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1. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
More feedback? Should something like this be implemented?
- by Saithe - at 2013.06.10 17:42:00
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2. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
cyndrogen wrote: CCP Fear wrote: This has come up quite often in the past years. We have recently started doing some research into skill training and this is something we are very keen on doing. My only concern would be some unforeseen con...
- by Saithe - at 2013.06.07 07:23:00
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3. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Theodore Giumbix wrote: Yes, I agree for a bigger queue, (1 week min) This isn't an idea for a bigger queue, but for a feature to allow skills to be injected even though the prereqs are not currently met, and are currently IN queue.
- by Saithe - at 2013.06.07 07:23:00
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4. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
I REFUSE TO LET THIS GET BURIED! :)
- by Saithe - at 2013.06.07 06:49:00
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5. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Bump-o-clock. More support?
- by Saithe - at 2013.06.05 07:00:00
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6. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Shugga Ditz wrote: Mag's wrote: But someone once suggested there should be some sort of consequence to allow this. They felt that being able to inject a skill and move it without the chance of loss, goes against the grain so to speak. I do s...
- by Saithe - at 2013.06.04 19:47:00
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7. AFK/IDLE Icon next to/above players standing icon in local chat - in Player Features and Ideas Discussion [original thread]
Theodore Giumbix wrote: Omnathious Deninard wrote: It is a bad idea as it provides even more intel for local chat, if only applied to Corp chat, Alliance Chat, and Player Created Chat channels. And why more intel is bad? A system full with ...
- by Saithe - at 2013.06.04 08:42:00
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8. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Expansion release bump!
- by Saithe - at 2013.06.04 08:36:00
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9. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: Scenario: You got the skillbook of X in your carghold which need skill A at level 4 and skill B at level 4 You allready got A close to finish level 4 aswell and B at level 2. Your queue looks now like: Train B to 4 Train A to...
- by Saithe - at 2013.06.03 20:23:00
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10. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Server down bump.
- by Saithe - at 2013.06.03 10:05:00
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11. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Psychoactive Stimulant wrote: More trade, more trade, more trade. Please don't consider removing skill book trading between regions. You guys recently made station containers and the like all player manufactured so taht we can trade more. W...
- by Saithe - at 2013.06.01 11:04:00
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12. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
DeLindsay wrote: Quote: I can't think of any tbh. But someone once suggested there should be some sort of consequence to allow this. They felt that being able to inject a skill and move it without the chance of loss, goes against the grain s...
- by Saithe - at 2013.06.01 00:35:00
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13. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Saberlily Whyteshadow wrote: I say implement a 1 second "Auto Inject" que slot into the skill que.[...] Or, how about, a 5m timer, to prevent abuse. You want to use auto-inject? Wait 5min. The alternative is to be there to manually inject th...
- by Saithe - at 2013.05.31 18:38:00
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14. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
I personally like the 'slot 11-15' idea. I foresee the 'laymans code' to go something like this: Caldari Cruiser in slot 11, Caldari Frigate training from 3 to 4. Apply Caldari Cruiser to the queue AFTER caldari frigate, using slot 11. Once Calda...
- by Saithe - at 2013.05.31 17:57:00
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15. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
CCP Fear wrote: I agree. The consequence will be that you could basically sit in a station, inject all skills and then be free. Then I start to wonder if then having skills on the market and as an item is even relevant anymore. Then we could ...
- by Saithe - at 2013.05.31 14:17:00
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16. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Here's another possible consequence (risk/reward): You are allowed to inject any skill you have purchased, and obviously you are unable to train them until the pre-reqs are met. If you are podded, you now not only lose skill points, but lose the ...
- by Saithe - at 2013.05.31 12:42:00
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17. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Further thoughts?
- by Saithe - at 2013.05.30 19:42:00
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18. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: If you queued a Skill to train after a pre-req e.g. Exhumers after Astrogeology 5 but then subsequently cancelled that Skill Plan that skill should still be injected even if untrained. This would add some risk=reward an...
- by Saithe - at 2013.05.29 17:49:00
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19. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Figured it wouldn't be too hard to implement, so why not. we have the training queue anyway, why not make it worth something other than just ordering up skills
- by Saithe - at 2013.05.28 22:57:00
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20. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Saithe wrote: I have large projectile turret 5 finishing in 4 hours. I would love to be able to apply the SKILLBOOK for Large Autocannon Spec itself to the queue to automatically plug in and train to 1 after LPT...
- by Saithe - at 2013.05.28 22:01:00
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