. You would be making the creation or purchase of warp to bookmarks for every gate in multiple regions compulsory for anyone serious about ...
- by Samillian - at 2015.08.12 10:08:05
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145. Overview! - in Player Features and Ideas Discussion [original thread]
Since they changed the drone icons I've not had a problem. In all seriousness though if they blur badly for you it might be worth a visit to the optician, just in case.
- by Samillian - at 2015.08.12 09:56:51
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146. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
My question is: Since the Phoebe changes went live LowSec has become a far more diverse and interesting environment in which to live, will CCP take these positive changes to LowSec into account when considering further changes to Jump Fatigue and...
- by Samillian - at 2015.08.08 20:12:15
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147. Capitals, Hisec, and...Faction Standings? - in Player Features and Ideas Discussion [original thread]
Bronson wrote: Samillian wrote: Why should individuals and corps that have never lived outside HiSec be allowed access to content they have resolutely refused to leave HiSec for? I'm a firm believer that if you want to play with the toys yo...
- by Samillian - at 2015.08.07 21:59:05
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148. Capitals, Hisec, and...Faction Standings? - in Player Features and Ideas Discussion [original thread]
Why should individuals and corps that have never lived outside HiSec be allowed access to content they have resolutely refused to leave HiSec for? I'm a firm believer that if you want to play with the toys you should live in the space and take th...
- by Samillian - at 2015.08.07 16:35:16
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149. CAPTCHA for market orders - in Player Features and Ideas Discussion [original thread]
As much as I hate bots and there users I really can't get on board with making an already tedious time sink worse. Not supported.
- by Samillian - at 2015.08.06 23:46:33
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150. Reduce Super Costs - in Player Features and Ideas Discussion [original thread]
Considering it is the established groups that have the production capacity, infrastructure and logistics already in place I really don't see this working out the way you intended. If anything this would not only make super / titan proliferation wo...
- by Samillian - at 2015.08.06 11:48:46
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151. Fixing EvE - in Player Features and Ideas Discussion [original thread]
Why exactly would I allow myself to be forced back to Null? Two years was more than enough, no it would be far better to leave EvE altogether than have how and where I play dictated to me. Not supported.
- by Samillian - at 2015.08.05 11:44:02
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152. Removal of Alt Space - Skill System Mechanical Change. - in Player Features and Ideas Discussion [original thread]
So let me get this right, you propose that we replace a reasonably fair and equitable system that treats all players pretty much the same and (as far as I am aware) cannot be gamed. In its place you want to institue a grind based system that appea...
- by Samillian - at 2015.08.04 21:29:09
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153. New Diplomatic System (Will remove Blobbing) - in Player Features and Ideas Discussion [original thread]
Oh we read we just don't agree with you. Adding hoops to jump through and creating unnecessary in-game complexity for a process 99% of which occurs out of game via back channels is pointless. If people want to work with people they will find a w...
- by Samillian - at 2015.08.03 15:10:24
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154. Declare War from EVE Gate - in Player Features and Ideas Discussion [original thread]
I like the fact that if you can't be bothered to log in you can't do more than read and send mail. Not supported.
- by Samillian - at 2015.08.03 14:43:36
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155. New Diplomatic System (Will remove Blobbing) - in Player Features and Ideas Discussion [original thread]
OP personally I think one of the main problems with your proposal is the belief that the in-game standings set between player entities are of any real importance. The standings systems real utility is as a labelling and identification convenience ...
- by Samillian - at 2015.08.03 12:26:10
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156. Bring back capitals jump range - in Player Features and Ideas Discussion [original thread]
Why spoil a good thing? Not supported.
- by Samillian - at 2015.08.01 14:07:22
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157. TIII Dessie production - all is clearly NOT created equal - in Science and Industry [original thread]
If everyone could do everything everywhere there would be little point or profit in doing anything.
- by Samillian - at 2015.08.01 13:35:05
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158. Tech 2 supercaps - in Player Features and Ideas Discussion [original thread]
Could we perhaps get the mess that is T1 Titans and Supercaps before recreating the problem in T2 format? Not supported.
- by Samillian - at 2015.08.01 11:32:04
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159. Request: Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
On the occasions the subject of reduced JC timers comes up I refer to these quotes from the original Infomorph skill introduction thread posted prior to Odyssey 1.1 here they are for your consideration: CCP Rise wrote: oh and also, we definite...
- by Samillian - at 2015.07.26 00:10:03
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160. Improving Ship Exteriors - in Player Features and Ideas Discussion [original thread]
You can take the free intel argument to far, this would be nothing like the free intel gained from local. Gathering this intel would entail you actually having an asset on grid with the target rather than the information appearing by magic in a ...
- by Samillian - at 2015.07.25 00:05:59
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