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1. Skill Point Remap - in Features and Ideas Discussion [original thread]
nope. never
- by Robert Caldera - at 2013.05.20 13:46:00
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2. WTA Avatar BPO ME2, PE0 - in Sell Orders [original thread]
bump
- by Robert Caldera - at 2013.05.19 15:40:00
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3. Don't make it too easy for scammers... Margin trading fixes for scammers - in Features and Ideas Discussion [original thread]
oh noes, this again. margin trading is working fine, you should better do market research. Margin trading scam only works for people who doesnt look properly, which is fine and seeds out noob players from market games.
- by Robert Caldera - at 2013.05.17 16:38:00
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4. [Service] Alice's 3rd Party Trading :D - in Sell Orders [original thread]
how's actually the situation of 3rd party players? Still go to jail if moving RMT ISK unknowingly?
- by Robert Caldera - at 2013.05.17 15:49:00
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5. FW: Ban Warp Core Stabs in Plexes - in Features and Ideas Discussion [original thread]
Onomerous wrote: FW needs to be changed to FS? Faction Snowflakes because they are unique and special!! Pissed about stabs? Really? its the same kind of people complaining about players leaving corps when wardecced.
- by Robert Caldera - at 2013.05.17 14:14:00
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6. FW: Ban Warp Core Stabs in Plexes - in Features and Ideas Discussion [original thread]
I would say its emergent gameplay. CCP changed FW the way that your presence in plex is enough to achieve something, no shooting, no pvp, nothing at all, just your presence. So people fit their ships to fulfill FW purpose, being there while minimi...
- by Robert Caldera - at 2013.05.17 10:20:00
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7. WTA Avatar BPO ME2, PE0 - in Sell Orders [original thread]
bump
- by Robert Caldera - at 2013.05.17 09:43:00
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8. Cloak Hunting - in Features and Ideas Discussion [original thread]
Teckos Pech wrote: The point is with the current AFK cloaking there is always uncertainty. With your new module, that uncertainty can be greatly reduced if not eliminated. You really can't change cloaking and that includes new modules, ships...
- by Robert Caldera - at 2013.05.17 08:57:00
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9. NPC corp abuse - in Features and Ideas Discussion [original thread]
high sec and wardecs are for pussies anyways, if you want pvp you wouldnt squat in high sec and cry about too low pvp chances you would go to low, 0.0 or WH.
- by Robert Caldera - at 2013.05.17 08:53:00
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10. cloaky campers - in Features and Ideas Discussion [original thread]
DrysonBennington wrote: Why not create a high slot weapon similar to a Smartbomb that when activated would send a pulse in 20km diameter around the ship that would decloak any ship that the pulse encounters nice, I guess gatecampers in entire...
- by Robert Caldera - at 2013.05.17 08:48:00
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11. Cloak Hunting - in Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: Crap DPS? lessee here, 187 with l5 skills, only counting the 3 launchers firing mjolnir on a manti. Goes to 328 if you switch to scourge. And 443 with scourge rage. you're doing something wrong there. its more than that...
- by Robert Caldera - at 2013.05.17 08:38:00
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12. Invulnerable to war - in Features and Ideas Discussion [original thread]
biomass, definitely.
- by Robert Caldera - at 2013.05.16 18:47:00
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13. NPC corp abuse - in Features and Ideas Discussion [original thread]
you know quoting GM correspondence is prohibited by forum rules. you better remove relevant parts quick.
- by Robert Caldera - at 2013.05.16 17:54:00
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14. A Real R & D System - in Features and Ideas Discussion [original thread]
Woeful Animation wrote: Exactly. A player made item wouldn't be the new Tech X whatever. ok I got mislead by the "real" in thread title. but, what is actually "real" about the idea of predefined item R&D levels?
- by Robert Caldera - at 2013.05.16 17:12:00
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15. A Real R & D System - in Features and Ideas Discussion [original thread]
because ingame items need a lot of balance effort in terms of their performance. A player driven R&D would perhaps invent totally OP things.
- by Robert Caldera - at 2013.05.16 16:22:00
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16. NPC corp abuse - in Features and Ideas Discussion [original thread]
Zor'katar wrote: Edit: Oh, do you get a big chat channel in NPC corps? I guess that's what you were referring to. I guess that's valid, though there's always local for socializing. but WHY should they do this? For dissolving it and creatin...
- by Robert Caldera - at 2013.05.16 13:51:00
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17. NPC corp abuse - in Features and Ideas Discussion [original thread]
Drake Doe wrote: Says who? Where has CCP specifically stated that Npc corps are for those special snowflakes that can't handle any pvp, this game is supposed to be a sand box correct? says CCP by acting. There arent any limits how long you ca...
- by Robert Caldera - at 2013.05.16 13:40:00
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18. T2 Torps? - in Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: Also at current in the game, it really works out that the only effective ships with torps are the typhoon, the navy edition, and the golem. They can barely be fit to a raven, and definitely not a CNR. dont forget bombers...
- by Robert Caldera - at 2013.05.16 12:15:00
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19. NPC corp abuse - in Features and Ideas Discussion [original thread]
why?? I guess you want to pay some ISK and shoot them, they dont want it. So why exactly should you be the one on receiving end? You can still suicide him.
- by Robert Caldera - at 2013.05.16 12:04:00
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20. WTA Avatar BPO ME2, PE0 - in Sell Orders [original thread]
bump
- by Robert Caldera - at 2013.05.16 10:37:00
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