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1. Clicky Flight.... - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx I sure don't ever PVP. I'm a big fan of fast frigates, and I believe you can already get a lot out of your game with double clicking and active use of the orbit distance changer. So, that double-clicking cr...
- by Ressiv - at 2010.07.23 14:57:00
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2. Clicky Flight.... - in Player Features and Ideas Discussion [original thread]
Edited by: Ressiv on 23/07/2010 14:28:00 Originally by: Grarr Dexx stuff You dont PVP I guess ? There is no viable PVP without spamming d-click in space, unless you like to lose. What I think the OP ment, is keep the same update o...
- by Ressiv - at 2010.07.23 14:27:00
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3. We need another mandatory tutorial agent - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon I propose there to be no mandatory agents. If you have to do things for them, I agree .. this is just a popup tho, or even an eve-mail. It would serve the purpose of explaining people they don't own **** in t...
- by Ressiv - at 2010.07.23 14:25:00
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4. Clicky Flight.... - in Player Features and Ideas Discussion [original thread]
Edited by: Ressiv on 23/07/2010 13:30:29 As long as the direction change isnt more often then 1/s I think this would be a realy nice idea! ========================== Nothing is true, everything is permitted. ==========================
- by Ressiv - at 2010.07.23 13:30:00
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5. We need another mandatory tutorial agent - in Player Features and Ideas Discussion [original thread]
I propose a new tutorial agent that can NOT be skipped. It should be the first dialogue whenever a new character enters the game and I propose the dialogue to be something like this: Originally by: New Tutorial agent Hello <player nam...
- by Ressiv - at 2010.07.23 13:25:00
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6. Allow killing of macro miners ! - in Player Features and Ideas Discussion [original thread]
Originally by: Xiango Thoughts anyone? If it was easy to determine a macro (miner) without extra stress on the DB server, it would already be solved. And IF they managed, it would simply mean the end of it, so you wouldnt gain any tar...
- by Ressiv - at 2010.07.10 09:00:00
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7. (Requsest) Inject/queue skills you don't have prereqs for - in Player Features and Ideas Discussion [original thread]
Originally by: Berikath Spending 30 minutes of your 2 hours of EVE for the night waiting for a skill to train to lvl 1 so you can try out a new toy is really kind of a drag. I just love this ... So you argue that it takes you 30!! ...
- by Ressiv - at 2010.07.10 08:52:00
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8. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Originally by: Redflare Well, being in-game since 2005 and only having 13.7 million sp thats @ 312,79 sp/h ... my 1 month old toon with +3 implants trains faster on its worst skills
- by Ressiv - at 2010.07.05 06:59:00
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9. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Edited by: Ressiv on 05/07/2010 04:29:29 I play a little over a year now. Your 'more or less' should be rephrased to: 'every other month' to reflect the truth better. This would be a huge imbalance and only in favour of macro abuse. It has b...
- by Ressiv - at 2010.07.05 04:28:00
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10. EVE 3D or DX10 & DX11 - in Player Features and Ideas Discussion [original thread]
Edited by: Ressiv on 04/07/2010 17:38:28 Originally by: AterraX You are ****ting me right? "sandbox" vs admin user...and you compare the two? *ROFL* Maybe read twice before replying ... I was reacting on the statement that ppl ...
- by Ressiv - at 2010.07.04 17:34:00
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11. EVE 3D or DX10 & DX11 - in Player Features and Ideas Discussion [original thread]
Originally by: TheLordofAllandNothing Edited by: TheLordofAllandNothing on 26/06/2010 08:23:22 People who are still using xp are idiots, true story. More exploitable holes than a cheap hooker(business users sort of have an excuse) ...
- by Ressiv - at 2010.07.04 17:19:00
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12. Are the Eve servers virtualized? - in Player Features and Ideas Discussion [original thread]
Originally by: Shuluman I would love to see a devblog on how they setup their system hosts and the reasons for doing things in the way they have. I know this is geeky but virtualization it part of my job so im always interested in how oth...
- by Ressiv - at 2010.07.04 10:18:00
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13. Two factor authentication - in Player Features and Ideas Discussion [original thread]
Should I read this as: 'Buy a token to provide challenge/response to EVE login' ? I'd go nuts I think when I would have to relogin 3 accounts with challenge/response when I disconnect in the middle of a battle/mission/WH/whatever and would not b...
- by Ressiv - at 2010.07.03 19:59:00
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14. Are the Eve servers virtualized? - in Player Features and Ideas Discussion [original thread]
Edited by: Ressiv on 03/07/2010 18:15:12 Originally by: Shuluman It's the ability to dynamically move virtual machines between hosts that's the key here. Virtualisation is just the way to make this possible. I don't know if they are us...
- by Ressiv - at 2010.07.03 18:13:00
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15. Keys for your Car - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Stations, POSes, extreme deep safes. You really don't need any more. Reading seems to be hard on these forums I guess The OP mentioned it was mainly for ships that: a) Can't dock in stations (size) b) Need ...
- by Ressiv - at 2010.07.03 17:54:00
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16. 'Fix' the wars will ya ? - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera or you simply leave mommys skirt (highsec) for pewing? This is not ment to be an option for ppl to create better PVP opportunities, but a way to prevent griefers from abusing highsec wars to the point wher...
- by Ressiv - at 2010.07.02 13:43:00
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17. 'Fix' the wars will ya ? - in Player Features and Ideas Discussion [original thread]
Edited by: Ressiv on 02/07/2010 13:37:49 Edited by: Ressiv on 02/07/2010 13:37:02 Wars are FUBAR. Point in case is the amount of placeholder corps that are just created in order to 'escape' a war or make it hard to retaliate. Right now, a...
- by Ressiv - at 2010.07.02 13:25:00
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