Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. Fix the calibration problem - in Player Features and Ideas Discussion [original thread]
The author makes a great point. Additional tooltip popups in the show info screen to explain not only what the stat is, but also what is preferred, would really help the learning curve. And I daresay that once the tooltip is written for each show ...
- by Ruze - at 2013.07.16 13:41:00
|
2. Proposed change to ships with ore holds - in Player Features and Ideas Discussion [original thread]
It can only apply to skills that completed while you were actually playing.
- by Ruze - at 2013.07.12 03:04:00
|
3. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
This is much, much better. For the current round of changes, minus numbers others might catch, I give a thumbs up. For the future POTENTIAL of the industrial profession and possibly a new class and category of ships which fill even more diverse ...
- by Ruze - at 2013.07.11 16:18:00
|
4. Death to Attributes - in Player Features and Ideas Discussion [original thread]
I'm of the firm belief that choice, consequence, and the uniqueness of a more in-depth character system were some of the shining points of this game. This is being phased out. I'm not on the bandwagon, claiming that CCP is trying to dumb down EvE...
- by Ruze - at 2013.07.11 00:53:00
|
5. game time left on account showing in game :) - in Player Features and Ideas Discussion [original thread]
I would also like a quick showing of days remaining on the launcher window when I sign in to each account. +1
- by Ruze - at 2013.06.26 23:37:00
|
6. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
Robert Saint wrote: Warpshade, thanks for the positive response... I understand that concern, but perhaps there is a reason people are all in the Arenas - and that's because they have a system that makes a player feel empowered or at least can ...
- by Ruze - at 2013.06.26 16:57:00
|
7. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
Robert Saint wrote: Astroniomix wrote: Robert Saint wrote: I would like to ask of all you who have posted, how many of you use your credit card to pay for your accounts, or do you just PLEX from the fake ISK earned in game. Are you suppo...
- by Ruze - at 2013.06.26 16:40:00
|
8. Overzealous Tracking Disruption Is Back Again - in Player Features and Ideas Discussion [original thread]
I just recently finished the Amarr epic arc. TD was horrendous. Personally don't want it changed, though. Annoying, yes. Made a 45 minute mission last two and a half hours solo, true. But eventually them bastards slipped and dropped the TD for a...
- by Ruze - at 2013.06.26 04:37:00
|
9. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Shawn James wrote: Nikk Narrel wrote: Shawn James wrote: I am so tired of these care bear nerf cloaking posts. There is nothing wrong with cloaking as it stands. You are complaining about free intel in local for cloaked ships, but if you ...
- by Ruze - at 2013.06.26 02:47:00
|
10. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
Robert Saint wrote: Ruze wrote: I didn't get a response from the op at all. Do you not feel that players setting up and running something like this is a good idea? It's an open world. There's so much that can be done by the players themselv...
- by Ruze - at 2013.06.26 02:42:00
|
11. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Shawn James wrote: I am so tired of these care bear nerf cloaking posts. There is nothing wrong with cloaking as it stands. You are complaining about free intel in local for cloaked ships, but if you follow the golden rule of null sec and do no...
- by Ruze - at 2013.06.26 00:30:00
|
12. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
What about just displaying local on your grid, instead of the whole system?
- by Ruze - at 2013.06.26 00:28:00
|
13. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
I didn't get a response from the op at all. Do you not feel that players setting up and running something like this is a good idea? It's an open world. There's so much that can be done by the players themselves. That's the kind of game CCP create...
- by Ruze - at 2013.06.26 00:26:00
|
14. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
Robert Saint wrote: See, you posters so far have just played this game too much and are comfortable with the status as is. Best of luck to you... I get it, there is a very strong base of entrenched players that don't want their cheese moved an...
- by Ruze - at 2013.06.25 20:16:00
|
15. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
Suggestion: - Start a corp focused on providing tournaments to players. Your sales pitch is that both players put money up front, and neither gets their deposit back unless the fight is judged to be fair by you, the neutral third party. - You and...
- by Ruze - at 2013.06.25 20:14:00
|
16. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
How would this change in local affect the new exploration metrics? Would exploration ships count on local, and make it harder or easier for them to be caught?
- by Ruze - at 2013.06.25 19:52:00
|
17. CCP: I want to share my hangar with my other accout! - in Player Features and Ideas Discussion [original thread]
I still support a form of shared, limited hangar for rent in stations.
- by Ruze - at 2013.06.21 10:22:00
|
18. Collapsing a bubble mid-warp--module or specialized role? - in Player Features and Ideas Discussion [original thread]
Gibbo3771 wrote: Ruze wrote: I've always wondered what the real issue is with dropping out of warp? You can create the bookmark. You can warp to other area's mid-space. But you can't stop? Why? And to be honest, I've always been buggered b...
- by Ruze - at 2013.06.21 10:20:00
|
19. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Halycon Gamma wrote: Currently, when I want to move low m3 high value goods, it's in either a blockade runner or a frigate. Gate camps pretty much dictate that anything slower than that, no matter how much I tank it, is going to die. Align time...
- by Ruze - at 2013.06.21 04:38:00
|
20. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
I'm there with some of the detractors to this. I get that the 'more cap than' mechanic is essentially meant to stop a large nos from popping all the cap a frigate has in one cycle. As I obviously mistakenly understood the mechanics, Nos worked mu...
- by Ruze - at 2013.06.21 04:24:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |