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21. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
...huh. There's a character minor for posts. XD lol, leave it to ME to hit it... ^_^; Ahem, anyway... A hybrid system is probably best. It seems that a hub Alliance system with high activity should afford considerable protection against capture....
- by Rena'Thras - at 2014.12.25 13:17:49
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22. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
Okay, I say in advance I'm typing this on my phone, and I know that butchers the format of messages when I use EVEGate for mail...so hoping this keeps my paragraph breaks instead of becoming one big block of text. ;) . I took the whole thing. I...
- by Rena'Thras - at 2014.12.25 13:08:27
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23. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Personally...I don't really care. The reason BRs got scan immunity in the first place is because the Orca used to have it with the Corp Hangar, and when that became scannable, for whatever reason, CCP wanted a ship to still exist that wasn't scan...
- by Rena'Thras - at 2014.05.23 19:45:00
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24. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: The exact same as any other gank. Which is...what, exactly? Quote: The only difference will be that the blockade runner has to be flown badly in order to even lock it. Then we need to get a scan before it warps and then w...
- by Rena'Thras - at 2014.05.23 19:34:00
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25. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Rena'Thras wrote: The change doesn't do a lot to super help BR pilots. All it does is increase risk to gankers. Removing it doesn't make the BRs better off, nor does it particularly weaken them. All it does is help ga...
- by Rena'Thras - at 2014.05.23 13:01:00
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26. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Myrthiis wrote: James Amril-Kesh wrote: I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling. ...
- by Rena'Thras - at 2014.05.23 06:40:00
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27. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Kaito Rei wrote: So far, let me know what you think of this assessment. Kaito Rei. Honestly, I see it as being the same before and after. The only difference is that if they're not scannable, there's more risk on the ganker and equal risk (...
- by Rena'Thras - at 2014.05.23 06:20:00
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28. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
I'm sure this has been asked by someone but... ...any chance of them being able to mine Ice? They have a smaller cargo capacity than Procurers or Retreivers, and would not get either of those ships' bonuses. So it would be cool to be able to put...
- by Rena'Thras - at 2014.05.22 08:40:00
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29. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Rena'Thras wrote: Hello. I'm one of those people that isn't a forum junkie...*SUPER SNIP* Rigs are gone, low-slots are in. Re-read OP. Oh cool. So the baseline stats...higher/lower than before? That is, are we slottin...
- by Rena'Thras - at 2014.05.22 08:30:00
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30. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Fleet hangar isn't the purpose of those ships. It's just a cool ability they have. They way to bring them on-grid is to disallow off-grid boosts. 95% of what rorquals are used for and 70% of what orcas are used for is...
- by Rena'Thras - at 2014.05.22 08:20:00
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31. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Here's a fact that you seem to be forgetting. Blockade runners can warp cloaked. Indeed they can. What does that change? You're still asking for a target that guarantees you a payout. Risk and reward is one of two t...
- by Rena'Thras - at 2014.05.22 07:56:00
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32. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Myrthiis wrote: Well i didn't link anything,but anyone can go on zkillboard>class>blockade runner and see by himself ,there is no gambling in suicide ganking BR the fact that you need t2 cats to do it ,or that the cargo ...
- by Rena'Thras - at 2014.05.22 07:38:00
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33. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Hello. I'm one of those people that isn't a forum junkie, so maybe what I say doesn't really matter. Alternatively, take me as one of those "normally happy players that only goes to the forums when something really weird is happening." I want t...
- by Rena'Thras - at 2014.05.22 07:27:00
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34. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Rovinia wrote: This one doesn't have the "+2 warp core strength" Role bonus the Venture has, is that right? Not that i want to complain about it, the exchange for the Covert Ops Cloaking device is good enough and there has to be a way to gank t...
- by Rena'Thras - at 2014.05.03 07:51:00
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35. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Why is it that people that want "engaging gameplay" always go to one of two standbys - either NPC spawns that you have to fight (because every exploration ship is really a COMBAT SHIP, amIrite?), or ganking/attempted ganking/PvP? How lacking in i...
- by Rena'Thras - at 2014.02.22 18:13:00
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36. Sticky:Dev Blog: Player Owned Customs offices in Hi-Sec - in EVE Information Portal [original thread]
Well, I read the first 9 pages. I got here from the Dev blog I saw on the launcher. As you can tell (or not, is there a post counter?) I tend not to post on these forums. I tend to just play the game. And I like the game. I like industry, product...
- by Rena'Thras - at 2013.10.08 07:34:00
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37. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Scuzzy Logic wrote: It's sad, because, if any specific class of boats never get flown for their intended purpose, it's Deep Space Transports. I was actually wondering about this. I'm general in the dreaded carebear new player meta-descripto...
- by Rena'Thras - at 2013.06.29 23:30:00
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38. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Well, I'm not a big forums poster (I got here from Jester's Trek), but I wanted to weigh in on this one. If nothing else, to let the devs know that there are a lot of people that like hauling and stuff and appreciate them spending a little time an...
- by Rena'Thras - at 2013.06.29 23:18:00
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39. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
A few random ideas (just read http://community.eveonline.com/devblog.asp?a=blog&nbid=42269 , wanted to contribute to the cause. ^_^) Construction ships/drones/modules - Think of construction on our Earth. We Humans tend to use specialized e...
- by Rena'Thras - at 2012.05.22 04:01:00
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