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981. Hate the Avatar above you - in EVE General Discussion [original thread]
I was told I'm supposed to hate you. Still, I think you were right about what you said on post #324
- by Reaver Glitterstim - at 2012.06.20 18:04:00
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982. Cheer up the Avatar above you! - in EVE General Discussion [original thread]
Ila Dace wrote: Herzog Wolfhammer wrote: Does not look like you need any help. Can I buy you a drink? I'll accept, as long as I can pass it on to the sad fellow above. Ila Dace, you are just the sweetest thing in the room =)
- by Reaver Glitterstim - at 2012.06.20 17:58:00
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983. Time to split the game? - in EVE General Discussion [original thread]
I think they should make a second live server that runs identical to the main one, except probably just start off with only one region. If that actually fills up, they could add more. Invincibility in highsec. Probably would have a good chunk of p...
- by Reaver Glitterstim - at 2012.06.20 17:10:00
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984. First month of eve over - in EVE General Discussion [original thread]
terzho wrote: So my first month of eve is over... -made 400mil station trading Any business tips for the rest of us?
- by Reaver Glitterstim - at 2012.06.20 15:52:00
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985. I miss some of the olf Eve things.. - in EVE General Discussion [original thread]
Pak Narhoo wrote: I miss that when zoomed in on a ship going boom I stayed zoomed in so I could gasp at the 'splosions. I miss being fleeted up and having to reboot the client I got right back into the fleet I was in. (or did I dream that one u...
- by Reaver Glitterstim - at 2012.06.20 15:38:00
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986. Monocle prices about to crash due to 500AUR left/gold monocle (tomorrow)? - in EVE General Discussion [original thread]
Lipbite wrote: 1) there is 12000 AUR worth right/gold monocle in NeX on Tranquility; 2) there is almost identical left/gold monocle on Singularity which probably will be implemented on Tranquility in 1.1 update (tomorrow?); SWAG http://www....
- by Reaver Glitterstim - at 2012.06.20 12:20:00
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987. Cheer up the Avatar above you! - in EVE General Discussion [original thread]
I brought fresh long-limb roes. But on the trip I got hungry. I didn't eat it because I was saving it for you. And then someone tried to gank me in high sec while I was delivering it to you. My ship survived, thanks to the quick response of CONCOR...
- by Reaver Glitterstim - at 2012.06.20 12:17:00
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988. New Haulers [sub cap] - in Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Would an empty freighter really take as long align and warp as a full one? I would suggest dropping the base capacity of the t1 freighter, and adding a low slot or two to bring it up to its former cap /top speed /agility, or...
- by Reaver Glitterstim - at 2012.06.20 11:53:00
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989. NPC corps should not be safe havens for players - in EVE General Discussion [original thread]
I agree with the OP on this, at least somewhat. While I don't think players should be allowed to declare war on NPC corporations, I think that some NPC corporations should have wars going on, and others should have drawbacks for joining (like high...
- by Reaver Glitterstim - at 2012.06.20 11:36:00
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990. Carriers in highsec - in Features and Ideas Discussion [original thread]
Simi Kusoni wrote: No. There is literally no way to get them, or the fighters, inside. Unless you have a few days to slow boat the distance. I would assume that either you can make a bookmark near the mission pocket (just off-grid), warp an ...
- by Reaver Glitterstim - at 2012.06.20 11:31:00
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991. a new class of ships: q-ship - in Features and Ideas Discussion [original thread]
I know a lot of gankers do not check fits on the ship they gank, though I don't know the actual numbers. But one way or another, it must be possible to discover the truth about the ship one way or another if the ganker is willing to go to the tro...
- by Reaver Glitterstim - at 2012.06.20 11:26:00
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992. Ancillary Armor Repper: making armor pvp more viable again - in Features and Ideas Discussion [original thread]
Armor tanking is more about buffer. Armor reps have a slower recharge rate because armor tanks often have better resist buffers. But they also have more HP to go through. It's less effective in an extended battle, but pvp usually is very quick, so...
- by Reaver Glitterstim - at 2012.06.20 11:22:00
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993. Falcons - in Features and Ideas Discussion [original thread]
There are ways to counter a falcon, but I have long felt ECM modules should come in 3 sizes: 5s cycle, 0.5/1.5 jam strength
10s cycle, 1/3 jam strength
20s cycle, 2/6 jam strength
And that ship jam times should be based on their size, not...
- by Reaver Glitterstim - at 2012.06.20 11:12:00
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994. show cloaked ships on d-scan as if not cloaked (cept dont show range just direct... - in Features and Ideas Discussion [original thread]
I'd like to see it be possible to find cloakers, but it should take at minimum a specialized cloak detection module, and perhaps the module shouldn't be very good, leading to a ship specialized in that module.
- by Reaver Glitterstim - at 2012.06.20 11:03:00
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995. Ranged Combat - Broken? - in Features and Ideas Discussion [original thread]
Missiles have a very long range but it takes them forever to get out there. Turrets find targets become progressively easier to hit at huge ranges (provided they have the range at all) because those targets cannot maintain transversal. I'll bet th...
- by Reaver Glitterstim - at 2012.06.20 11:01:00
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996. a new class of ships: q-ship - in Features and Ideas Discussion [original thread]
That seems reasonable, as long as it can be detected with a ship scan.
- by Reaver Glitterstim - at 2012.06.20 10:55:00
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997. Module suggestion: Remote Shield Recharge Amplifier - in Features and Ideas Discussion [original thread]
I think one big reason this module is not available is because it multiplies the currently available amount of recharge. Logistics ships add their own amount of repair, they don't multiply the repair that a ship has. A shield recharge tank is als...
- by Reaver Glitterstim - at 2012.06.20 10:54:00
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998. a new class of ships: q-ship - in Features and Ideas Discussion [original thread]
Asteroids can be shot. They are also invincible, so they don't take any damage.
- by Reaver Glitterstim - at 2012.06.20 10:41:00
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999. a new class of ships: q-ship - in Features and Ideas Discussion [original thread]
Verity Sovereign wrote: Rather than a new ship hull, we need a weapon that looks like a mining laser, and can be shot at rocks like a mining laser. Then we can fit all kinds of ships to make them look like they are fit for mining, when they are...
- by Reaver Glitterstim - at 2012.06.20 00:17:00
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1000. Mid. Range Hauler - in Features and Ideas Discussion [original thread]
Paikis wrote: This ship needs a Ship Maintenance bay that fits a cruiser and a frigate, and it's good to go. Mini-Orca would be great for so many things. No it doesn't. It's a hauler, and what keeps it from having the price and skill require...
- by Reaver Glitterstim - at 2012.06.19 16:53:00
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